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Outward - open world RPG where you are an ordinary adventurer and survival is harsh

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Not only can you, the updates are often smaller because pirates are aware that things like xdelta exists unlike retarded devs who ship massive updates to change a few files.
steam uses its own variant of xdelta for updates, the problem is that newer games use all kinds of encryption/compression on asset files which makes xdelta useless.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Hey Hey people.

what is the game recoreded at 9:49??
asking for a friend

Does that guy not risk getting in trouble for admitting he pirated it on video broadcast to the world?!

Also does this game have any sort of magic combat?


He had put twice download links for the game he was reviewing, I don't think he gives a shit (once was for a Japanese game, the other for a small indie game, but still)
 
Last edited:

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
It's a million!



From the developer's CEO guy:

It’s hard to find the words to say when something that seemed impossible happens to you. After flopping with our two previous titles, I had very conservative expectations and thought selling 100,000 copies would be a great step up from our previous attempts. To have sold ten times that is surreal. Outward isn’t a perfect game, though it has a lot of heart. And we had more heart than resources when we began work on Outward. Now we have experience, an audience, and more resources than ever before. I’m excited to think about what comes next.

Also the second DLC will release in December 15.

 

Rafidur

Scholar
Joined
Sep 12, 2019
Messages
411
When I tried it out most of the time was spent lightly jogging through very, very vast distances. And then lightly jogging back. Awful stuff, though maybe if I knew about cheat engine speed hacks at the time I would have persisted with the game.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
The game's different than I expected. Fewer things to do all around, fewer enemies, no clear farming spots, and it's not very game-y. I tried to go into dungeons that were not the original trog one and they were all one or two room caves.

For the first 5-10h I was scared of everything, now I sneak and run from them. I made it from the starting city to Monsoon and would have only had 4-5 encounters on the way.

I realised the game scales with gold, so I'm trying to figure out the best ways of acquiring more. Feels grindy just to get access to dungeons, I hope the Monsoon questline helps in some way.

I also saw that you can only pursue 3 classes, and class trainers are in cities miles apart. Not knowing what the available classes are is a bit frustrating, it's tempting to use a wiki or guide, which I guess will detract from the discovery fun.

Without having read the thread, any non-spoilery advice?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Does it have any form of fast travel now? Or mods that do that?

Partial fast travel via caravans.

You can also use the debug/console commands to just teleport to different cities.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,525
The game's different than I expected. Fewer things to do all around, fewer enemies, no clear farming spots, and it's not very game-y. I tried to go into dungeons that were not the original trog one and they were all one or two room caves.

For the first 5-10h I was scared of everything, now I sneak and run from them. I made it from the starting city to Monsoon and would have only had 4-5 encounters on the way.

I realised the game scales with gold, so I'm trying to figure out the best ways of acquiring more. Feels grindy just to get access to dungeons, I hope the Monsoon questline helps in some way.

I also saw that you can only pursue 3 classes, and class trainers are in cities miles apart. Not knowing what the available classes are is a bit frustrating, it's tempting to use a wiki or guide, which I guess will detract from the discovery fun.

Without having read the thread, any non-spoilery advice?
Since the player-character possesses only 3 "breakthrough points", and there are 8 teachers (10 with the DLC) who each require use of a breakthrough point to obtain the more advanced skills, it's worthwhile to consult a guide as to what skills are provided by each teacher so as to plan your character's progression.

Of the four zones, the Hallowed Marsh (Monsoon) is generally the most difficult, followed by Abrassar (Levant), Enmerkar Forest (Berg), and the starting region of the Chersonese (Cierzo). Although each zone itself contains some locations that are more difficult than the norm for that zone. If you're grinding excessively, then you should try a different zone.

Many of the interior locations are fairly small, but some rise to the level of reasonably-sized dungeons with actual exploration, and you can discover quite powerful, unique weapons in certain places.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
The game's different than I expected. Fewer things to do all around, fewer enemies, no clear farming spots, and it's not very game-y. I tried to go into dungeons that were not the original trog one and they were all one or two room caves.

For the first 5-10h I was scared of everything, now I sneak and run from them. I made it from the starting city to Monsoon and would have only had 4-5 encounters on the way.

I realised the game scales with gold, so I'm trying to figure out the best ways of acquiring more. Feels grindy just to get access to dungeons, I hope the Monsoon questline helps in some way.

I also saw that you can only pursue 3 classes, and class trainers are in cities miles apart. Not knowing what the available classes are is a bit frustrating, it's tempting to use a wiki or guide, which I guess will detract from the discovery fun.

Without having read the thread, any non-spoilery advice?
Since the player-character possesses only 3 "breakthrough points", and there are 8 teachers (10 with the DLC) who each require use of a breakthrough point to obtain the more advanced skills, it's worthwhile to consult a guide as to what skills are provided by each teacher so as to plan your character's progression.

Of the four zones, the Hallowed Marsh (Monsoon) is generally the most difficult, followed by Abrassar (Levant), Enmerkar Forest (Berg), and the starting region of the Chersonese (Cierzo). Although each zone itself contains some locations that are more difficult than the norm for that zone. If you're grinding excessively, then you should try a different zone.

Many of the interior locations are fairly small, but some rise to the level of reasonably-sized dungeons with actual exploration, and you can discover quite powerful, unique weapons in certain places.
Are the faction quests mutually exclusive?
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
286
You can start all faction quest lines until they offer you to join them, at which point it will close the possibility to join other factions and pursue any quest for them.

Most actions in this game require some level of preparation; Where in other game/rpg you'll click a button to travel from City 1 to City 2, here, you've got to do busy work 10-20 min prior to departing in order to make sure you'll have everything you need during the trip (food, water, consumable to start a fire in order to cook your food, enough cloth against the cold, tea, anti-poison, bandages etc.etc.).
For some: it's a waste of time to achieve something, otherwise, non remarkable; For others it's what makes the charms of this game.

It's the closest thing I played to Gothic 1 and 2. Main issue is that the NPCs, locations, etc. are just forgettable.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
I'm okay with prep work before going on quests, I've played my fair share of Monster Hunter. My hopes were that this game would be like that with dungeons and world traversal.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,455
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
You can start all faction quest lines until they offer you to join them, at which point it will close the possibility to join other factions and pursue any quest for them.

Most actions in this game require some level of preparation; Where in other game/rpg you'll click a button to travel from City 1 to City 2, here, you've got to do busy work 10-20 min prior to departing in order to make sure you'll have everything you need during the trip (food, water, consumable to start a fire in order to cook your food, enough cloth against the cold, tea, anti-poison, bandages etc.etc.).
For some: it's a waste of time to achieve something, otherwise, non remarkable; For others it's what makes the charms of this game.

It's the closest thing I played to Gothic 1 and 2. Main issue is that the NPCs, locations, etc. are just forgettable.
I thought the locations were great, it's just they don't fill it with any interesting characters and content beside the main quests and intrinsic exploration and navigation mechanics the game has, which was fun for me.
 

SoupNazi

Guest
Yeah, that's what eventually turned me off the game after something like 20-25 hours. I enjoyed the gameplay loop, loved the coop, it was all decent fun, but there was just nothing to go on. Nothing to keep pushing me forward, nothing to find out, discover. The locations were interesting but not breathtaking. I didn't think, when I was done with one session and turning the game off, "I wonder what I'll find out about X tomorrow when I play again" or "wonder how location Y will look once I get there".

I'll give it one thing as a post-mortem though - the death-not-death mechanic was incredibly fun, and I wish more games employed something similar. The only thing it needs is for "decent" gear to be easily acquirable, because the way it was, if I had some good equipment I tended to try and cheese getting it back by just sprinting through or something similar. Or maybe a mechanic to get it through stealth or something, idk. Maybe the gear needs to be lost forever, because going to the same area I've already been in, instantly after losing it, is discouraging.

It has a lot of potential, and unlike a lot of indie/small company games, it's not ruined by jankiness or lack of polish in general, the concept is good, but it just lacks that one little "hook" that keeps you going.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,582
Location
Kelethin
I felt more or less the same about Ark. Even SpeedHack couldn't save that mf.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The DLC is out now:





Also the base game is 70% off:



It's currently #5 on global top seller list, just below the big games. They've been certainly building the audience for more successful sequel. Good for them this is developer's own IP.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,183
Location
Fairy land
I waited for it to drop, started a new playthrough right away, then realized the dlc is accessible after you beat the main game. Bad planning on my part. I'll get to the dlc eventually
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,187
I waited for it to drop, started a new playthrough right away, then realized the dlc is accessible after you beat the main game. Bad planning on my part. I'll get to the dlc eventually
I thought it was a 4th faction or story branch. Are the two new classes also available only fter the main content?
 

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