Pink Eye
Monk
I don't use force bombs on jub. I just switched being acid and fire bombs. It worked for me.
If he tanks well enough that frees up a slot for Jub to make Okbo good. Not as bad as it sounds though you’re blowing his ranged feats.
i dont use jubilost,i find his force bobms kind of cheat mode.
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
20 always a hit, but to get more damag u roll confirm.
1 always miss
That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round.
I don't know the game very well yet, but my gut feeling says that Power Attack should be even worse for characters with multiple attacks. DPS should be greatly reduced for such characters when using Power Attack (under non-extreme circumstances). It can't be any other way, unless the Power Attack bonus scales faster (eg, exponentially) than the to-hit penalty, and from what I have seen I don't think it scales faster.
It is not "free damage", unless the enemy is very easy to hit anyway. You pay for it dearly.
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Yeah but that screenshot just proves their dumb points. Your attack bonus is higher than the enemy AC.That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round.
I don't know the game very well yet, but my gut feeling says that Power Attack should be even worse for characters with multiple attacks. DPS should be greatly reduced for such characters when using Power Attack (under non-extreme circumstances). It can't be any other way, unless the Power Attack bonus scales faster (eg, exponentially) than the to-hit penalty, and from what I have seen I don't think it scales faster.
It is not "free damage", unless the enemy is very easy to hit anyway. You pay for it dearly.
Here is one proper use of Power Attack:
View attachment 11654
Useful to cash in high AB
finally decided to drop octavia and get amiri for some second row melee love,whats the best weapon for her fauchard/glaive/bardiche?
though if i build her like that she will get creampasted on later one on one duels with certain story npcs.....
Just enlarge her, then she has reach with any 2-handed weapon.
True. Still, using a reach weapon is convenient. And offers even more reach.
Fauchards are best if you pamper Sahiya artisan - and can get her to deliver something good early.
As for her duel... she doesn't have to get creamed if you put ~10-ish points in UMD and burn all your scrolls and pots on her (and by that time you should have a nice collection).
Actually additionally buy a Mirror Image scroll just for that occasion. She tends to butcher that NPC after some solid self-buffing.
Haplo I'm not joking. The only time I used CC was on Spawn of Rovagug and the Lantern King.
You may not need +1 to attack... but unless your Combat Style offers it for free, you may need a Weapon Focus for (Dazzling Display) -> Shatter Defenses.
Also if you want to use fauchards or other exotics, you'll need to burn a feat on exotic profi anyway....
You don't need heavy but you get +1 ac for one feat. It is nice.Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
You don't need heavy but you get +1 ac for one feat. It is nice.Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
20 always a hit, but to get more damag u roll confirm.
1 always miss
Bless Weapon auto-confirms on Evil.
I never said you got enough AC. +1 here and +1 there is always good. Especially when it gives no attack penalty unlike Defensive Fighting (even crane style is -1 attack for +4 ac for 3 feats which means you spent 3 feats to get +1 ac while you traded 1 AC for -1 attack).You don't need heavy but you get +1 ac for one feat. It is nice.Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
That's a poor rate. As you've pointed out, you've already got enough AC and Heavy reduces your Charge range without Effortless/Armor Training.
View attachment 11655
I gave her Tower Proficiency here, but even that might be overkill. Barb is a little feat starved (like Pal) so you've got to get maximum bang for your buck.
I never said you got enough AC. +1 here and +1 there is always good. Especially when it gives no attack penalty unlike Defensive Fighting (even crane style is -1 attack for +4 ac for 3 feats which means you spent 3 feats to get +1 ac while you traded 1 AC for -1 attack).You don't need heavy but you get +1 ac for one feat. It is nice.Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
That's a poor rate. As you've pointed out, you've already got enough AC and Heavy reduces your Charge range without Effortless/Armor Training.
View attachment 11655
I gave her Tower Proficiency here, but even that might be overkill. Barb is a little feat starved (like Pal) so you've got to get maximum bang for your buck.
i cant for the life of me decide what off hand weapon to use.
i cant see how amiri can get close to 30
>im split between making ekun 2handed or dual wieldstart of chapter 2 tanks need ac close to 40 in order to reliable tank in hard,i cant see how amiri can get close to 30.
im split between making ekun 2handed or dual wield,dual needs more feats plus i cant for the life of me decide what off hand weapon to use.
2handed best choice is greataxe but rangers dont usually fight with such weapons.
20 always a hit, but to get more damag u roll confirm.
1 always miss
Bless Weapon auto-confirms on Evil.
So does Crusader's Edge vs Outsiders
... but I agree Bless is more universally useful. One of them is bound to be of use during an early skirmish with Bane of the Living demon :D
Amiri has bastard sword proficiency so you can switch her to sword and shield. Take 1 lvl in fighter to get heavy armor prof and take heavy armor focus. Take shield focus, take both defensive rage powers. That is now 10+11(full plate+1)+4(shield+1)+2 (deflection) +2(natural, +3 if you got someone to cast Barkskin instead)+2 (rage)+1(haste) = 32 ac. With blur or displacement it is good enough. It only goes up with every level above 7 and with buffs from others.start of chapter 2 tanks need ac close to 40 in order to reliable tank in hard,i cant see how amiri can get close to 30.
im split between making ekun 2handed or dual wield,dual needs more feats plus i cant for the life of me decide what off hand weapon to use.
2handed best choice is greataxe but rangers dont usually fight with such weapons.
And Crane Style is bad without Wing. I'm beginning to suspect it's bad without Monk in any case. You're missing the opportunity cost. Shake it Off has a 30 ft. radius. There are a LOT of very high impact feats.
+2 AC for one feat is a better choice.. if you can ignore constant -2 to attack.And Crane Style is bad without Wing. I'm beginning to suspect it's bad without Monk in any case. You're missing the opportunity cost. Shake it Off has a 30 ft. radius. There are a LOT of very high impact feats.
I simply tend to dip monk and pick the base Crane Style as bonus feat. Don't care enough to get Wing, much less Riposte. They are not supposed to work with offhand occupied anyway.
Base Crane Style is enough to make Defensive Fighting into a sweet deal I rarely disable:
-4 AB and +3 AC goes -2 AB and +4 AC...
>im split between making ekun 2handed or dual wield
But why? Ranged is better for him.
Ah, I see.>im split between making ekun 2handed or dual wield
But why? Ranged is better for him.
im using a mod that implements cover mechanic like in the tabletop,practically means i have to move him 9/10 times thus spoiling his full attacks.
plus i really want a melee heavy party (since i can get away with like 1 divine/arcane caster).