wow, that was an excellent tutorial TT1. Managed to do everything I wanted to do. BTW, i begin to see the utility in the way they set up everything by classififications, since spells are an ability now for example the passive/modal stuff works on spells too. really, top notch write-up there.
i changed almost all of the proficiencies and removed their penalties and then gave them really minor, very "balanced" bonus, like for example having rapier proficiency is a passive now that gives +3 accuracy, stuff like that.
the only thing left i want to do is make the armor tiers each have their own specific Recovery speed like in PoE1, how in PoE1 a leather armor was i think 30% recoveryt penalty and a breastplate was 35 i think, but both were still medium armor tier. in poe2 they made each armor tier have only one recovery penalty amount instead of being granular.
seems like the only way to do this would be to manually edit the recovery values for each armor since the uniques are listed apart from the base models, and that's way too much work so... oh well.
i changed almost all of the proficiencies and removed their penalties and then gave them really minor, very "balanced" bonus, like for example having rapier proficiency is a passive now that gives +3 accuracy, stuff like that.
the only thing left i want to do is make the armor tiers each have their own specific Recovery speed like in PoE1, how in PoE1 a leather armor was i think 30% recoveryt penalty and a breastplate was 35 i think, but both were still medium armor tier. in poe2 they made each armor tier have only one recovery penalty amount instead of being granular.
seems like the only way to do this would be to manually edit the recovery values for each armor since the uniques are listed apart from the base models, and that's way too much work so... oh well.