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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Shadenuat

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Desiderus/Delterius
 

Pink Eye

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I dunno guys, I don't think Kingmaker displays all the relevant information very effectively, a lot of the time.

Not that that's a reason to be a bitch and complain about the game, but it's not one of the game's strengths IMO.
There's a difference between coming to the forums and complaining, and having a reasonable opinion. The OP of the thread says the lack of information is by far it's worst flaws, and ruins the game. It's an over exaggeration that serves to rile some folks up.
But Unfair is no longer Pathfinder, it is some other game.
Unfair is the REAL Pathfinder with real Russian DM.
You haven't beaten the game, until you played Unfair.
 

Nerevar

N'wah
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Make the Codex Great Again! Pathfinder: Wrath
I think I'm getting close to finishing on my first playthrough. Just beat Armag and am level 13.

Struggling to find immunity gears like immunity to death magic/ mind spells ECT.
 

Pink Eye

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I think I'm getting close to finishing on my first playthrough. Just beat Armag and am level 13.

Struggling to find immunity gears like immunity to death magic/ mind spells ECT.
You should also start seeing some +8 belts. Late game suffers from some serious stat bloat.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think I'm getting close to finishing on my first playthrough. Just beat Armag and am level 13.

Struggling to find immunity gears like immunity to death magic/ mind spells ECT.

Hospitalers come with it.

Shake It Off has a 30 ft. radius for "adjacent".

If you just beat Armag you're through the worst of the Death Magic for awhile. Reg's Cloak and Forest Bracers Relic help against Mind stuff.

Harrim gets +2 vs spells/spell-like abilities and a feat to go +4.

Feyspeaker 4 gets +4 saves v Fae

Fighter 9 can turn Bravery into + all Will saves.
 

Nerevar

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Make the Codex Great Again! Pathfinder: Wrath
Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

The most difficult fight I've had so far was one boss that cast Overwhelming Presence and it just destroyed my entire party. I ended up having to reload and doing something cheesy with using a door as a chokepoint.
 

Pink Eye

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Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

The most difficult fight I've had so far was one boss that cast Overwhelming Presence and it just destroyed my entire party. I ended up having to reload and doing something cheesy with using a door as a chokepoint.
Been a while since I last played the game, but mind blank and unbreakable heart are your go to spells.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.

Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Stop trying to make Hospitaler happen

I didn't just try, I succeeded. Soloed the Demon room and Ithulliak more or less.

By the way, Paladin gets an infinite duration second level spell to turn Fear save buff into Fear Immunity for team. Which you'd know if you weren't hooked on negative theorycrafting.

You can also buff saves high enough to handle what you need to on other toons but that's just not leet enough for the resident powergamers.

RingofLuck.jpg

That's before I discovered Shake it Off
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Some lvl 12 Kanerah testing:

Regular Magma Blast with Bowling (Trip) Infusion

Kanerah Regular Magma Blast.jpg

Maximized Magma Blast with Bowling. Crit

Kanerah Lvl 12 Crit.jpg

AoE Trip with Eruption (goes vs Reflex instead of AC like Blast)

Kanerah Bowling Eruption.jpg

All Unfair.

Decided not to go with Shatter so far since she doesn't get iterative attacks.
 

InD_ImaginE

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Pathfinder: Wrath
If I am using Closer to Tabletop mod, how will ranged Sneak Attack and Arcane Trickster Sneak Attack spell works?

Sorry I am not familiar with the pnp system
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So rushing Teleportation Circles is ridiculous. Lightest Touch (+6 DEX, Reduce Person at will), Invisible Thief Ring, double Rod of the Fearless, Oppressor, Preacher's, and about ten other things all pre-Varnhold. 1500BP trade pact in progress. Just now heading to Kellid Camp.
 

Nerevar

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Make the Codex Great Again! Pathfinder: Wrath
So rushing Teleportation Circles is ridiculous. Lightest Touch (+6 DEX, Reduce Person at will), Invisible Thief Ring, double Rod of the Fearless, Oppressor, Preacher's, and about ten other things all pre-Varnhold. 1500BP trade pact in progress. Just now heading to Kellid Camp.

On my 2nd playthrough I'd like to optimize my town development. As is I feel as I have made many mistakes.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So rushing Teleportation Circles is ridiculous. Lightest Touch (+6 DEX, Reduce Person at will), Invisible Thief Ring, double Rod of the Fearless, Oppressor, Preacher's, and about ten other things all pre-Varnhold. 1500BP trade pact in progress. Just now heading to Kellid Camp.

On my 2nd playthrough I'd like to optimize my town development. As is I feel as I have made many mistakes.

Making mistakes is the whole point of the game. I’m on my sixth time through this part and I’ve only just now started playing with the town layouts.
 

Haplo

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Pillars of Eternity 2: Deadfire
What do you mean Pounce less important Turn Based? You meant more important, right?

Pretty sure you and I are the only ones who’ve noticed the difference, Hap. Their melee toons get their full attacks in more often because their mobs live longer.

Marcos on Steam was saying the game is also letting people use their move action during surprise round so they’re in position for first round full attack if they have enough range. Pounce still should give you an additional full attack on top of that, but the real benefit is during subsequent rounds.

If you’ve ever played a Smilodon you know the feeling. That’s Pounce.
I don't need pounce to get full attacks in turn based. I just click delay button and choose to act after the enemy that does double move to my guys and not attack. Now I got a full attack without -2 to AC, without my charge being blocked by random shit and not have one guy alone and out of formation.
Instead I got enemy next to my melees with outflank ready to destroy that fool.

I guess that's one way to do it. I prefer to intercept the enemies before they reach the party with my tank. Bunch them together in front rather then give them the convenience of selecting which target they want to attack.
 

Cael

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Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.

Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...
 

Pink Eye

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I'm very into cock and ball torture
Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.

Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...
That's right. They do give you a bonus saving throw against enemies of the different alignment.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,416
Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?

Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.

Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...
That's right. They do give you a bonus saving throw against enemies of the different alignment.
Situational bonuses like that are a waste of time. You might as well cast a level 0 orison called Resistance, which gives +1 saves vs everything.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
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21,591
If I am using Closer to Tabletop mod, how will ranged Sneak Attack and Arcane Trickster Sneak Attack spell works?

Sorry I am not familiar with the pnp system
With that mod you need to really flank enemies to get flank bonus. That means have one of your troops on opposite sides of your target. Your ranged sneak attacker will still be able to get sneak attack in that case.
Or you can start dangerous combat with Octavia in stealth so you get first attack as sneak no matter the flank and then cast improved invisibility to get sneaks for rest of combat (and use quicken rods later when you have those).
 

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