Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,525
Boon companionIt's not a huge price for tank Seelah. What else does she need? I had her at 30 DC and I'm not very good at jacking up DCs. On Unfair that's going to hit a decent number of regular mobs but of course not many bosses. On any other difficulty it's in the sweet spot. Understand that I'm also constantly debuffing saves with other passives like Frightful Presence and the Will Save debuff Belt along with Sicken effects wherever I can get them.
Power Attack
Outflank
Weapon Proficiency (Fauchard)
Weapon Focus (Fauchard)
Improved Critical (Fauchard)
Combat Reflexes
Dazzling Display
Shatter Defenses
+ one mythic feat spent on Lunge
Is what I went with. OK, maybe you don't like the fauchard memes. But I'll take 15-20 critstorms over any other offense every time.
Understand that I'm also constantly debuffing saves with other passives like Frightful Presence and the Will Save debuff Belt along with Sicken effects wherever I can get them.
Are you sure these are even working? I use them too. Problem is that Archon's only works the first time your aura touches them and these two are also auras, so unless they are longer range its not up to you whether one or the other goes first.
If you understand how the math works +4 DC is not minor (your assumption that you can't get into a range where it hits is not quite correct but it does take tight play), which is why DC enhancement effects are so rare. It's only a waste if you're not in that range.
When you already have 3 people with it, the chance isn't being much improved. Either enemies have >30 saves and 0% chance to fail or 20ish and have to take 3 chances to fail at like 20%. Making one of those chances 40% isn't a huge benefit. A 20% higher chance of -2 to enemy stats works out to an average of -0.4 to enemy stats.
+Daeran and Nenio.You've mentioned you, Wend, Cam, and Seelah.
We've been over the Mount. Horse is notoriously not all that tanky (certainly giving her TSS level and +3 Tower at lvl 6 gives you a far higher AC character than the Horse) and splashing Beast Rider sets everything back a level (including Mark). Divine Weapon Bond is the best Weapon Enchanting ability in the game and a defining feature of the class so something I'm not willing to give up from a pure enjoyment standpoint. It surprised me how good it was simply straight-up.
Mounts are so insanely useful that I can't live without them. Whenever a character doesn't have a mount they flat out don't even contribute in combat because just having a mount is like super-pounce, you get 100' movement with a full attack at the end of it that doesn't need a straight line. By the time a non-mounted character gets to the fight the fight is over.
re: Beast Rider, aside from the fact that tripping an enemy might as well equal killing it (nothing is likely to survive the AoOs trying to stand up), Boar also has +6 AC over Horse. That's a pretty decent gain for a 1 level dip. I miss not having Mark but I can bear it for 1 level to have an awesome pet all the way in Shield Maze.
Oh yeah, I only use it for bosses and try to avoid rest spamming. If anything I'm too hesitant to spend game time and miss events a lot.As far as easily hitting things Hearth is once per rest. It was something I picked up on Sosiel late and the game gives you plenty of rest to recharge it. I'm kind of with @Daidre though in not wanting to exploit the amount of rests the game gives you too much and in places like the DLC you need some staying power without it, so things like Reg's Aura (3 per rest), Mark, and Inspiring Command are more my style.