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Path of Exile is a MAJESTIC incline

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
whats a good tanky melee build for ssf? boneshatter?
I am just trying this thing in SFF, jugg boneshatter. It is a true strike skill and it will get you killed as this game hates melee (or standing in place).
I am about to start mapping with it so lets see how often I die
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Well there are nodes in the tree that make is quasi striking skill. You still need to attack close to any enemy and then it activates its AoE abilities that clear half the screen. Still better than most "melee" skills. I leveled with Sunder before I switched and Sunder is way more ranged skill that uses melee weapon as base damage in true D3/D4 manner
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
What you are supposed to do is use the statues (that can get animated and move around) as cover, as they block the projectiles. You're not really intended to dodge or tank the projectiles, but it can be done.
lol, I never knew that... mostly dodged them if I was not tanky at that point

I mean... you'd still have to "dodge" to just get into cover
If you react "in time" and there's a statue somewhere in the middle of the stage (as GGG probably intended), you can easily get to cover before the ball bursts.
I do not remember these balls. Only remotly dangerous thing about Innocence fight is the fire beam and you can dodge that easily.

Not on ruthless you can't lmao.

Amusingly, i could actually tank the fire beam but the little balls were instant death.

Anyway, lame ass game didn't allow me to kill Kitava, i've now been sent to act 6.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,347
Location
São Paulo - Brasil
Are act 6-10 an exact loop (except harder) or are there differences too? In what way are act 1-5 the "good" half if the second half it's just a loop of the first?
(...)

In act5 the story pivots to the pc killing literal gods by the dozen, while also transforming into a mute (at least for most of the classes, ggg have added dialogue to templar).

(...)

Well, why would you play any other class, really?
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
Are act 6-10 an exact loop (except harder) or are there differences too? In what way are act 1-5 the "good" half if the second half it's just a loop of the first?
(...)

In act5 the story pivots to the pc killing literal gods by the dozen, while also transforming into a mute (at least for most of the classes, ggg have added dialogue to templar).

(...)

Well, why would you play any other class, really?
ALWAYS Witch! ES is the only effective main defense.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
ALWAYS Witch! ES is the only effective main defense.
Armor is actually alright these days. Possibly evasion as well since evasion gear can roll spell suppression? ES as always has some problems with recovery.
Well, why would you play any other class, really?
Sometimes I want to roleplay as someone who understands how pants work.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
ALWAYS Witch! ES is the only effective main defense.
Armor is actually alright these days. Possibly evasion as well since evasion gear can roll spell suppression? ES as always has some problems with recovery.
There's this Keystone passive called "Wicked Ward". Conveniently located near the Witch's start.

Speaking of Armor, is Divine Shield any good? It wouldn't be too hard to keep Armor = ES, if the effect is useful.
 
Last edited:

Jaedar

Arcane
Patron
Joined
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Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
There's this Keystone passive called "Wicked Ward". Conveniently located near the Witch's start.
I don't think it's really that good? You still have to not take damage for recharge to start afaik, and there's a lot of dots and ground degens and stuff.
It wouldn't be too hard to keep Armor = ES, if the effect is useful.
If you're going for armor it's kind of free, but the effect feels a bit meh? I don't really know.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
ALWAYS Witch! ES is the only effective main defense.
Armor is actually alright these days. Possibly evasion as well since evasion gear can roll spell suppression? ES as always has some problems with recovery.
Well, why would you play any other class, really?
Sometimes I want to roleplay as someone who understands how pants work.
You can do both. Get ar/ev or pure ev gear with suppression and then use Iron Reflexes to turn all Eva into armor.
They also added a bunch of nodes that give max resist. You can easily have 80 max in all with just passive tree.
My Jugg in addition to that will also use armor to tank a bit of elemental damage
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,805
Location
(╯°□°)╯︵ ┻━┻
There's this Keystone passive called "Wicked Ward". Conveniently located near the Witch's start.
I don't think it's really that good? You still have to not take damage for recharge to start afaik, and there's a lot of dots and ground degens and stuff.
It wouldn't be too hard to keep Armor = ES, if the effect is useful.
If you're going for armor it's kind of free, but the effect feels a bit meh? I don't really know.
Yeah, es leech is probably much more reliable (tho wicked ward may be useful for earlier levels)
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,546
Location
Crait
Well there are several different ways to get immunity to DoTs and ground effects whether its via passive tree, flasks, jewels or other gear, and in real emergencies you hit Vaal Discipline as the panic button.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,009
ALWAYS Witch! ES is the only effective main defense.
Armor is actually alright these days. Possibly evasion as well since evasion gear can roll spell suppression? ES as always has some problems with recovery.
Well, why would you play any other class, really?
Sometimes I want to roleplay as someone who understands how pants work.
You can do both. Get ar/ev or pure ev gear with suppression and then use Iron Reflexes to turn all Eva into armor.
They also added a bunch of nodes that give max resist. You can easily have 80 max in all with just passive tree.
My Jugg in addition to that will also use armor to tank a bit of elemental damage
Armor applies after damage resistance, Unbreakable is actually much more effective than you might think, it's 8% of your armor value but against 25% of the damage (assuming default resistance).
If you combine this with Divine Flesh you can use a mastery that gives "10% of your armor applies to chaos damage", or use The Fourth Vow body armor which makes all of your armor apply to chaos damage.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Meh, i'm starting to get bored with this toon.

Thinking of rerolling on hardcore, this time no ssf or ruthless, just normal play so i can at least check out those new mechanics that didn't show up in ruthless. Want a templar and there's a couple of builds i see i can use as a template:

https://www.poe-vault.com/guides/firestorm-inquisitor-build-guide
https://www.poe-vault.com/guides/righteous-fire-inquisitor-build-guide

And so forth.

BTW, overlevelling is really bad. I'm level 54 with my witch and i'm parked right at the start of act 6, with the closest zone being level 45. Would be one thing if i grinded the game but all i did is just complete every zone and maybe dick around with the crucible forges a few times before i got the gist of it.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
You really overlevel maps quickly if you spend time clearing every map.(which is a good thing if you want to play on hardcore) Back then when there were other diffculties, side maps were a lot higher level with harder monsters but those things are of past now.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
It doesn't help you get those side activities.

Like that Delve shit, which so far i have ignored, or the Labyrinth where i'm sure i gained my far share of excess xp. It's also that you lose no xp when dying in act 1-5.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Lmao, so i made it past the first zone and i have already a support gem and twice the loot i get on ruthless.

I think from now on i'll just stick to ruthless for non-hard core characters (maybe on those two once i feel confident enough). The fact you have to make due with what you find is more interesting than i expected. It just forces you to play differently every time you reroll, there's no following the same build template every single time.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Ok, just settled for a cookie cutter RF Inquisitor path for this HC attempt. Playing it safe for my first try plus i never used RF and i'm curious to see this playstyle for myself at least once lmao.

Should be able to clear act 1-5 with ease, all i gotta remember is to stay away from Innocence's balls and i should be good for part 1 at least.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Lmao okay okay sheesh.

BTW, just found out i like the game better with the voices muted. I prefer reading the text without voice acting while just having the music in the background.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Ok, so i got in the middle of act 6. Gotta say, so far i like how they tried to fix the second loop. It's not super amazing but hey, it's something. Better than having to replay the exact same game three times in a row.

Game is still easy lmao but i did die a few times to some random shit, so i guess that's an improvement. Tutankamon or whatever that Kauri god was called was interesting. Didn't take me long to figure out i had to pop the totems to take the shield down but it's an ok gimmick.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,347
Location
São Paulo - Brasil
Ok, so i got in the middle of act 6. Gotta say, so far i like how they tried to fix the second loop. It's not super amazing but hey, it's something. Better than having to replay the exact same game three times in a row.

Game is still easy lmao but i did die a few times to some random shit, so i guess that's an improvement. Tutankamon or whatever that Kauri god was called was interesting. Didn't take me long to figure out i had to pop the totems to take the shield down but it's an ok gimmick.

I found the heist mechanic which you should have encountered or be encountering shortly to be pretty rewarding and a good way of getting jewelry to sell full equipment sets. If all the items you sell are somewhat high level (the actual level escapes me right now) and unidentified, you will get two chaos orbs out of the deal. Besides good heists can have various other kinds of items as well.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
If all the items you sell are somewhat high level (the actual level escapes me right now) and unidentified, you will get two chaos orbs out of the deal. Besides good heists can have various other kinds of items as well.
I don't think the chaos recipe works in ruthless?
 

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