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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
I don't use force bombs on jub. I just switched being acid and fire bombs. It worked for me.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
If he tanks well enough that frees up a slot for Jub to make Okbo good. Not as bad as it sounds though you’re blowing his ranged feats.

i dont use jubilost,i find his force bobms kind of cheat mode.

Jub can hook you up. He’s got all the good shit for you and your Dog.

That’s why you use Tanglefoot instead, and Blind instead of Choke.

Tangle, Blind, and Curse with no Fast Bombs and archer feats on xbow make a nice balanced class.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round.

I don't know the game very well yet, but my gut feeling says that Power Attack should be even worse for characters with multiple attacks. DPS should be greatly reduced for such characters when using Power Attack (under non-extreme circumstances). It can't be any other way, unless the Power Attack bonus scales faster (eg, exponentially) than the to-hit penalty, and from what I have seen I don't think it scales faster.

It is not "free damage", unless the enemy is very easy to hit anyway. You pay for it dearly.

Here is one proper use of Power Attack:

Bashful Shield Bash.jpg


Useful to cash in high AB
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,831
Insert Title Here Pathfinder: Wrath
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.

It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
 

Pink Eye

Monk
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I'm very into cock and ball torture
That's fine guys. I'm still going to take Power Attack, lol. Free damage is free damage. I can see Power Attack not being worth it, if you have a character that isn't able to dish out a lot of attacks per round.

I don't know the game very well yet, but my gut feeling says that Power Attack should be even worse for characters with multiple attacks. DPS should be greatly reduced for such characters when using Power Attack (under non-extreme circumstances). It can't be any other way, unless the Power Attack bonus scales faster (eg, exponentially) than the to-hit penalty, and from what I have seen I don't think it scales faster.

It is not "free damage", unless the enemy is very easy to hit anyway. You pay for it dearly.

Here is one proper use of Power Attack:

View attachment 11654

Useful to cash in high AB
Yeah but that screenshot just proves their dumb points. Your attack bonus is higher than the enemy AC.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
finally decided to drop octavia and get amiri for some second row melee love,whats the best weapon for her fauchard/glaive/bardiche?
though if i build her like that she will get creampasted on later one on one duels with certain story npcs.....

Just enlarge her, then she has reach with any 2-handed weapon.

True. Still, using a reach weapon is convenient. And offers even more reach.

Fauchards are best if you pamper Sahiya artisan - and can get her to deliver something good early.

As for her duel... she doesn't have to get creamed if you put ~10-ish points in UMD and burn all your scrolls and pots on her (and by that time you should have a nice collection).
Actually additionally buy a Mirror Image scroll just for that occasion. She tends to butcher that NPC after some solid self-buffing.

Imho not everyone wants to be tied to a weapon group, especially early when you find a good variety of decent to good weapons. I would only consider it later when you are going for Imp. Critical feat but not before that unless you feel you REALLY need that +1 to attack.
 

Haplo

Prophet
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Messages
6,548
Pillars of Eternity 2: Deadfire
You may not need +1 to attack... but unless your Combat Style offers it for free, you may need a Weapon Focus for (Dazzling Display) -> Shatter Defenses.

Also if you want to use fauchards or other exotics, you'll need to burn a feat on exotic profi anyway....
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You may not need +1 to attack... but unless your Combat Style offers it for free, you may need a Weapon Focus for (Dazzling Display) -> Shatter Defenses.

Also if you want to use fauchards or other exotics, you'll need to burn a feat on exotic profi anyway....

Spoiler: Hap splashes SS to get both at once.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.

It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
You don't need heavy but you get +1 ac for one feat. It is nice.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,831
Insert Title Here Pathfinder: Wrath
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.

It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
You don't need heavy but you get +1 ac for one feat. It is nice.

That's a poor rate. As you've pointed out, you've already got enough AC and Heavy reduces your Charge range without Effortless/Armor Training.

AmiriBarbAC.jpg

I gave her Tower Proficiency here, but even that might be overkill. Barb is a little feat starved (like Pal) so you've got to get maximum bang for your buck.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.

It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
You don't need heavy but you get +1 ac for one feat. It is nice.

That's a poor rate. As you've pointed out, you've already got enough AC and Heavy reduces your Charge range without Effortless/Armor Training.

View attachment 11655

I gave her Tower Proficiency here, but even that might be overkill. Barb is a little feat starved (like Pal) so you've got to get maximum bang for your buck.
I never said you got enough AC. +1 here and +1 there is always good. Especially when it gives no attack penalty unlike Defensive Fighting (even crane style is -1 attack for +4 ac for 3 feats which means you spent 3 feats to get +1 ac while you traded 1 AC for -1 attack).
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
start of chapter 2 tanks need ac close to 40 in order to reliable tank in hard,i cant see how amiri can get close to 30.

im split between making ekun 2handed or dual wield,dual needs more feats plus i cant for the life of me decide what off hand weapon to use.
2handed best choice is greataxe but rangers dont usually fight with such weapons.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,831
Insert Title Here Pathfinder: Wrath
i use the closer to tabletop mod that implements cover mechanics,having constantly to relocate to avoid the -2 to hit (or sometimes -4) is a pain in turn based.
(for ranged ekun)
trying to make amiri to tank is another big pain (for hard).
Even with cover it is much easier to use ranged. As for amiri you only need to get her heavy armor and pick up both defensive rage powers. In my 4 character run my lvl 7 barbarian gets +2 AC when I turn on my rage and it will only go up with levels. By end game rage should give +4 attack and damage, more life, +8 to will (4+4) and +8 (or +9) to AC. Crazy.

It's also adding attacks with Beast totem instead of replacing, middle Totem is boost to Nat armor and greater is Pounce so all great. You'll also get Fear Immunity at 12. Doesn't really need Heavy.
You don't need heavy but you get +1 ac for one feat. It is nice.

That's a poor rate. As you've pointed out, you've already got enough AC and Heavy reduces your Charge range without Effortless/Armor Training.

View attachment 11655

I gave her Tower Proficiency here, but even that might be overkill. Barb is a little feat starved (like Pal) so you've got to get maximum bang for your buck.
I never said you got enough AC. +1 here and +1 there is always good. Especially when it gives no attack penalty unlike Defensive Fighting (even crane style is -1 attack for +4 ac for 3 feats which means you spent 3 feats to get +1 ac while you traded 1 AC for -1 attack).

And Crane Style is bad without Wing. I'm beginning to suspect it's bad without Monk in any case. You're missing the opportunity cost. Shake it Off has a 30 ft. radius. There are a LOT of very high impact feats.
 

Pink Eye

Monk
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Joined
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Space Refrigerator
I'm very into cock and ball torture
start of chapter 2 tanks need ac close to 40 in order to reliable tank in hard,i cant see how amiri can get close to 30.

im split between making ekun 2handed or dual wield,dual needs more feats plus i cant for the life of me decide what off hand weapon to use.
2handed best choice is greataxe but rangers dont usually fight with such weapons.
>im split between making ekun 2handed or dual wield
But why? Ranged is better for him.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
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14,831
Insert Title Here Pathfinder: Wrath
20 always a hit, but to get more damag u roll confirm.

1 always miss

Bless Weapon auto-confirms on Evil.

So does Crusader's Edge vs Outsiders :)

... but I agree Bless is more universally useful. One of them is bound to be of use during an early skirmish with Bane of the Living demon :D

Crusader's Edge takes Outsiders to the Woodshed. Love me some Edge on Okbo (best with wider crit range tho).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
start of chapter 2 tanks need ac close to 40 in order to reliable tank in hard,i cant see how amiri can get close to 30.

im split between making ekun 2handed or dual wield,dual needs more feats plus i cant for the life of me decide what off hand weapon to use.
2handed best choice is greataxe but rangers dont usually fight with such weapons.
Amiri has bastard sword proficiency so you can switch her to sword and shield. Take 1 lvl in fighter to get heavy armor prof and take heavy armor focus. Take shield focus, take both defensive rage powers. That is now 10+11(full plate+1)+4(shield+1)+2 (deflection) +2(natural, +3 if you got someone to cast Barkskin instead)+2 (rage)+1(haste) = 32 ac. With blur or displacement it is good enough. It only goes up with every level above 7 and with buffs from others.
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,548
Pillars of Eternity 2: Deadfire
And Crane Style is bad without Wing. I'm beginning to suspect it's bad without Monk in any case. You're missing the opportunity cost. Shake it Off has a 30 ft. radius. There are a LOT of very high impact feats.

I simply tend to dip monk and pick the base Crane Style as bonus feat. Don't care enough to get Wing, much less Riposte. They are not supposed to work with offhand occupied anyway.
Base Crane Style is enough to make Defensive Fighting into a sweet deal I rarely disable:
-4 AB and +3 AC goes -2 AB and +4 AC...
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,259
And Crane Style is bad without Wing. I'm beginning to suspect it's bad without Monk in any case. You're missing the opportunity cost. Shake it Off has a 30 ft. radius. There are a LOT of very high impact feats.

I simply tend to dip monk and pick the base Crane Style as bonus feat. Don't care enough to get Wing, much less Riposte. They are not supposed to work with offhand occupied anyway.
Base Crane Style is enough to make Defensive Fighting into a sweet deal I rarely disable:
-4 AB and +3 AC goes -2 AB and +4 AC...
+2 AC for one feat is a better choice.. if you can ignore constant -2 to attack.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
>im split between making ekun 2handed or dual wield
But why? Ranged is better for him.

im using a mod that implements cover mechanic like in the tabletop,practically means i have to move him 9/10 times thus spoiling his full attacks.
plus i really want a melee heavy party (since i can get away with like 1 divine/arcane caster).
 

Pink Eye

Monk
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Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
>im split between making ekun 2handed or dual wield
But why? Ranged is better for him.

im using a mod that implements cover mechanic like in the tabletop,practically means i have to move him 9/10 times thus spoiling his full attacks.
plus i really want a melee heavy party (since i can get away with like 1 divine/arcane caster).
Ah, I see.
 

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