Played about 15 hours of this co-op with a buddy so far and it's quite a bit more fun than I was expecting heading into it. Jank's there, and there's a lot of rough edges and lack of polish, but the bit of survival shit makes the adventuring all the more fun. It sorta reminds me of old vanilla EQ1 days where you wanna make sure you have some good light since the night is dark as fuck, well stocked on food and water, etc. Means there's a fair degree of busywork but making a trip to a town to stock up and prepare is cool. Buddy's going for some clobbering shield build and I went wizard which means I ended up being a huge fucking drain on our money but it's starting to pay off since magic absolutely fucking shits on some enemies that he's almost completely worthless against, so we cover our bases well. And amazingly enough while I normally HATE crafting in RPGs the crafting in Outward doesn't bother me much. Probably because there's still a decent amount of actual loot to be found, and most items don't take many items to craft. So a lot of it is fairly simple and quick. The story's basically a non-entity and neither of us are paying a lick of attention to it, but we largely cleared out the first area and we've explored a fair few hours in the forest area and it's been a good time.
If for whatever reason someone hasn't given the game a shot yet, gets a seal of approval from me. Might be a bit different solo (I gather the enemies are stronger in co-op, or do more damage, so maybe you have a little more wiggle room as a solo character) but it's a pretty appealing game. Also kinda like how there's no XP and all the training is reliant on money, really makes you want every scrap of cash. Downside is actually trying to find good places to hit for money.