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New Silent Hill Announced

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,030
Location
Clogging the Multiverse with a Crowbar
Game's the perfect allegory for how realistic graphics destroy art.

Now that we can render things properly, why even bother with thick fog anymore!? It would be such a shame if people could not see our highly detailed 3d resources which we worked on so rigorously!

It is what the fans want!!1
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
573
Location
hyperborean trenchtown
It is what the fans want!!1
“Fans” lol.. I’m starting to get the feeling almost no one who has been preaching their love of SH2 has ever gone past watching someone else play it. They just like the idea of it. The platitude I see the most with this “remake” coming out can be boiled down to “love love love sh2 to bits but actually it’s a steaming pile of unplayable archaic shit and this new shiny version looks awesome”. It’s so weird how the community response I’ve seen is almost entirely positive; I feel like I’m surrounded by bots.

I’m also so tired of color grading and filters in movies/games.. the remake’s green tint alone makes me feel sick looking at it
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,836
Well, here's something for you guys to chuckle over. People who got the ultra super duper version can leave reviews before the game's even officially released.

1728229536146.png
 
Joined
Mar 3, 2018
Messages
7,412
It is what the fans want!!1
“Fans” lol.. I’m starting to get the feeling almost no one who has been preaching their love of SH2 has ever gone past watching someone else play it. They just like the idea of it. The platitude I see the most with this “remake” coming out can be boiled down to “love love love sh2 to bits but actually it’s a steaming pile of unplayable archaic shit and this new shiny version looks awesome”. It’s so weird how the community response I’ve seen is almost entirely positive; I feel like I’m surrounded by bots.

I’m also so tired of color grading and filters in movies/games.. the remake’s green tint alone makes me feel sick looking at it
A moderate sized youtube videogame reviewer (Boulderpunch iirc) did a poll on SH2 fans and how many times they've completed it. 30% never played it but had watched somebody do so.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
129
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,588
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
129
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,580
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.
I was thinking about the increase density of combat and the over-the-shoulder camera in the SH2 Remake.

It's strange because even in the previous games of Blobber Team, they used prevalently first person or the dynamic/fixed camera as in the original SH/RE games.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
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Messages
13,588
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.

I should play that, I have had it in my library forever.

I still suspect you'd lose something from SH, but I'll have to play C:CO and maybe I'll end up agreeing with you. I suppose my counter point would be that Dead Space 1&2 had reasonably good combat and oppressive atmospheres, but were still entirely different beasts than SH 1&2, especially in pacing.
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
217
The platitude I see the most with this “remake” coming out can be boiled down to “love love love sh2 to bits but actually it’s a steaming pile of unplayable archaic shit and this new shiny version looks awesome”. It’s so weird how the community response I’ve seen is almost entirely positive; I feel like I’m surrounded by bots.
It's the same reaction that Rem4ke got initially. Don't fool yourself; it's a common shill tactic and almost every remake these days has this wave of "organic" posts in which supposed megafans hate the original and the remake is finally turning it good. I wish they were bots, but they're most likely Indian shills paid by the big companies for mere cents. Companies like Ubisoft are well documented to use the poointheloos to shill for their new titles, I bet they're not the only ones.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,299
Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.

I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
The Evil Within games too, have solid combat.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
748
Silent Hill 2 didn't need a remake, but I also doubt they even could do The Room justice either. Non-SH1 nurses running feels and looks wrong, among other things, at least Homecoming got its fanservice somewhat right. Either way, the whole series got lost in translation once original team dissolved and Konami started whoring Silent Hill out for cheap. It already lived its prime, just let it rest in peace already (they won't, but one can dream).
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
585
You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.
Condemned relies a lot on jumpscares and other tricks during the action sequences in order to make the game "scary". The oppressive atmosphere part only happen when you're investigating / exploring the level with no combat (think the mall section with the mannequins) not when you're genociding the hobo population of new york.
You CAN have a mix of both like in Dead Space ,which was mentioned before, but even then you're a space engineering working with mining equipment. And those games also started going more action-focused and lost their atmosphere.
 
Joined
Feb 19, 2021
Messages
560
Silent Hill 2 Remake is really good. Wouldn't be surprised to see it win GOTY at various outlets. The overwhelming positive reception is legit.

Graphics are obviously very nice. It can be a mixed bag at times when certain things don't look quite right, but it's not enough to detract from the presentation as a whole.

Whoever did the sound work, give them a raise and a bottle of whiskey. Very crisp and punchy. I expect this game to be pointed to when they talk about good sound design.

The combat is functional and I mean that in a positive way. Compared to past Silent Hill games it's night and day. Almost feels like cheating.
 

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