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Path of Exile is a MAJESTIC incline

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I really hate stuff like this, things that force you to put your progress on hold to do side crap
You really don't have to do any of it. Skip the beasts if you want. Same with lab, but the power boost makes it worth it. Sounds like you are clearing normal maps way too thoroughly. It's totally fine to run past enemies.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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Yes, i always clear maps thoroughly, kinda messes with my autism to leave them unfinished. I had no idea of course the game threw so much XP at you.

So i finished the labyinth. I actually enjoyed it and so far it's the best thing i did in this game, as most of the maps in the acts are kinda uneventful by comparison. Too bad i didn't have good gloves to put that enchant on, just slapped it on the best thing i had so i could move on.
 

Lyric Suite

Converting to Islam
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Yep, everything except for white items that aren't chromatic. Sometimes those too if i got the space and i'm heading out of a level lmao.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,560
Well, just finished act 4, and so far the game has been way too easy. Started act 5 and it's nice i didn't get booted back to act 1 and it seems there's actually extra content still which is great, it does feel they tried to get out of the normal, nightmare, hell loop, but i think something needs to be done about every single one of those games forcing to play the game at least once in cakewalk mode and it's actually starting to get annoying. Grim Dawn was actually harder than this but that too becomes a joke after a while.
 

Alex

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Jun 14, 2007
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9,349
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São Paulo - Brasil
Well, just finished act 4, and so far the game has been way too easy. Started act 5 and it's nice i didn't get booted back to act 1 and it seems there's actually extra content still which is great, it does feel they tried to get out of the normal, nightmare, hell loop, but i think something needs to be done about every single one of those games forcing to play the game at least once in cakewalk mode and it's actually starting to get annoying. Grim Dawn was actually harder than this but that too becomes a joke after a while.

The loop happen on act 6. Act 5 is a real new location.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Well, just finished act 4, and so far the game has been way too easy. Started act 5 and it's nice i didn't get booted back to act 1 and it seems there's actually extra content still which is great, it does feel they tried to get out of the normal, nightmare, hell loop, but i think something needs to be done about every single one of those games forcing to play the game at least once in cakewalk mode and it's actually starting to get annoying. Grim Dawn was actually harder than this but that too becomes a joke after a while.
Congrats on finishing the good half of the campaign I guess :M
But yeah, not needing to do it 3 times is really nice.
 

Lyric Suite

Converting to Islam
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Are act 6-10 an exact loop (except harder) or are there differences too? In what way are act 1-5 the "good" half if the second half it's just a loop of the first?
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Are act 6-10 an exact loop (except harder) or are there differences too? In what way are act 1-5 the "good" half if the second half it's just a loop of the first?
Acts 1-4 have a fairly large quantity of spoken dialogue during fights and exploration, and are about a shipwrecked person taking revenge on the dude who exiled them from their homeland.

In act5 the story pivots to the pc killing literal gods by the dozen, while also transforming into a mute (at least for most of the classes, ggg have added dialogue to templar).

They're not an exact loop, they just take place in the same areas and use mostly the same tilesets. The quests and bosses are all new. The way the areas fit together is also changed. In terms of map design I don't think it's anything to complain about.
 

Deflowerer

Arcane
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May 22, 2013
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If you have even remotely decent build, then everything up to the campaign's end should be cakewalk. Real painal starts at endgame ie mapping, although that depends a lot on what build you are running.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
Are act 6-10 an exact loop (except harder) or are there differences too? In what way are act 1-5 the "good" half if the second half it's just a loop of the first?

You are playing in similar areas but story, bosses, quests etc. is different. It is not "the same thing but higher def"
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
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Crait
Well, just finished act 4, and so far the game has been way too easy. Started act 5 and it's nice i didn't get booted back to act 1 and it seems there's actually extra content still which is great, it does feel they tried to get out of the normal, nightmare, hell loop, but i think something needs to be done about every single one of those games forcing to play the game at least once in cakewalk mode and it's actually starting to get annoying. Grim Dawn was actually harder than this but that too becomes a joke after a while.
Optimized builds zoom through the main campaign in 3-5 hours and record runs are like 1-2 hours. The gem system means that if you know your skills well enough, you already have near full campaign clearing skills and defenses set up by mid Act 1 before you fight the Warden and are basically just waiting for 4Ls to drop in Act 3. If you find it too easy, being over leveled is only a very small part of that.

Also note that some players do play this game on HC (kekeke) so it's not meant to be impossible for them.
 
Last edited:

Gerrard

Arcane
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Nov 5, 2007
Messages
13,010
PoE2 will come out before they add dialogues to remaining characters for acts 5+.
Let that sink in.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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BTW, what's with Innocence?

First time i actually died to a boss, and it was not even because of some big attack. He shoots this golden ball that spawns a bunch of little flying balls and a single one of those one shot me lmao. I can only imagine how many HC characters got deleted by this encounter after falling into a false sense of security given everything prior to this was barely a nuisance.

Guess it's time to actually start looking at my defences as for the most part until now i focused on damage. I'm trying to stack up evasion with some energy shield, all though at this stage it's not something i can control as it all depends on what gear i find. I'm close to a thing called Ghost Dance wonder if it's worth picking up.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
He shoots this golden ball that spawns a bunch of little flying balls and a single one of those one shot me lmao.
Classic. Also, welcome to modern GGG boss design.
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done. I think they mostly do elemental damage, so evasion won't help. Capped resists and at least 1500 hp would be good.
How you are supposed to figure out that the statues block the projectiles I have no idea.
 

Peachcurl

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(╯°□°)╯︵ ┻━┻
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done.
lol, I never knew that... mostly dodged them if I was not tanky at that point

I mean... you'd still have to "dodge" to just get into cover
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
He shoots this golden ball that spawns a bunch of little flying balls and a single one of those one shot me lmao.
Classic. Also, welcome to modern GGG boss design.
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done. I think they mostly do elemental damage, so evasion won't help. Capped resists and at least 1500 hp would be good.
How you are supposed to figure out that the statues block the projectiles I have no idea.

Remember they clear that on "delirium everywhere" too, it's just a tad different when they squeeze every ounce. And now spectral helix is a goner because it was abused for its multiplier. Thank fuck I didn't buy ball lightning MTX cause it ended up the same way as helix.
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done.
lol, I never knew that... mostly dodged them if I was not tanky at that point

I mean... you'd still have to "dodge" to just get into cover
If you react "in time" and there's a statue somewhere in the middle of the stage (as GGG probably intended), you can easily get to cover before the ball bursts.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done.
lol, I never knew that... mostly dodged them if I was not tanky at that point

I mean... you'd still have to "dodge" to just get into cover
If you react "in time" and there's a statue somewhere in the middle of the stage (as GGG probably intended), you can easily get to cover before the ball bursts.
I do not remember these balls. Only remotly dangerous thing about Innocence fight is the fire beam and you can dodge that easily.
 

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