So, I finished Chapter 6. I guess the game ended, but I am probably going to reload in order to see Chapter 7. My next playthrough is going to be a mage, and I 'd rather go through Ch 7 with my current Vivisectionist tank. Difficulty: Challenging, Normal Enemies, Normal Kingdom Management
OK, Kingmaker gets a 8.5-9/10 from me at this point. Essential game for anyone who is into this type of games. May change it to a straight 9 if it proves as replayable as it seems to be.
What it did well, in no particular order:
- Brought together BG, PST and a card game. Sounds like a recipe for disaster, but they made it work. It feels like a true spiritual successor to BG and PST.
- Immersion (Act 2 and on). Starts as generic fantasy, but gets gradually stronger, and by the end I feel like I just lived a second life.
- Challenge
- Combat. Lots of good fights.
- Deep themes, well-executed. Mostly subtle, so don't worry if you are not into this kind of stuff.
- Absolutely top-notch character development. Probably the best I have seen.
- Liked the kingdom management
- Prebuffing. Fuck you, prebuffing haters.
- C&C, usually.
- Puzzles, although some needed more work.
- Pathfinder system is rich and interesting.
- Build porn.
- Lots of strong moments.
- Personally, I liked the length of the game, until (and including) Ch 6 at least.
- Skills, skills checks. They matter.
- Music and the combat music. I really liked it. Pitax was a blast to go through for the music alone.
- Environmental clues for the trouble ahead. Good job.
- Very good dungeons
- Moment-to-moment writing was excellent.
- Good support for all different alignments.
What it could have done better:
- Lots of derivative characters. They all get an interesting take here, but I couldn't help by thinking "this one reminds me of Yoshimo, Durance etc". But maybe this is what a spiritual successor should do. At any rate, character development is simply great here, so no real complaints.
- By the end, the companions had grown on me. We have been through so much together. Adventures, fighting side by side, ruling a kingdom, getting to know what tormented each one of them. However, the initial state of the companions should have been closer to classic archetypes, and not contemporary ones. Valerie shouldn't have been the tank. I shouldn't be meeting all the SJW archetypes and strong wymyn at the beginning, and the cool dudes only in Act 2.
- I missed the BG2 mage duels. Other than that, the system and the classes are much more interesting than BG2 here.
- Kind of slow start, but I am beginning to believe that this was done on purpose, so that everyone can feel comfortable.
- The Nyrissa "romance" didn't work for me. She is actively trying to hurt me. In PST, *I* was the one who was hurting Deionarra. In Dead Money, Vera was hurting Sinclair, not me. The same concepts do not work as well for me when I am the one being hurt. I don't put up with such BS.
- Voice acting was mostly sub par. I did like some of the voices though.
- I had a lot of crashes, and sometimes loading problems when I quit game and then restarted (restarting Windows solves the latter, but still). Had to limit framerate externally to avoid heating issues on my laptop.
- Prebuffing, as much as I love it, works better when there are also downsides for each prebuff, so that prebuffs are not "always great".
- Some quests were too railroaded at times, like Valerie's ending quest only succeeding with certain choices. Don't do that. Respect my choices, give me my XP. Let me face the consequences at HATEOT.
- Lots of locations with just one enemy or fight. C' mon, guys.
- Most of the good fights are on the main path. I like it better when the best fights are side quests.
- More overlap needed between adventuring and kingdom management.
Favorite companions: Jubilost, Nok-Nok
Least favorite: Valerie
Best companion quests/arcs: Tristian, Amiri
Worst companion quest: Valerie's quest is too railroaded at the end. I am given a non-choice.
Favorite chapters: Pitax, HATEOT. That's.... Chapters 5 and 6! I loved HATEOT. Fight me.
Worst quest in the history of RPGs: the Hellknights one. Seriously, guys, that's not a RPG quest. Fucking fix it.
Needed QoL improvements: switch weapons button // access of action bars in capital // Don't touch my action bars when I choose manual handling
Themes I have noticed this far:
- Forgiveness (Tristian, Linzi, Octavia, Regongar, Nyrissa, the early antagonist)
- Attitude towards authority (Val, Amiri, Harrim, Swamp ghost village, maybe Nyrissa)
- What does one story matter (Linzi, Shaynih'a, Storyteller, Lantern King)
This is a classic. Congratulations to all involved. Now, fix the fucking technical issues and the Hellknights quest.