Unfair is the REAL Pathfinder with real Russian DM.But Unfair is no longer Pathfinder, it is some other game.
Unfair is the REAL Pathfinder with real Russian DM.But Unfair is no longer Pathfinder, it is some other game.
Unfair is the REAL Pathfinder with real Russian DM.But Unfair is no longer Pathfinder, it is some other game.
There's a difference between coming to the forums and complaining, and having a reasonable opinion. The OP of the thread says the lack of information is by far it's worst flaws, and ruins the game. It's an over exaggeration that serves to rile some folks up.I dunno guys, I don't think Kingmaker displays all the relevant information very effectively, a lot of the time.
Not that that's a reason to be a bitch and complain about the game, but it's not one of the game's strengths IMO.
You haven't beaten the game, until you played Unfair.Unfair is the REAL Pathfinder with real Russian DM.But Unfair is no longer Pathfinder, it is some other game.
You should also start seeing some +8 belts. Late game suffers from some serious stat bloat.I think I'm getting close to finishing on my first playthrough. Just beat Armag and am level 13.
Struggling to find immunity gears like immunity to death magic/ mind spells ECT.
I think I'm getting close to finishing on my first playthrough. Just beat Armag and am level 13.
Struggling to find immunity gears like immunity to death magic/ mind spells ECT.
Been a while since I last played the game, but mind blank and unbreakable heart are your go to spells.Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?
The most difficult fight I've had so far was one boss that cast Overwhelming Presence and it just destroyed my entire party. I ended up having to reload and doing something cheesy with using a door as a chokepoint.
Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?
Stop trying to make Hospitaler happen
So rushing Teleportation Circles is ridiculous. Lightest Touch (+6 DEX, Reduce Person at will), Invisible Thief Ring, double Rod of the Fearless, Oppressor, Preacher's, and about ten other things all pre-Varnhold. 1500BP trade pact in progress. Just now heading to Kellid Camp.
So rushing Teleportation Circles is ridiculous. Lightest Touch (+6 DEX, Reduce Person at will), Invisible Thief Ring, double Rod of the Fearless, Oppressor, Preacher's, and about ten other things all pre-Varnhold. 1500BP trade pact in progress. Just now heading to Kellid Camp.
On my 2nd playthrough I'd like to optimize my town development. As is I feel as I have made many mistakes.
I don't need pounce to get full attacks in turn based. I just click delay button and choose to act after the enemy that does double move to my guys and not attack. Now I got a full attack without -2 to AC, without my charge being blocked by random shit and not have one guy alone and out of formation.What do you mean Pounce less important Turn Based? You meant more important, right?
Pretty sure you and I are the only ones who’ve noticed the difference, Hap. Their melee toons get their full attacks in more often because their mobs live longer.
Marcos on Steam was saying the game is also letting people use their move action during surprise round so they’re in position for first round full attack if they have enough range. Pounce still should give you an additional full attack on top of that, but the real benefit is during subsequent rounds.
If you’ve ever played a Smilodon you know the feeling. That’s Pounce.
Instead I got enemy next to my melees with outflank ready to destroy that fool.
Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?
Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.
Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...
That's right. They do give you a bonus saving throw against enemies of the different alignment.Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?
Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.
Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
Situational bonuses like that are a waste of time. You might as well cast a level 0 orison called Resistance, which gives +1 saves vs everything.That's right. They do give you a bonus saving throw against enemies of the different alignment.Protection from Evil/Good/Law/Chaos does practically the same thing at level 1...Is there no blanket buff spells I should be doing for mind immunity with a high level wiz/cleric?
Cleric's Holy/Unholy/Law/Chaos Aura on lvl 8 gives blanket immunity to all mind effects/spells no matter what alignment enemy actually has.
Almost everything else with a rare exception is flat + to saves vs Death/Mind effects, like Hospitaler personal anti-death aura (but it is just +to save vs Death for other party member).
There is no items with complete immunity also.
With that mod you need to really flank enemies to get flank bonus. That means have one of your troops on opposite sides of your target. Your ranged sneak attacker will still be able to get sneak attack in that case.If I am using Closer to Tabletop mod, how will ranged Sneak Attack and Arcane Trickster Sneak Attack spell works?
Sorry I am not familiar with the pnp system