fantadomat
Arcane
How is it going cultists,anything interesting ?
“With Pathfinder: Wrath of Righteous, we’re aiming to make the CRPG genre more attractive to wider audiences.”
Technically, a wider audience means less games.Wider audience means more games.
That actually sounds utterly ridiculous.It’s like Diablo uniques with three times the number of item types.
Only because so many are class/ability specific or supporting all the different weapon types which all do subtly different things. Which is fun.
I hope that Ed123 is alright.Technically, a wider audience means less games.Wider audience means more games.
*giggle-snort* You get it? Fat people die faster, so that means they play less games!
What!“With Pathfinder: Wrath of Righteous, we’re aiming to make the CRPG genre more attractive to wider audiences.”
So seriously what is a publisher for?
So seriously what is a publisher for?
So seriously what is a publisher for?
So seriously what is a publisher for?
Mainly marketing these days.
The final beta - sprinting towards the release!
Hello Crusaders,
Less than 2 months are left until Pathfinder: Wrath of the Righteous is released. Are you excited? We are! We are also hard at work fixing bugs, but before the release we want to show you our progress once more! Welcome - The Final Beta test!
If you backed on Kickstarter or pre-ordered at Early Access tier or higher, and activated beta in Steam, it will download the new version automatically. If you haven’t activated your code on Steam yet, you need to get your code for beta in the Digital Download tab on our backer’s portal, and then activate it as a new product in Steam. Pathfinder: Wrath of the Righteous beta works only with Steam and Windows. But when the game is ready, you will be able to select the platform and also play on Mac. If you don’t have Pathfinder: Wrath of the Righteous Early Access, but want to try beta, you can still pre-order it here. If you are not in beta, but want to support us, you can add Pathfinder: Wrath of the Righteous to your wishlist on Steam, GOG, and Epic Games Store. Now let’s see what's new in this version!
The UI keeps evolving!
When you launch the game, you will be able to see the new main menu! Compared to Pathfinder: Kingmaker, it became darker, to reflect the mood of the new game. And a magical mirror will now show you where you stopped before you quit the game the last time.
The crusade interface has also improved, and we’ve fixed various glitches with the UI.
Additionally, you will now get party banter when resting on the global map, and when you are back to your hub (safe location), you will be able to craft there.
More music!
Yes, we keep adding more music into the game! And even some orchestral version will be in the beta this time! To refresh your memory, you can watch this video from back when we recorded them with Baltic Symphony Orchestra.
More voice acting!
We received very positive feedback after the previous stage of beta regarding the voice acting. And we are happy that you liked it so much, because in this version we’ve added even more! Now you will hear your companion and important characters talk during the most important moments in chapters 3 and 4, including the romantic conversations.
Crusade improvements
We keep working on our crusade system. We’ve improved it visually, and added the system of morale, which will stimulate you to keep fighting demons. And for those who don’t feel like dealing with the crusade there is now an option to turn on auto-crusade! It’s new and doesn’t work as well as we plan to make it work, and we will appreciate your bug reports on it, of course!
Bug fixes.
We’ve been fixing the bugs you sent us, and we’ve fixed a lot, but not all. You can read the patch notes here to find out more. Please, if you see a bug, press Alt+B and send us a report about it! It will help us to make the game better, and Iomedae will surely bless you! The game is still in beta, so bugs will probably be something you encounter on your journey. So save often! And into different slots.
Deskari, Lord of Locusts, - now THAT is what we call a critical bug!
That’s all for today! Join our forums and discord server to chat about what you find in beta and to support each other (and us!) during the final months before the release!
Don’t forget that if you have any issues with your pre-order, you can write to team@owlcatgames.com, and we will help.
To arms!
0.80 Patch notes
New Features
- More music tracks, including tracks recorded with the orchestra, have been added.
- More voice acting added to chapters 3-4.
- New main menu art.
- New settings for colour blindness have been added.
- Visual improvements for mongrelmen.
- New art has been added to the crusade UI.
- Global map has been improved.
- You can now craft in hubs and craft scrolls with meta-magic.
- Auto-crusade has been added.
- Various aspects of the crusade mechanics have been reworked.
Quests
- Breaking the chest with the wedding ring in Seelah’s quest in chapter 2 blocked the quest from progressing - fixed.
- During Sosiel’s quest in chapter 4 you didn’t get additional dialogue options based on your previous choices - fixed.
Areas
- Fixed broken navmeshes in various areas, which previously led to falling through the textures.
- During the Prologue you couldn’t get your class equipment back from the chest you find underground - fixed.
Crusade
- Fixed issues with various army units.
- Wandering demon armies have been improved.
- The morale system has been enhanced.
- Mercenary units have been added to the crusade mechanics.
- Some units in the crusade now have mounts.
Classes & Mechanics
- Fixed various issues with Mythic Lich’s Dark Rites, Eclipse Chill, Decaying Touch, Death of Elements, Negative Energy Insight.
- Fixed various issues with Mythic Aeon’s Gaze, damage reduction and initiative bonus against chaotic creatures, Mythic Suppression, Edict of Impenetrable Fortress, Aeon Companion Immunities, True Form, Improved Aeon’s Bane, Crystal Mind.
- Fixed an issue with Mythic Azata’s Instrument of Freedom, Zippy Magic, Marvelous Endurance, All-skilled .
- Fixed issues with Mythic Trickster’s tricks: Lore (Nature), Lore (Religion).
- Fixed various issues with Mythis Demon’s Aspects, Close to the Abyss ability.
- Mythic Angel’s Unfailing Beacon didn’t empower spells - fixed.
- Mythic Angel’s Piercing Rays didn’t give proper penalty to Spell Resistance - fixed.
- Mythic Angel’s Pure Form healed for a wrong number of HP - fixed.
- Some feats and abilities were missing descriptions - fixed.
- Unstoppable mythic feat has been fixed.
- Rupture restraints couldn’t be triggered - fixed.
- Cleaving Shot didn’t give damage to nearby enemies upon killing a target - fixed.
- Enforced Vigor worked on self - fixed.
- Some pre-made builds didn’t work - fixed.
- Priest of Balance couldn’t take Selective Channeling - fixed.
- Loot has been revisited.
- Changing alignment to match your Mythic Path no longer breaks classes with alignment restrictions, as you continue to gain powers from your Mythic Path.
- User Interfaces
- Various visual glitches in character sheet interface - fixed.
- In dialogues you could occasionally see messages regarding losing some items, when no items were actually lost - fixed.
- Tiny pieces of paper were displayed over interactive objects - fixed.
- Hold button became a toggle.
- Various [unknown key] strings have been fixed.
Misc
- Sometimes music suddenly stopped - fixed.
- Some placeholder models have been replaced with final ones.
So seriously what is a publisher for?
In the digital age they're mostly doing the first one, investing in development studios.
What does this mean? Does this mean I can be an Aeon Barbarian or a Lich Paladin?
- Changing alignment to match your Mythic Path no longer breaks classes with alignment restrictions, as you continue to gain powers from your Mythic Path.
Yeah I've been wary of publishers since I've read about the whole ordeal between JoWood and Pyranha Bytes during Gothic 3 developmentAnd in the case of this "Meta" I am not even sure it is a bona fide publisher.
Both Owlcat Games and Meta are registered on Cyprus; so Meta is probably another Moscow office not far away from Owlcat Games, and this "publishing" is created to exploit some Western loopholes I have no idea about.
Which is for the best; a publisher that can ease access to the main source of money, but will not push the development team to premature release is ideal.
So seriously what is a publisher for?
Publishing in the printing press age traditionally was a combination of financing, advances for authors and such, editing, an extremely essential job with books as it vastly improves the shittyness of authors, printing and distribution.
In the digital age they're mostly doing the first one, investing in development studios.
More money for your game. Less hassle with distribution of physical goods. I don't know.So seriously what’s a publisher for?
You need a publisher to have someone to blame if things go south and you can't release a functioning game.So seriously what’s a publisher for?
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/3247441
Cleaving Shot didn’t give damage to nearby enemies upon killing a target - fixed.