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New Silent Hill Announced

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,910
Imagine playing this stuttery, blurry, Unreal Engine mess with uglified characters over the superior and crisp original.

 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,142
It's like the technological limitations in the original, you see, but instead of the short draw distance it's the bad performance that adds to the tension.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
131
I wonder if the supposed blurriness is due to TAA being enabled in the options, or being forced on.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,910
I don't think that's TAA, it's something worse, TSR, which also made Lords of the Fallen look blurry. That shit is probably running at 720p internally.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
131
Yeah all these shitty post-processing effects and upscalers do nothing but make games 'worse'. I'll probably play this in a year after all the patches and inevitable mods that improve on the visuals.
 

lametta

Educated
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Feb 4, 2021
Messages
202
Last edited:

Morgoth

Ph.D. in World Saving
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36,043
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Clogging the Multiverse with a Crowbar
Never understood the hype behind the series...
It's good as far as horror games are concerned. Very atmospheric and what not. Aesthetics and narrative direction are admittedly a matter of taste tho.

Sure. I myself have outgrown of horror stuff a long time ago. There's barely anything in this transparent "seen-it-all" culture left that can sincerely scare me. I mean, other than the horrors of mass culture itself, that is...
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290

Sure. I myself have outgrown of horror stuff a long time ago. There's barely anything in this transparent "seen-it-all" culture left that can sincerely scare me. I mean, other than the horrors of mass culture itself, that is...

That's the trick about Silent Hill. It is not fundamentally a horror game.
It's a psychological thriller / adventure game. Sure there is combat but it's a part of puzzle and best avoided.

Either way I'll be playing it soon and will review it. I played to death SH2 on PC back in the day when it was released and for some reason people forget SH2 and SH3 were released on PC along with PS2 version (thought it looked a bit worse). Finished it like 12 times getting all the endings and so on.
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
264
Location
World of Goo
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.

That was Team Silent's original vision, they just lacked the technology and budget to realize it. Maybe one day Konami will release a game that can compete with their nemesis, Capcom, and rival their crowning horror gaming jewel par excellence: Resident Evil 6.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
131
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.

That was Team Silent's original vision, they just lacked the technology and budget to realize it. Maybe one day Konami will release a game that can compete with their nemesis, Capcom, and rival their crowning horror gaming jewel par excellence: Resident Evil 6.
Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.
silent-hill-2-eddie.gif

You need to take the nostalgia goggles off now, and realize that the games were never all that good. They're an inferior Resident Evil without even basic item management. You can carry an entire arsenal of weapons with dozens of medkits and hundreds of bullets and shells to spare, no thought or worry whatsoever. It's much less of a "survival horror" and more "adventure horror", which is fine enough but let's not pretend these games are masterpieces with no room for improvement. It's such a silly idea to think about. There are much better horror games to actually play, like the aforementioned Condemned. I get the same experience walking through the decrepit buildings of Condemned as I do walking through the fog-filled streets of Silent Hill. They both depict derelict and abandoned places, with a sense of dread and unease. The only thing Condemned is missing is genuine monstrosities, which is why many deem it a "hobo punching simulator". Fair enough, but it sells it way short.

I'm not asking for RE6's backflips and God Hand's melee combat, but if you're going to have combat in these games 'at all' they should be more in-depth and worth a damn. Otherwise do what Shattered Memories did and remove combat altogether.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,869
Its absolutely hilarious that they toned down the female characters in the game but at the same time twitter and twitch keep recommending me female streamers playing the game in skimpy cosplays like this one

 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,844
Location
The Centre of the World
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.

That was Team Silent's original vision, they just lacked the technology and budget to realize it. Maybe one day Konami will release a game that can compete with their nemesis, Capcom, and rival their crowning horror gaming jewel par excellence: Resident Evil 6.
Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.
silent-hill-2-eddie.gif

You need to take the nostalgia goggles off now, and realize that the games were never all that good. They're an inferior Resident Evil without even basic item management. You can carry an entire arsenal of weapons with dozens of medkits and hundreds of bullets and shells to spare, no thought or worry whatsoever. It's much less of a "survival horror" and more "adventure horror", which is fine enough but let's not pretend these games are masterpieces with no room for improvement. It's such a silly idea to think about. There are much better horror games to actually play, like the aforementioned Condemned. I get the same experience walking through the decrepit buildings of Condemned as I do walking through the fog-filled streets of Silent Hill. They both depict derelict and abandoned places, with a sense of dread and unease. The only thing Condemned is missing is genuine monstrosities, which is why many deem it a "hobo punching simulator". Fair enough, but it sells it way short.

I'm not asking for RE6's backflips and God Hand's melee combat, but if you're going to have combat in these games 'at all' they should be more in-depth and worth a damn. Otherwise do what Shattered Memories did and remove combat altogether.
Unfunny retard take yourself. Silent Hill was already way more than some goofy gif and SH2's admittedly too easy combat. Play SH1 on hard, I bet you'll be forced to run a circle for five minutes at the final boss when you run out of all your items in your totally not survival horror game.

But yes, Silent Hill is not as good as FEAR Without Guns, obviously, duh, and your join date is even better.
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
264
Location
World of Goo
Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.
Yeah, it's clearly missing dodgerolls.
The only thing Condemned is missing is genuine monstrosities
Actually the only thing it is missing from Condemned is good gameplay, it's very mindless and shallow, not nearly as in-depth as God Hand. First person shooters just don't do melee that well and where are big combos? Zeno Clash was one of the better attempts and it still came up short, being worse than beat 'em ups and certainly fighting games. Speaking of which, maybe the Darkstalkers series was the best horror game series all along. You punch do people in that so it's essentially Condemned but good, because of better gameplay duh.
 
Joined
Feb 19, 2021
Messages
560
They're an inferior Resident Evil without even basic item management.
Nailed it.

Resident Evil was expertly designed. Everything was intentional. That's why it's the king of survival horror, the one everyone tried imitating (fuck Alone in the Dark, it's the Everquest of survival horror. Resident Evil was the World of Warcraft).

Silent Hill excelled at getting under the players skin. There was a constant sense of dread to it, which made it stand out. The gameplay was pure jank though, even by 1999/2001 standards. Silent Hill always had excellent level design though. That's why the remake holds up.
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
264
Location
World of Goo
"UMMMMM ACKSHUALLY Silent Hill combat is good because...BECAUSE IT JUST IS OKAY?!"
Your 4channer incel brainrot is too strong for you to even understand the argument? I'll dumb it down.
  1. Silent Hill's gameplay wasn't Good Gameplay™ but intentional and designed as a part of a larger experience.
  2. You're demonstrably a hypocrite since you don't have a pure gameplay preference.
Darkstalkers is objectively a deeper, richer and more fun gameplay experience than FEAR-without-guns, and it's always more enjoyable to game against a human opponent than the computer. Yet you express a preference for the inferior game despite its great failings. I'm arguing that you can't have the most refined gameplay from an arcade game perspective and retain the same artistic sensibilities and atmosphere, it'd lose its je ne sais quoi, just as the lighgun arcade version of Silent Hill did.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,290
So i tried it and got to the hotel part.

It's legit.

There are some changes compared to original in form of different building/paths + some additional puzzles but overall so far it is pretty faithful to source material. Game also definitely is a looker. They changed Angela face before release or something because now she looks much better than those memes same with James face. Original 'before the mirror' scene is almost exactly like the one from PS2 with almost the same shadows where before in trailers it was well lit.

Voice acting so far is pretty good too. They properly conveyed weird Angela quirky personality just like in original. James also doesn't come "forced" when he talks and just from few lines and proper VA you can "feel" that him going to weird as town is a logical choice and he has some resolve behind him.

I have good rig (5800X3D and 3090) and with everything on max (including raytracing) i get around 40-60 depending on place. I did notice slight stuttering but nothing really annoying. I think the issue is caused not by shader stutter but by disc speed. Ninite requires speedy disc so people playing it on normal SSD is probably what is causing those major stutters as game streams in full quality assets. I have it on NVME so maybe that is why i don't get so much stutters people mention.

Playing on hard combat and hard puzzles. Kind of feared new camera and "proper" combat but it seems to be actually pretty good. Basic enemies are very tanky and hit like a truck so you can't spam them easily, you need to dodge or just run away like in original. James also isn't 360noscope and swings it ankwardly.

If you played before like me it isn't 1:1 like before. For example initial scene where you get plank is not in some random underbridge but some detour. It doesn't really break anything but at least make experience a bit more fresh. IF you press action button on old routes you kind of get a sound signaling this was changed from original.

From what i read they actually expanded a lot game. Original game was around 8 hours long but people report SH2 remake is around 12 hours long.

Music and sound wise Yamaoka as usuall is master. I feared that he would change completely music but he just rearranged slightly tracks but they still sound pretty much like original. Soundscape on other hand got major buff, SH always was very strong in that aspect but SH2 is really really really fucking good.

Don't know about later parts but so far I like it, it looks like honest remake. Will post later review.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
131
"UMMMMM ACKSHUALLY Silent Hill combat is good because...BECAUSE IT JUST IS OKAY?!"
Your 4channer incel brainrot is too strong for you to even understand the argument? I'll dumb it down.
  1. Silent Hill's gameplay wasn't Good Gameplay™ but intentional and designed as a part of a larger experience.
  2. You're demonstrably a hypocrite since you don't have a pure gameplay preference.
Darkstalkers is objectively a deeper, richer and more fun gameplay experience than FEAR-without-guns, and it's always more enjoyable to game against a human opponent than the computer. Yet you express a preference for the inferior game despite its great failings. I'm arguing that you can't have the most refined gameplay from an arcade game perspective and retain the same artistic sensibilities and atmosphere, it'd lose its je ne sais quoi, just as the lighgun arcade version of Silent Hill did.
You just outed yourself as a tranny, congratulations. First of all, Condemned isn't "FEAR without guns", only someone who hasn't played the game would say something that stupid. It plays very differently to F.E.A.R, and it's style of horror is entirely different. Outside of it's engine, those two games are incomparable. Secondly, Darksiders is not a horror game, unlike Condemned. When I am comparing a game like Condemned to Silent Hill, I do so in the context of it being a horror game. If we're just comparing irrelevant games here, then I can compare Silent Hill to dozens of games and it loses every time. The way you fanboys sperg out never gets old.
 

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