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it's fate, Jaethal is best companion.
dragon just sorta died on magma and skellingtons. maybe if devs also added a pair of beholders to the fight, a lich, a vampire lord some assassins and 25 level wizard it would have been properly difficult.
our reward
rating it meh out of meh. considering what is stated as immunities like cloak or mind blank didn't work against boss himself what use can it even be? + Wild Hunt have good will.
but I guess resist crits is cool.
How did you get to fight both Xelliren and the Spawn? You have to have all the hidden items to spawn the fight correctly? When I killed the Spawn of Rovagug it was just him, and when I went back to the dragon he said its cool that he is dead but thats still not enough, thanks for nothing.
Anyway what have I learned:
He s immune to drain/is permafreeaction true sight etc immune to Death magic i.e. banshee blast, immune to prone, fear obviously etc
around 34 SR so actually can be penetrated even without rod
is not immune to stat drain or stackable penalties
20 elemental resists
around +34 saving throws or so, reflex is lower around 20
most effective thing for me was Hellfire Ray - did more than 300 damage and Jaethal used Divine dagger well. Reg stacked AC penalty, then u might want to switch to +10 Axe or something
Unfair Stats:
Chaotic Evil Aberration, 1600 hp
attacks:
some melee slam for 100 dmg
aoe whole area confusion which ignores immunity to confusion (? reg's mantle did nothin), 40 DC - ignores Mind Blank as well
something similar but charm
Enfeeblement (int sets to 1) - use Heal scroll
Super Slam which is Unholy damage which one-shots you (unless save), and I think it's ranged and tracking, not sure if you're supposed to dodge this in RTwP?
the attack pattern is random so good luck.
recommended tactics: cleric of Erastil for +40 saving throws and Haploing. paladin with max cha and mark of justice definitely will help melt it really quickly probably since it wil cancel extra DR it has. magma earth and holy bombs are ok too.
imo Lantern King fight is more interesting.
now to rush through dungeon find items missed and replay the fight >< the fight is not nearly as annoying as passing perception checks on Unfair 16 times. really makes no sense to go into dungon before level 18 with linzi with observant alertness skill focus perception but then it ruins the whole concept
ugh this design gave me autism. and I am 31 yo and still play with little painted toy solders with other autists. think ive missed 1 per check forever
or maybe because I already entered place even tho didnt kill rovagug, dragon doesn't take items even though I think I have all of them. well whatever.
P.S The loot is garbage. Yea already googled about cloak. Still hoped for some +8 sword or something.
P.P.S For Harem Ending, before fight with every boss in dungeon u must find all their items/diaries, then their item spawns on them on death which u need 5 total. If you already killed them: ggwp. not sure if will wait if they change this or maybe will go for some notepad++ action.
I made Valerie into a Kinetic Knight, but I can't use any of her class abilities. They are greyed out and can't be activated. I have zero burn. Even after a rest and no items equipped, I cannot activate them inside nor outside of combat. Is there something about the class that I don't understand, or do I have a bug?
I made Valerie into a Kinetic Knight, but I can't use any of her class abilities. They are greyed out and can't be activated. I have zero burn. Even after a rest and no items equipped, I cannot activate them inside nor outside of combat. Is there something about the class that I don't understand, or do I have a bug?
You can only use kinetic sword and for that you need your main hand empty. Gathering power is useless for KK and you'll get burning abilities a bit later.
I like to take 1 Rogue level and delay other 3 for level 10+ after getting Advanced talents on Slayer for Opportunist and Double Debilitation. Cripples char a bit on early levels but more power after 14.
Would not work so good for 7 STR char but DEX to dmg is not so big on lower levels comparing to sneak dices.
So I am going to try my 4 player run through main campaign on Challenging with TB mod (I will up the difficulty to Hard if I see the need). I rather use less characters than up the difficulty because this will feel more like PnP and numbers work better (mostly save DCs) when all enemies don't have crazy stats.
Now I have been thinking about these 4 characters. I want to cover all position but want to try something a little different and without abusing all the strongest stuff.
So I was thinking this party:
1. Invulnerable Rager Barbarian - two handed weapon specialist with heavy armor and lots of DR.
2. Hospitaler Paladin - to sword and board and help with healing and support.
3. Scroll Savant Wizard - to do the arcane stuff and use cleric scrolls to assist the Paladin
4. Ranger (Freebooter)/Rogue - archer and skill monkey and would help out with freebooter bonuses ; alternative could be bard Thundercaller, not as useful as rogue for rogue stuff but could be useful enough and those Sound Blasts are useful through most of the game.
What do you think? I am not looking for best mix maxed combination, just something that can preform all tasks of a standard Fighter/Cleric/WIzard/Rogue party without being just those 4 standard boring characters
I would have replaced pala with cleric (mb with fighter or pala dip) for proper access to divine spellbook. Things like Delay Poison and Resist Elements could be substituted with scrolls, but not lvl 8 Auras for blanket immunity to mind control on party and other good spells.
Will be comparable or better at melee offence with buffs also.
Pure Oracle with Battle Mystery from EA was amazing for this kind of build.
For barb dr helps a bit since they have largest hp pool and it helps against extra damage and in TB you can survive a bit with hp and dr and mediocre AC + you can use Vicious weapons without topping yourself with pots all the time.
Also helps against arrows.
So I am going to try my 4 player run through main campaign on Challenging with TB mod (I will up the difficulty to Hard if I see the need). I rather use less characters than up the difficulty because this will feel more like PnP and numbers work better (mostly save DCs) when all enemies don't have crazy stats.
Now I have been thinking about these 4 characters. I want to cover all position but want to try something a little different and without abusing all the strongest stuff.
So I was thinking this party:
1. Invulnerable Rager Barbarian - two handed weapon specialist with heavy armor and lots of DR.
2. Hospitaler Paladin - to sword and board and help with healing and support.
3. Scroll Savant Wizard - to do the arcane stuff and use cleric scrolls to assist the Paladin
4. Ranger (Freebooter)/Rogue - archer and skill monkey and would help out with freebooter bonuses ; alternative could be bard Thundercaller, not as useful as rogue for rogue stuff but could be useful enough and those Sound Blasts are useful through most of the game.
What do you think? I am not looking for best mix maxed combination, just something that can preform all tasks of a standard Fighter/Cleric/WIzard/Rogue party without being just those 4 standard boring characters
Sounds perfect difficulty wise. Can’t wait to try it.
Hospitaler is a great healer and immunities are very nice but delayed spell casting means she doesn’t get the cleric stuff you need done. More a fifth or sixth than core performer. Nobility/Animal domain Ecclesitheurge (Boon gives you one spare level to splash, maybe trad monk for Crane, monk weapons, and robes) would do the trick.
You’ll be frustrated with ranged Freebooter. Ranged wants full attacks. Try an enlarged, leaded, reach cleaver vital striker charger (all standard actions) and you’ll be happier. Ranger lets you take Cleaving Finish at six, and Dreadful Carnage at ten without any other intimidate feats which you don’t need. Straight Ranger means good enough Barkskinner. You even get Stone Call/Mass Feather by ten.
That would free up a slot for a Thug4/Bardx for ultimate skill monkey/support.
I would have replaced pala with cleric (mb with fighter or pala dip) for proper access to divine spellbook. Things like Delay Poison and Resist Elements could be substituted with scrolls, but not lvl 8 Auras for blanket immunity to mind control on party and other good spells.
Will be comparable or better at melee offence with buffs also.
Pure Oracle with Battle Mystery from EA was amazing for this kind of build.
Reason why I wanted to skip cleric is because I don't have a tank in that cast and someone needs to be a straight up damage dealer. Only cleric in party is a bad tank, nobody dedicated to healing to raise him when he is down. Also he depends on buffs too much and he is always within range of enemies that will stop his spells when they hit him.
Also I like the idea of a wizard scroll savant that almost replaces a cleric. There are so many scrolls now available and all the best ones like Mass Heal will be usable by that wizard.
So I am going to try my 4 player run through main campaign on Challenging with TB mod (I will up the difficulty to Hard if I see the need). I rather use less characters than up the difficulty because this will feel more like PnP and numbers work better (mostly save DCs) when all enemies don't have crazy stats.
Now I have been thinking about these 4 characters. I want to cover all position but want to try something a little different and without abusing all the strongest stuff.
So I was thinking this party:
1. Invulnerable Rager Barbarian - two handed weapon specialist with heavy armor and lots of DR.
2. Hospitaler Paladin - to sword and board and help with healing and support.
3. Scroll Savant Wizard - to do the arcane stuff and use cleric scrolls to assist the Paladin
4. Ranger (Freebooter)/Rogue - archer and skill monkey and would help out with freebooter bonuses ; alternative could be bard Thundercaller, not as useful as rogue for rogue stuff but could be useful enough and those Sound Blasts are useful through most of the game.
What do you think? I am not looking for best mix maxed combination, just something that can preform all tasks of a standard Fighter/Cleric/WIzard/Rogue party without being just those 4 standard boring characters
Sounds perfect difficulty wise. Can’t wait to try it.
Hospitaler is a great healer and immunities are very nice but delayed spell casting means she doesn’t get the cleric stuff you need done. More a fifth or sixth than core performer. Nobility/Animal domain Ecclesitheurge (Boon gives you one spare level to splash, maybe trad monk for Crane, monk weapons, and robes) would do the trick.
You’ll be frustrated with ranged Freebooter. Ranged wants full attacks. Try an enlarged, leaded, reach cleaver vital striker charger (all standard actions) and you’ll be happier. Ranger lets you take Cleaving Finish at six, and Dreadful Carnage at ten without any other intimidate feats which you don’t need. Straight Ranger means good enough Barkskinner. You even get Stone Call/Mass Feather by ten.
That would free up a slot for a Thug4/Bardx for ultimate skill monkey/support.
For Hospitaler I just need him to provide battlefield healing and tank. Scroll Savant WIzard will provide high level cleric support with available scrolls gathered from different mechants.
If there is a different character that can both tank excelent and provide party wide healing I can use that one but pure Cleric is not such character.
Another option could be to ditch Barbarian for Dps, make another pure tank and melee rogue for dps and get Ecclesitheurge as you proposed but Fire one for DPS. THan I would have a lightly armored cleric that can also do dps and wizard that can also heal and support in the back. I could even turn this barbarian into a tank by giving him a shield and getting tanking related rage powers.
THis party would depend more on summons as melee rogue is not a good secondary tank. In my original idea for this party, barbarian would be a secondary tank with his high DR and bonuses to Will from rage.
So I am going to try my 4 player run through main campaign on Challenging with TB mod (I will up the difficulty to Hard if I see the need). I rather use less characters than up the difficulty because this will feel more like PnP and numbers work better (mostly save DCs) when all enemies don't have crazy stats.
Now I have been thinking about these 4 characters. I want to cover all position but want to try something a little different and without abusing all the strongest stuff.
So I was thinking this party:
1. Invulnerable Rager Barbarian - two handed weapon specialist with heavy armor and lots of DR.
2. Hospitaler Paladin - to sword and board and help with healing and support.
3. Scroll Savant Wizard - to do the arcane stuff and use cleric scrolls to assist the Paladin
4. Ranger (Freebooter)/Rogue - archer and skill monkey and would help out with freebooter bonuses ; alternative could be bard Thundercaller, not as useful as rogue for rogue stuff but could be useful enough and those Sound Blasts are useful through most of the game.
What do you think? I am not looking for best mix maxed combination, just something that can preform all tasks of a standard Fighter/Cleric/WIzard/Rogue party without being just those 4 standard boring characters
Sounds perfect difficulty wise. Can’t wait to try it.
Hospitaler is a great healer and immunities are very nice but delayed spell casting means she doesn’t get the cleric stuff you need done. More a fifth or sixth than core performer. Nobility/Animal domain Ecclesitheurge (Boon gives you one spare level to splash, maybe trad monk for Crane, monk weapons, and robes) would do the trick.
You’ll be frustrated with ranged Freebooter. Ranged wants full attacks. Try an enlarged, leaded, reach cleaver vital striker charger (all standard actions) and you’ll be happier. Ranger lets you take Cleaving Finish at six, and Dreadful Carnage at ten without any other intimidate feats which you don’t need. Straight Ranger means good enough Barkskinner. You even get Stone Call/Mass Feather by ten.
That would free up a slot for a Thug4/Bardx for ultimate skill monkey/support.
For Hospitaler I just need him to provide battlefield healing and tank. Scroll Savant WIzard will provide high level cleric support with available scrolls gathered from different mechants.
If there is a different character that can both tank excelent and provide party wide healing I can use that one but pure Cleric is not such character.
Another option could be to ditch Barbarian for Dps, make another pure tank and melee rogue for dps and get Ecclesitheurge as you proposed but Fire one for DPS. THan I would have a lightly armored cleric that can also do dps and wizard that can also heal and support in the back. I could even turn this barbarian into a tank by giving him a shield and getting tanking related rage powers.
THis party would depend more on summons as melee rogue is not a good secondary tank. In my original idea for this party, barbarian would be a secondary tank with his high DR and bonuses to Will from rage.
If you try out the big freebooter with great cleave and vital strike I don’t think you’ll worry much about DPS. Ask Haplo. And Inspiring Command buffs AC while Archon’s Aura (its Evo so Rod ups DC 3) debuffs attacks so everyone will be tankier than you think. You’ll level fast enough to get Heroics in time if you take the bard.
Could also take Divine Hunter level for Cleric instead of Monk and go ranged. Summoning chaff for the big dummies is smart, but a rogue should be fine in melee for regular fights with Brutal Beating and Debilitating. Aldori Defender’s Disarming Strike is actually better than it looks with Brutal and Debilitating attached if you’re looking for a fun tank.
Everything but the spell/ability DCs. Archangel’s idea hits the sweet spot. Now that I’ve thought about it, Hospitaler + Scroll Savant could work. Third and fourth level Pal spells get you most of what you need, and Hospitaler is gold in the hardest fights.
Main thing you’d miss would be domains.
Would be fun to try. You could even go EK after level 10 on the Scroll Savant to give you a decent Archer.