Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 5,569
They don't last long enough for there to be a billion summons. It's usually the same 10 skeletons getting destroyed with a single attack and resummoned every turn. Their swing also has a short animation and it's great that it's only one swing rather than many. And it's good that they miss because they don't break slumber. I wish they had a lower initiative so they'd just stand where they are summoned instead of acting. That said, it's still fairly humane compared to other turn-based games with multiple opponents and no in-built animation speed slider, like nu-X-Com. As for other summons like the tankard summon or the mythic class summon, they are too powerful for major fights to avoid using them.You sprinkle skeletons and other stuff all over the place, whilst the melee fighters fight mounted from afar in safety.
Sounds like a pain in the ass in TB, tbh, having to watch a billion summons take that one ineffective swing each Turn.
I tried a couple of harder fights on Unfair (e.g., cyberdemons), and the main problem with skeletons is that their AI is so bad they run away from the closest target only to die to an AoO. I wish there was a way to just make them attack the closest thing.
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