Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
You can't fix these issues. Fixing B necessarily implies A. So yes, this is what I expect would happen as well. A punitive design goal as such makes it so that successful implementation of the punishment effectively extirpates the behavior, relegating it to the realm of things people try to trick others into triggering.The generic MMO pvp "baddie" marking system can only mean three things:
A) The non-node-PVP is completely dead, in which case everyone brings up the question of why the developers even bothered/bother with it
B) The non-node-PVP scene is entirely composed of the non-combatants and self-defense combatants getting dicked by every ruise and "clever" abuse of the mechanics, forcing them to become a pile of bones or a corrupted pile of bones with their hard earned loot on the ground
C) The developers have managed to fix both of these issues and are celestial beings with an IQ higher than any possible number I could write on this board, and are wasting their time with creating an MMORPG
I can think of several issues already:
1. If corruption fades with time, then someone can just go and wait it out, offline, or naked.
2. If corruption fades on death, then someone will just suicide to clear it. Either through having a teammate kill you, or naked kamikaze run after stashing your valuables.
If it doesn't, then you're going to see corrupted characters used as missile busses: Fitted out with a payload, launched at the designated targets, then de-fuelled and put back in storage. Either way tihs is not offering much to the targets struck.
Additionally, since loot is only dropped by baddies, there's no actual mechanical reason to do this other than griefing. Which tends to give us case A, except when some asshole is deliberately out to ruin your day.
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