Pink Eye
Monk
Kit Walker quit being a weirdo and explain why you disagree.
Ok, I was ill informed. Thanks for clearing that up. I must have been thinking of critical hits.20 always a hit, but to get more damag u roll confirm.
1 always miss
>In the rest of the cases it is not worth itOK, then the Power Attack is worth it in cases where you only hit on 20s, and in cases where you hit no matter what. In the rest of the cases it is not worth it (given the numbers at play in the game), unless it synergizes very favorably with other abilities that I don't know about.
It is worth it if enemy DR absorbs most of damage as well, which can happen with animal companions since their subsequent attacks can be so shit (1d4 clawz); against Elementals too due to flat " - " DR of obnoxious values.
Technically to make PA worth it, designer should put some zero AC, super high HP/DR enemies into game. (aka the shadenaut super rightwing school of rpg design: "context and good encounters fix everything")
I suppose for the early game it'd hurt, not sure, been a while since I last played. However, you can just turn it off.Pink Eye, unless I am misreading the pic, you have a +40 to hit chance against a 38 AC enemy. That's an "always hit" situation, which I already accounted for. If you are consistently in an "always hit" situation (I wouldn't know, I am level 10 currently and I don't really know what I am doing yet) in fights of interest, then yes, it is worth it.
Sup bros, how tf are you supposed to deal with the ENRAGED GREATER Owlbears, in the swamp witches hut? Im i supposed to come back at like level 8 or 9? Cause these guys are insane. I could cheese them with range but wheres the fun in that.
>it took me around 30 reloadsSup bros, how tf are you supposed to deal with the ENRAGED GREATER Owlbears, in the swamp witches hut? Im i supposed to come back at like level 8 or 9? Cause these guys are insane. I could cheese them with range but wheres the fun in that.
well you get a +2 dueling sword if you kill them,but you can also come later for an artisan quest.
what i did is carpet them with web and buff my tanks with everything i had,blur/displacemnt/heroism etc.even then it took me around 30 reloads to get them all without having someone permadead.
Sup bros, how tf are you supposed to deal with the ENRAGED GREATER Owlbears, in the swamp witches hut? Im i supposed to come back at like level 8 or 9? Cause these guys are insane. I could cheese them with range but wheres the fun in that.
But why?i made ekun dual wielding shield basher,he has ac on par with the tanks and can dish out some dmg.
I'm telling you man. Mystic Theurge is not a bad class.The game showers you with plenty of potions and healing scrolls. Later you get an infinite amount of Heal scrolls. No, the better question you should be asking,"Is the game doable WITHOUT a dedicated buffer, i.e a cleric/bard/wizard/druid/alchemist etc". The answer, it's going to be painful as all hell. You NEEED a dedicated buffer. Martial based characters live and die by the support of a buffer. A buffer can turn your puny martial character from a meh character, to a god.Question for peeps who played this for +1,5k hours: would a playthrough without a dedicated healer/buffer be very painful?
For example: Legendary Props + Buffs = Big Dmg
Of course this was all on unfair. You probably can get away without a buffer on the lower difficulties. Doubt it though.
Unfair without a Bard or Freebooter. That's InEffect level difficulty right there. Well done.
The problem is that you have a big delay to reach certain important spell levels while getting questionable returns. Early on MT is very lackluster and needs really high level to start to shine, but by then not much of the game is left and for much of that time, any decently optimized wizard, sorcerer, cleric, druid, etc would have been substantially superior.
That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round. Which isn't a problem for my monks - see:
Even then, with haste and other buffs, a fighter should still be able to dish out at least 5 attacks per round. One of those hits is bound to hit, and when it does, Power Attack will do it's job.
But why?i made ekun dual wielding shield basher,he has ac on par with the tanks and can dish out some dmg.he does 2x better using a bow and both Valerie and Jaethal are better at tanking. Fuck even Amiri with defensive rage powers is better at tanking.
That monk was a Dragon Style build. I did try Pummeling Style, after seeing you post about it on Steam. I actually liked Pummeling Style more than Dragon Style.That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round. Which isn't a problem for my monks - see:
Even then, with haste and other buffs, a fighter should still be able to dish out at least 5 attacks per round. One of those hits is bound to hit, and when it does, Power Attack will do it's job.
The math is multivariate but you seem to be forgetting the option of just hitting with all your attacks and doing damage that way (add Pummeling Style to bypass DR and then you’re doing some real damage).
My rule of thumb for Power Attack is - mostly for builds with 2-handers and on lvl 7-8+, when Outflank, Good Hope and Bard Songs come online.
If he tanks well enough that frees up a slot for Jub to make Okbo good. Not as bad as it sounds though you’re blowing his ranged feats.