Blaine
Cis-Het Oppressor
The basic gameplay is to take photographs of randomized animals in order to make money, then roam around hoping to find good (read: highest rarity, nothing else matters) items and mods in random shop inventories. In the case of starships and freighters, you roam around hoping to find a good ship that you can buy off some NPC, and that you happen to have enough money at that moment to purchase it. The rest is grinding resources from planets in order to fill in the gaps.
The planets all look and feel basically the same, despite quite a lot of effort having been expended to disguise this fact. Some look radically different, but these are nothing more than specially-designed visual themes with a few unique landscape features, a unique creature or two, and one unique piece of base furniture to find per theme. All are about a shallow as a millimeter-deep puddle, the more so because the very few unique elements take the place of the usual random mash-up.
More dangerous planets are gated behind different-colored stars requiring more exotic propulsion systems to reach, and these contain the rarer minerals, but other than hazardous conditions and the presence of said minerals they're just like every other planet.
So basically the game is a huge nested slot machine in every respect, with the same "gameplay" as a slot machine, i.e. yanking a lever... and that is no exaggeration. As MadMaxHellfire has said, no amount of gussying up changes the fact that there's no real gameplay at the core.
The planets all look and feel basically the same, despite quite a lot of effort having been expended to disguise this fact. Some look radically different, but these are nothing more than specially-designed visual themes with a few unique landscape features, a unique creature or two, and one unique piece of base furniture to find per theme. All are about a shallow as a millimeter-deep puddle, the more so because the very few unique elements take the place of the usual random mash-up.
More dangerous planets are gated behind different-colored stars requiring more exotic propulsion systems to reach, and these contain the rarer minerals, but other than hazardous conditions and the presence of said minerals they're just like every other planet.
So basically the game is a huge nested slot machine in every respect, with the same "gameplay" as a slot machine, i.e. yanking a lever... and that is no exaggeration. As MadMaxHellfire has said, no amount of gussying up changes the fact that there's no real gameplay at the core.