Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,598
I could never make her work. I followed the standard Arcane Trickster build because I was told that's optimal for her. The result was that she was outclassed as a caster by my sorcerer, as a rogue by Nok-Nok and basically I ended up only using her early on when there was no other choice and for her companion quests.Oh, and don't listen to the haters, Octavia is a great Arcane caster.
Well, she has the same effective spell access as a Sorcerer. Less slots and not Spontaneous. On the other hand, can apply Metamagic effects without making casting a Full-Round affair (rods do that as well, but she can stack those effects better) and gets to add sneak attack dice to rays whenever you target an enemy that is engaged by 2 melees or Blinded (Glitterdust!) or Feared or something. Including cantrip spam to somewhat contribute even in the most mundane encounters. Later on, she gets to aoe add sneak attack dice to groups of enemies with Impromptu Sneak Attack and Surprise spells. Particularly nice for spells like Ice Storm - damage of which can more then double. But also nice for more high-end spells.
She doesn't really compete with Nok-Nok in any way. However Nok-Nok is made of wet tissue paper and any half-competent Vivisectionist build will put him to shame.
In general if you'd be interested in more details about building a Sword Saint, I've made a build some time ago:
That's an interesting build, but bastard swords are super rare early on and you don't even get that many outside of artisan rewards later on either. I ended up buying Valerie that one magic bastard sword at the general store in the capital because I just couldn't find a better one in the wild.
There's a fairly early +4 artisan bastard sword, a +5 from a big puzzle quest. But most importantly, Chapter 4 and Amiri's questline offers a total of 3 great oversized Bastard Swords. They are two-handed, but when you finally get them, its generally better to skip Spell Combat and grab the weapon two-handed for the Strenght and Power Attack bonuses anyway. Having a weapon that can reach 6d8 (base!) damage feels really good....