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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Darko

Educated
Joined
Nov 4, 2019
Messages
56
Still discovering intricacies of trickster:
  1. Buff sense vitals, invisibility of some sort, and haste for running away. I also like reduce person for stealth bonus.
  2. Have a fireball and empowered fireball in spellbook
  3. Have a lvl 3 quicken and lvl 6 maximize rod, Irlene can provide both
  4. Activate maximize rod, cast empowered fireball
  5. As soon as the cast ends press pause, activate quicken rod, cast normal fireball
  6. There are now two fireballs flying towards their recipients
  7. Run away to avoid survivors (in this case trolls with 10% left)
  8. Put on a shit-eating grin for your portrait picture
  9. Repeat up to 6x per rest, depending on character level and rod supply. Damage is 90+12d6+10d6+12d6+ any dmg per elemental die rolled
LpqEA71.jpg

d7fx0or.jpg

Also in previous clear of Pitax the ghost in the cellar was the hardest enemy, this time it was the easiest. Simply have Jub spam fast and dispelling bombs, he will keep buffing himself while rest of the party eats at his hit points.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Buff sense vitals, invisibility of some sort, and haste for running away. I also like reduce person for stealth bonus.
You do not even need Haste for this. Expeditious Retreat on lvl 1 lasts for minutes and gives +30 Speed. I've kited half of chapter 1 with it + Magic Missile while soloing.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,520
any dmg per elemental die rolled
How does this stuff work with spell damage caps? Like if you stack the amulet, robes and bloodline all of which give +1 damage and cast something like Caustic Eruption which has a cap of 20d6 maximum damage. Assuming you are lvl 20 can the damage go beyond 20d6 from dmg per elemental die?
 

Darko

Educated
Joined
Nov 4, 2019
Messages
56
You do not even need Haste for this. Expeditious Retreat on lvl 1 lasts for minutes and gives +30 Speed. I've kited half of chapter 1 with it + Magic Missile while soloing.
True, with abundant lvl1 slots it's a great bargain; I just forgot about it.

How does this stuff work with spell damage caps? Like if you stack the amulet, robes and bloodline all of which give +1 damage and cast something like Caustic Eruption which has a cap of 20d6 maximum damage. Assuming you are lvl 20 can the damage go beyond 20d6 from dmg per elemental die?
See my reply with screenshot on previous page. It seems to go well beyond 20d6.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,526
Pillars of Eternity 2: Deadfire
Still discovering intricacies of trickster:
  1. Buff sense vitals, invisibility of some sort, and haste for running away. I also like reduce person for stealth bonus.
  2. Have a fireball and empowered fireball in spellbook
  3. Have a lvl 3 quicken and lvl 6 maximize rod, Irlene can provide both
  4. Activate maximize rod, cast empowered fireball
  5. As soon as the cast ends press pause, activate quicken rod, cast normal fireball
  6. There are now two fireballs flying towards their recipients
  7. Run away to avoid survivors (in this case trolls with 10% left)
  8. Put on a shit-eating grin for your portrait picture
  9. Repeat up to 6x per rest, depending on character level and rod supply. Damage is 90+12d6+10d6+12d6+ any dmg per elemental die rolled

You could be using Vulcanic Eruption instead (or Ice Storm, but Ice sucks vs many enemies). For 2d6+12d6 + 3d6+12d6 (plus whatever dice bonuses you have).

Best deal: no saving throw to defend against it!
 

Darko

Educated
Joined
Nov 4, 2019
Messages
56
You could be using Vulcanic Eruption instead (or Ice Storm, but Ice sucks vs many enemies). For 2d6+12d6 + 3d6+12d6 (plus whatever dice bonuses you have).

Best deal: no saving throw to defend against it!
Yeah, but stealth bonus applying twice kinda feels like a bug? At least with hellfire ray each ray can miss with separate attack roll...
I still have volcanic storm in all lvl 4 slots, fireballs are for lvl3 and 5.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
You could be using Vulcanic Eruption instead (or Ice Storm, but Ice sucks vs many enemies). For 2d6+12d6 + 3d6+12d6 (plus whatever dice bonuses you have).

Best deal: no saving throw to defend against it!
Yeah, but stealth bonus applying twice kinda feels like a bug? At least with hellfire ray each ray can miss with separate attack roll...
I still have volcanic storm in all lvl 4 slots, fireballs are for lvl3 and 5.

if they didn’t see the rocks coming probably won’t see the lava either.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
In this case since it's two separate spells, even though it seems to contradict RAW, it feels accurate to how it should work
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,520
Is there any acid-specific damage per die item in the game? I know there is for fire, shock and cold, must be one for acid too.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Is there any acid-specific damage per die item in the game? I know there is for fire, shock and cold, must be one for acid too.
There is ring with +1 Damage per dice for Acid from traveling skeleton merchant from Beyond the Stolen Lands DLC. But his inventory randomize every time you meet him on world map so getting it could take some time. You could probably even get two of them from him, if lucky.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
Is there any acid-specific damage per die item in the game? I know there is for fire, shock and cold, must be one for acid too.
There is ring with +1 Damage per dice for Acid from traveling skeleton merchant from Beyond the Stolen Lands DLC. But his inventory randomize every time you meet him on world map so getting it could take some time. You could probably even get two of them from him, if lucky.
Better Vendors!
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,520
skeleton merchant from Beyond the Stolen Lands DLC
Thanks. But damn...if only there was a complete list for all DLC items. Item lists on the web are all incomplete and outdated. It feels like no one really gives a fuck about kingmaker, its wiki is dead and empty.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Does it? I remember him constantly having the same items available.

I've counted at least 3 different item lists he has available, but items in lists are always the same. What I am not sure about, is whether they are selected at random or depending on current chapter.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
You can buy ring in DLC, so may also be available via Gob merchant.

Skele merchant varies inventory within same chapter.
 

Darko

Educated
Joined
Nov 4, 2019
Messages
56
In the last fight of Tenebrous depths, is it possible to dodge/mitigate unholy damage? Or is it all about bursting down the boss before he can do much?
Death ward does nothing. Spreading out helps, I guess... the distance between Jaethal and Ekun on this pic was obviously not enough, but others didn't get hit.
OYIHLDv.jpg
Btw. the fight is a lot harder without Obliteration/Tyrant.
I guess if everything else fails there is always hellfire ray + grandmaster rod.
 

amurath

Educated
Joined
Nov 2, 2006
Messages
95
In the last fight of Tenebrous depths, is it possible to dodge/mitigate unholy damage? Or is it all about bursting down the boss before he can do much?
Death ward does nothing. Spreading out helps, I guess... the distance between Jaethal and Ekun on this pic was obviously not enough, but others didn't get hit.
OYIHLDv.jpg
Btw. the fight is a lot harder without Obliteration/Tyrant.
I guess if everything else fails there is always hellfire ray + grandmaster rod.
Do you have a paladin and/or magus in your party? Smite Evil/Arcane Accuracy/Dimensional Strike should allow you to reliably hit the Spawn. Evasion (from Monk or Rogue) can block half of the unholy damage if you have good saves. Otherwise the fight is a simple DPR check. You should also dispel the Spawn's True Seeing at the beginning of the fight and slice him up with Sneak Attacks.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Spawn has pitiful fortitude saves, even on Unfair. See my monk stunning him to death with stunning fists:


Even then, you can spam plague storm and he will die.
 
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