Sarathiour
Cipher
- Joined
- Jun 7, 2020
- Messages
- 3,264
Fair enough
Tried the same kind of test in Kingmaker and as far as I can tell they are all the same size.
I'm barely walking the gnome as few pixels as I can per turn and as far as I can tell all pets can pass him by at the same time.
At the same time pathfinding in pathfinder is sketchy as fuck to begin with so it's not impossible to rule out that the pets would work different if its enemies blocking you or some other weird situation. I know there are situations where the game just allows all your dudes to stand in the same area like its no big deal.
Can't see what exactly you were trying to show, but if its moving by your party member, then I think such a test is skewed. The game will usually (not always) let you pass trough spaces occupied by allies.
What is tricky is finding spots next to the enemy, once your allies are already close to him. But even then the game will sometimes allow it - like my example with wolf and leopard overlapping above.
It is what it has always been. Or supposed to be until Owlcat took a shit on it. I do recall a whole bunch of theorycrafted builds that was built around abusing sneak attack when the game first came out. Most of them came from our resident fanbois, all squealing "bestest thing evah!!!"It is a bug, like how Owlcat implemented Sneak Attack, which made it uber-powerful. Exploiting it just to be viable proves that the difficulty of Bugmaker is fucked up and retarded. You might as well have level 1 characters fight a Great Wyrm Gold Dragon and be done with it.
Sneak Attack characters aren't even all that powerful in Owlcats' PF, just confirms they are garbage in regular PF, like they are in 3.5 where everyone is immune.
It is what it has always been. Or supposed to be until Owlcat took a shit on it. I do recall a whole bunch of theorycrafted builds that was built around abusing sneak attack when the game first came out. Most of them came from our resident fanbois, all squealing "bestest thing evah!!!"It is a bug, like how Owlcat implemented Sneak Attack, which made it uber-powerful. Exploiting it just to be viable proves that the difficulty of Bugmaker is fucked up and retarded. You might as well have level 1 characters fight a Great Wyrm Gold Dragon and be done with it.
Sneak Attack characters aren't even all that powerful in Owlcats' PF, just confirms they are garbage in regular PF, like they are in 3.5 where everyone is immune.
Be as it may, the central point of my post is still the same: If you have to abuse bugs or poorly implemented rules in order to "win", then the game is a honking piece of shit mechanics-wise. And Bugfinder: Bloatmaker is shit mechanics-wise at any difficulty that has anything above Normal for the simple reason the makers took the most retarded and most lazy way out. It is no different to giving the AI extra resources in AoE or free happy citizens in Civilization. It is nothing but laziness, and that kind of shit in never incline.
My playgroup used to call it Grunking when you made a build that only came online at a fictive level 15 we would never reach in the adventure we were playing
It is what it has always been. Or supposed to be until Owlcat took a shit on it. I do recall a whole bunch of theorycrafted builds that was built around abusing sneak attack when the game first came out. Most of them came from our resident fanbois, all squealing "bestest thing evah!!!"It is a bug, like how Owlcat implemented Sneak Attack, which made it uber-powerful. Exploiting it just to be viable proves that the difficulty of Bugmaker is fucked up and retarded. You might as well have level 1 characters fight a Great Wyrm Gold Dragon and be done with it.
Sneak Attack characters aren't even all that powerful in Owlcats' PF, just confirms they are garbage in regular PF, like they are in 3.5 where everyone is immune.
Be as it may, the central point of my post is still the same: If you have to abuse bugs or poorly implemented rules in order to "win", then the game is a honking piece of shit mechanics-wise. And Bugfinder: Bloatmaker is shit mechanics-wise at any difficulty that has anything above Normal for the simple reason the makers took the most retarded and most lazy way out. It is no different to giving the AI extra resources in AoE or free happy citizens in Civilization. It is nothing but laziness, and that kind of shit in never incline.
I can't control enemies to position them accurately.The problem is you're testing this with your character. While you should be testing engaged with enemies.
ADnD called. It said, "Fuck your pussy "It is too hard shit", you cunt! Bring back facings!"It is what it has always been. Or supposed to be until Owlcat took a shit on it. I do recall a whole bunch of theorycrafted builds that was built around abusing sneak attack when the game first came out. Most of them came from our resident fanbois, all squealing "bestest thing evah!!!"It is a bug, like how Owlcat implemented Sneak Attack, which made it uber-powerful. Exploiting it just to be viable proves that the difficulty of Bugmaker is fucked up and retarded. You might as well have level 1 characters fight a Great Wyrm Gold Dragon and be done with it.
Sneak Attack characters aren't even all that powerful in Owlcats' PF, just confirms they are garbage in regular PF, like they are in 3.5 where everyone is immune.
Be as it may, the central point of my post is still the same: If you have to abuse bugs or poorly implemented rules in order to "win", then the game is a honking piece of shit mechanics-wise. And Bugfinder: Bloatmaker is shit mechanics-wise at any difficulty that has anything above Normal for the simple reason the makers took the most retarded and most lazy way out. It is no different to giving the AI extra resources in AoE or free happy citizens in Civilization. It is nothing but laziness, and that kind of shit in never incline.
The problem is Sneak Attack characters are shafted in DnD & PF, Owlcat does something good against that.
The rules aren't poorly implemented, they changed garbage rules to better ones.
My playgroup used to call it Grunking when you made a build that only came online at a fictive level 15 we would never reach in the adventure we were playing
Once again you’ve entirely inverted my argument. An army of strawmen. The reason you stick to your class is to benefit from being overleveled the whole game starting with the level where I didn’t dip.
Yeah unlocking that keystone is fun when you do but unlocking the other 18 levels on time is the value.
My playgroup used to call it Grunking when you made a build that only came online at a fictive level 15 we would never reach in the adventure we were playing
Once again you’ve entirely inverted my argument. An army of strawmen. The reason you stick to your class is to benefit from being overleveled the whole game starting with the level where I didn’t dip.
Yeah unlocking that keystone is fun when you do but unlocking the other 18 levels on time is the value.
Wat? I was making a random comment about my playgroup teasing me
Oh, when I stopped needlessly splashing Monk my builds started coming online one level earlier the whole game, not just level 20.
Every single fight I was overleveled compared to the solo-ers. You guys still haven’t understood the point. And for what? So you could give up an item slot? Some dips and splashes there’s an argument but Monk is bottom 10%.
My playgroup used to call it Grunking when you made a build that only came online at a fictive level 15 we would never reach in the adventure we were playing
Once again you’ve entirely inverted my argument. An army of strawmen. The reason you stick to your class is to benefit from being overleveled the whole game starting with the level where I didn’t dip.
Yeah unlocking that keystone is fun when you do but unlocking the other 18 levels on time is the value.
Wat? I was making a random comment about my playgroup teasing me
I know. It also wasn’t random. It was in response to Haplo’s comment about tempo.
Oh, when I stopped needlessly splashing Monk my builds started coming online one level earlier the whole game, not just level 20.
Every single fight I was overleveled compared to the solo-ers. You guys still haven’t understood the point. And for what? So you could give up an item slot? Some dips and splashes there’s an argument but Monk is bottom 10%.
I am always really confused by builds taking monk at level 1 or 2. There's no way that's a good idea. Especially when I see it on classes like Sorcerer. You have to be fucking crazy to play for hours before getting level 2 spells like that in exchange for... still worse AC than anything that just wears armor. Taking Monk at mid levels like 10-15 is at least reasonable, by then everyone is decked out in +4/+6 stat equipment.
If you can't beat enemy saves due to the difficulty buff they won't help much.
I had character like that long time ago. Scaled Fist right after Sorc was taken for the second Quarterstaff attack from Flurry, it is two handed weapon and pretty good in the hands of 19 STR char, with father development into Dragon Disciple for more STR and extra bite and later into EK. Build hits lvl 8 spells too iirc.I am always really confused by builds taking monk at level 1 or 2. There's no way that's a good idea. Especially when I see it on classes like Sorcerer. You have to be fucking crazy to play for hours before getting level 2 spells like that in exchange for... still worse AC than anything that just wears armor. Taking Monk at mid levels like 10-15 is at least reasonable, by then everyone is decked out in +4/+6 stat equipment.
The reason you stick to your class is to benefit from being overleveled the whole game starting with the level where I didn’t dip.
Yeah unlocking that keystone is fun when you do but unlocking the other 18 levels on time is the value.
If you can't beat enemy saves due to the difficulty buff they won't help much.
Improving trash AC to still trash AC helps less.
Then why would you take monk if your AC is still trash?
People take it because it's +10 immediately at an early level.
Then why would you take monk if your AC is still trash?
That's... what I'm asking. Even with 20 CHA sorcerer w/ shield and mage armor your AC is going to be worse than a fighter and getting mirror image would have protected you better anyway
People take it because it's +10 immediately at an early level.
It's +5. You could argue it's +7 w/ the level 2 stat buff spell active... which you're delaying by taking monk.
It's +5. You could argue it's +7 w/ the level 2 stat buff spell active... which you're delaying by taking monk.
It's +5. You could argue it's +7 w/ the level 2 stat buff spell active... which you're delaying by taking monk.
But you have a party to cast that, no?
Not sure you want to argue that solo players shouldn't take monk, it even more often there.
A fighter won't be able to get to AC 20 right at the start (at Oleg's, for example). A sorcerer with Mage Armour, Shield, Dex and 1 Monk level can easily get to 24.