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No Man's Sky

DJOGamer PT

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All it needs is the following:

[gigantic list of physically impossible to be coded inside the game features]

They already have ships, weapons, mechs and building
All they have to do is further expanded and tweak that shit (something with their team size and money is easy to do)

Factions also aren't complicated, they're pretty much a glorified friends list
The faction flag would essentially work as a flag in the system that would prevent any player outside that list from mining in said planet
And conquering a planets is essentially a Battlefield match of capture the flag

An economy system is something that would give them some hard work
But ultimately, with 1 or 2 years of development they could implement it

Megaservers now, might very well be to much for them
 

DJOGamer PT

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These are all timestamped for your convenience.

Thank you

That footage still mainly shows a procedurally generated grind-a-ton
Plus most of the shit missing from those early demos have already made their way into the game:

P3Gq5Zf.png




And waiting for masterwork content from a procedurally generated game is still a retarded expection
Something that you should've learned from Daggerfall
 

Curratum

Guest
The above excel table is an outright lie. Source - I have the game, since day 1, and have been playing every major patch since launch
 

DJOGamer PT

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Source - my ass

Cool story bro
That spreadsheet I posted is the one that Internet Historian used in his video
If that shit was fake then of the millions of people that watched it - alot of whom were fans and detractors of NMS, even the game's dev team, (i.e. people that spent austic amounts of time around that game) - it would've been pretty much impossible for no one to have called Internet Historian on his bullshit for posting fake info
 
Last edited:

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
These are all timestamped for your convenience.

Thank you

That footage still mainly shows a procedurally generated grind-a-ton
Plus most of the shit missing from those early demos have already made their way into the game:

P3Gq5Zf.png




And waiting for masterwork content from a procedurally generated game is still a retarded expection
Something that you should've learned from Daggerfall

Is it possible to make a character that looks like this:

oT29LcB.jpg


Since I believe that endless grinding would be more bearable while looking at that.
 
Joined
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Codex Year of the Donut
Source - my ass

Cool story bro
That spreadsheet I posted is the one that Internet Historian used in his video
If that shit was fake then of the millions of people that watched it - alot of whom were fans and detractors of NMS, even the game's dev team, (i.e. people that spent austic amounts of time around that game) - it would've been pretty much impossible for no one to have called Internet Historian on his bullshit for posting fake info
a lot of it is clearly bullshit without even looking it up though. The "More Info" column disputes the game actually having most of those as anything but bare bones implementations.
 

Curratum

Guest
Source - my ass

Cool story bro
That spreadsheet I posted is the one that Internet Historian used in his video
If that shit was fake then of the millions of people that watched it - alot of whom were fans and detractors of NMS, even the game's dev team, (i.e. people that spent austic amounts of time around that game) - it would've been pretty much impossible for no one to have called Internet Historian on his bullshit for posting fake info
a lot of it is clearly bullshit without even looking it up though. The "More Info" column disputes the game actually having most of those as anything but bare bones implementations.

That's exactly it. They checked the bare minimums to SORTA be able to claim they have those things, while in reality ALL of those things are just like "Mom can I have X? But we have X at home" memes.

The game is still an ugly, unoptimized, stuttery, boring trainwreck that crawls along at 30-40 fps when you fly over planets, with assets popping in your face like you're flying over New Vegas at 100 miles an hour, the textures look like ass and this is all on an SSD drive, on a system that can play Red Dead Redemption 2 / High at nearly 60 fps.

And yes, anyone who defends this game either never played it or is an absolute retard.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
four fucking years and people are still obsessed with bitching about this and/or sean murray? hmm who else has been around for 4 years and is vehemently hated by a large group of people??
 

Rahdulan

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I guess someone really wanted pets.
https://www.nomanssky.com/companions-update/?cli_action=1613635537.944



3.2 Patch notes
Animal Companions
  • Creatures that have been fed can now be interacted with to access options for milking, riding and adoption.
  • Players may adopt up to six creatures at any one time. New companion slots are available to be purchased with nanites.
  • Your companions can be renamed, and then customised with a new range of accessories and decals.
  • Some accessories, such as the torch or mining lasers, will be used by your companion as they explore the planet.
  • Each companion has their own personality, which will influence how they behave and think. Some species are more likely to have certain traits than others, but each creature is unique.
  • The creature harness has a neural link with the Exosuit, enabling rudimentary translation of your new companion’s thoughts and wishes.
  • Companions will assist their owners during planetary exploration, but have needs of their own. They will periodically require food or attention if they are to thrive.
  • Companions will need to be cared for over a long period of time in order to win their trust.
  • While exploring, companions will assist their owners in a number of ways, including: scouting for resources and buildings; digging up minerals and special items; hunting other creatures; and marking hazards.
  • As well as acting on their own initiative, companions may be given specific instructions via gestures from the Quick Menu.
  • VR players can point directly to send their companion to a destination.
Companion Eggs
  • Creatures that have been well-cared for will lay eggs.
  • After a short time, creature eggs will hatch into a brand new creature, related to but distinct from the parent creature.
  • Baby creatures have different proportions from adult creatures and will grow to maturity over time.
  • Players may trade eggs from their prized companions with other players.
  • Creature eggs can be taken to the Egg Sequencer aboard the Space Anomaly.
  • The Egg Sequencer allows players to remix the genetic material of their growing eggs to produce unique, never-before-seen creatures.
  • Overdosing eggs in the Sequencer may cause dramatic creature reconfigurations…
Creature Improvements
  • New creature and companion-related titles have been added to the Appearance Modifier.
  • The construction cost of Creature Pellets has been increased.
  • The stack size of Creature Pellets has been increased.
  • Creatures no longer require advanced bait to unlock harvesting functions – any creature that has been fed may now be milked.
  • Giant creatures can now be ridden.
  • Creature locomotion animations have been improved.
  • The particle effects emanating from creature dung have been improved.
  • Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
  • Creature icons in the Analysis visor have been offset to improve their appearance.
UI Improvements
  • Players using a mouse and keyboard can now use hotkeys to directly select options in dialogue menus and interactions.
  • Players using a gamepad can now use the analogue sticks rather than the cursor to move between options in dialogue menus and interactions.
Optimisations
  • Warp and loading times on PS4 have been significantly improved.
Bug fixes
  • Fixed an issue that caused freighter ‘wings’ to be hidden.
  • Fixed an issue that could cause an invalid system/base to appear in the teleport destinations list.
  • Fixed an issue that caused the gloves to be out of focus in the Appearance Modifier.
  • Fixed an issue that could cause players using Windows 10 to incorrectly report a network disconnect.
  • Autowalk is now cancelled automatically when the player manually moves forwards or backwards.
  • The creature feeding Nexus mission has been rebalanced to account for changes to the taming process.
  • Concrete base parts now require Silicate Powder rather than Carbon to build.
  • Fixed an issue in the Galaxy Map that caused the Distance To Core text to be vertically clipped, resulting in a comma that looked like a period.
  • Fixed an issue that could cause players to upload/download an excessive number of creative discoveries.
  • Fixed an issue that caused Cronus’ food to have an extremely bright glow.
  • Fixed an issue that caused the Orbital Exocraft Materialiser to have an overly bright glow.
  • Fixed an issue that caused base specialist terminals to snap incorrectly in specific large rooms.
  • Fixed an issue that could cause an increase in load times while attempting to download base data from other players.
  • Fixed an issue that could cause incorrect text to appear when harvesting food substances from some unusual creatures.
  • Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
  • Fixed an animation issue with the player weapons in VR.
  • Fixed an issue that could cause incorrect UI scaling in VR.
  • Fixed a VR issue that could cause UI screens to move while the UI was closing.
  • Fixed a rare hang that could occur when taking a screenshot in Photo Mode on PC.
  • Fixed a networking crash on Xbox platforms.
  • Fixed an issue that could cause very large save files to crash during loading on PS4.
  • Fixed a crash that could occur when the leader of a herd died.
  • Fixed a number of memory related crashes on PS5.
  • Fixed an audio related crash on PS5.
  • Fixed a rendering crash on PS5.
  • Fixed a crash related to the preview of summoned objects (eg starships).
 

Curratum

Guest
Friendly reminder that the game still looks NOTHING like what is being shown in those trailers in terms of textures, detail and fidelity, even on hardware that did not exist when it came out.
 

Perkel

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Mar 28, 2014
Messages
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Wide as a sea shallow as puddle. They keep adding new features without expanding actual gameplay loop.


Friendly reminder that the game still looks NOTHING like what is being shown in those trailers in terms of textures, detail and fidelity, even on hardware that did not exist when it came out.

Friendly reminder ?

Game does look even better than initial trailer right now. They updated planet generation, made planets spin around the sun and whole plethora of other things.
 

Curratum

Guest
Alas, it is, and there are morons on this forum who still seem to be actively defending it and giving me "retarded" reactions when they hear something they don't like, even when it's true.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I guess someone really wanted pets.
Pets are a good idea, especially in a game with procedurally generated aliens. Personally I enjoy game pets, pokemon, tamagotchi and other gaming sidekicks. The idea of finding some new alien on a weird world and taking it with you on adventures, showing it off to others etc. sounds fun.

Too bad the game is fundamentally awful. It's a shame they keep putting more frosting on rotting garbage hoping people will think it's a cake. I would think with all the lessons they've learned they could make an actual good game if they started a new project.
 

Latelistener

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May 25, 2016
Messages
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Too bad the game is fundamentally awful. It's a shame they keep putting more frosting on rotting garbage hoping people will think it's a cake. I would think with all the lessons they've learned they could make an actual good game if they started a new project.
Judging by the reviews, Outer Wilds is No Man's Sky done right, with only 8 hand-crafting planets.

They're also already started a new project, but I have doubts they learned anything. I mean if they did they wouldn't be adding pets to a fundamentally broken game.
 

DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
The problem is that people love that fundamentally broken game, which means it's no longer fundamentally broken. 'Gamers' are the retards who keep eating this retarded shit up. They just want to turn everything in a casual social experience. Even Hardspace: Shipbreakers has players whining about wanting multiplayer, character customization and their own fucking apartment to buy shitty furniture for.
 

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