Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,271
+4 DC is not small. Depending on difficulty it can double the chances of landing or reduce the chances of missing by up to 80%. Once you get Mythic she'll be high 20s and tops out at low 30s (and there are ways to get it higher if you get creative), which is good back-up for your Divine source in case it misses.
You're demanding 2 feats and a mythic for this now. That's a HUGE price.
Everything that matters (i.e., an AC >80 that I actually struggle to hit without a round of buffing) will have saves of 30+, probably 40+. So making the DC go from 20 to 24 or 24 to 28 is pointless. Easy enemies I don't care much about, in fact you can see me hitting them above (having 3 characters with archons aura around 20-25 DC hits them fairly reliably).
Never used mutation warrior lol, not even a good class IMO, it's just the fighter cope class. Again, the problem is that you're only very minorly increasing the chance of applying -2, to enemies that are already easy to hit.-2 AoE to AB/Saves/AC. You guys all jizz your pants for +2 AB from Mutation Warrior. That -2 AC alone is +2 AB for your whole team and that doesn't even get to the -2 on Saves (+2 DC for whole team) and -2 AB (+2 AC for whole team).
Yeah it's great, but spending so much time boosting it is a waste.And it's a long-lasting passive (no action econ needed, even Free Action) effect. Pretty much uniquely you can even put on + Evo DC items to cast it then replace them and the DC stays high for whole duration.
Seelah's job is *not* to kill things, although she's fine at it. Her job is to get Mark on and tank with Fear Immunity, and she does it well. You have more than enough companions who can kill things and usually MC is main killer.
Oh but she is, she's my 2nd best killer after Wenduag and commonly wipes out 2 enemies per turn. My normal turn order is me w/ guarded hearth, then attack or spell (granted I could kill everything with spells but that's boring so...), then Cam w/ evil eye, then Seelah using mark and attacking the boss, then Wenduag using quarry and charging in for her own attacks. Probably half the time the boss doesn't survive to Wenduag's turn and having her around is overkill.
She has a mount so I don't even pay attention to her armor and she get's a nice fauchard.If you get Mythic Initiative she won't be flat-footed much, and with Heavy Armor and Tower Shield being Flat-footed doesn't have much effect on her AC either.