kreight
Guest
This game's combat is like an MMO with damage dealers, crowd control, tanks, support, ability cooldowns, rotations and inconsequential and marginal spells/abilities.
This game's combat is like an MMO with damage dealers, crowd control, tanks, support, ability cooldowns, rotations and inconsequential and marginal spells/abilities.
Are the cleric/devoted fighter spiritual weapon builds still any good? I see it got nerfed at some point in the balance patches. But I'm looking for something to cure my crusading cleric urges.
Description
This mod makes all party members say their voiced lines where the game usually picks a random one and skips the others.
It only uses lines that go well together and don't repeat each other, so it feels more like a group conversation.
Companions make their comments after major events, when entering a new area and on many other occasions throughout the whole game including all DLCs.
Text is shown in any supported language.
Deleted my posts - didn't notice you were talking about PoE2. Why would you want to powergame this game? The main problem with it is that it is way too easy, even on PotD.
Deadfire is far from the first RPG to handle companion interjections this way.wonder which "genius" decided to do that...smh
we all know that only degenerates voted on that poll.voted for kitsune on the Pathfinder: Wrath of the Righteous poll.
I'm not sure if we're getting that instead, but we'll definitely get that first.I'd actually love to see a PoE 3 that follows the format of Deadfire (big open world map, go where you want) but with a less shitty main plot, but alas, we're getting PoE: Skyrim instead.
Had to take a break from the game cause I was busy with real life shit, but recently returned to it and finally finished it.
Holy shit was the conclusion to the main plot terrible. So terrible I instantly rushed over here to rant.
Eothas destroys the wheel of reincarnation, leaving humanity to fend for itself. Why is there no option to talk him out of it? What was I following him around for if he's just gonna do whatever he wants anyways? I understand that he's too powerful to fight and that's fine, but at least give me ways to influence the decision other than "Ok Mr. Eothas, but could you please leave something for us after you're done?". Funny that you can convince him to destroy the entire world, but asking him not to break the wheel is out of the question apparently. Why? What if my character likes the world as it is and prefers for it to stay this way instead of gambling on some nebulous future Eothas envisions. I regret not asking Wael at the end of the 3rd DLC to possess his flesh monstrosity and kill Eothas, because that is another ending apparently, but at the time I though that giving Wael this kind of power is a bad idea cause he's a much bigger cunt than Eothas.
Fortunately the main plot makes up like 5-10% of the entire game, and most of the other 90% is much more interesting and fun. I especially enjoyed the DLCs, especially Forgotten Sanctum - possibly the best CRPG dungeon since Baldur's Gate. It has everything - interesting lore, lots of decision making, different ways to solve problems, some cool combat encounters and great atmosphere. I wish there were more things like this in the game.
I'd actually love to see a PoE 3 that follows the format of Deadfire (big open world map, go where you want) but with a less shitty main plot, but alas, we're getting PoE: Skyrim instead.
Anyway, I'd definitely disagree with assessment of the big open world map.
It's by the far the game's biggest downside. Simply put, it's too big - you do even just half of the content and you'll be radically overleveled for the vast majority of content.
Other than ignoring most of the game, there's no way not to have most of your quests in the "too easy" zone by the time you actually get to them.
Even on PotD, the game turns into a cakewalk (with a few exceptions*) by mid-game. And that is with really unoptimized builds, who knows how easy it can get with minmaxing.
You're wrong about wael, it changes nothing.
*The hardest part of the game on PotD is the starting island, which borders on impossible without extreme cheese. That is itself a design blunder so severe it makes you scratch your head.
Holy shit was the conclusion to the main plot terrible.
Had to take a break from the game cause I was busy with real life shit, but recently returned to it and finally finished it.
Holy shit was the conclusion to the main plot terrible. So terrible I instantly rushed over here to rant.
Eothas destroys the wheel of reincarnation, leaving humanity to fend for itself. Why is there no option to talk him out of it? What was I following him around for if he's just gonna do whatever he wants anyways? I understand that he's too powerful to fight and that's fine, but at least give me ways to influence the decision other than "Ok Mr. Eothas, but could you please leave something for us after you're done?". Funny that you can convince him to destroy the entire world, but asking him not to break the wheel is out of the question apparently. Why? What if my character likes the world as it is and prefers for it to stay this way instead of gambling on some nebulous future Eothas envisions. I regret not asking Wael at the end of the 3rd DLC to possess his flesh monstrosity and kill Eothas, because that is another ending apparently, but at the time I though that giving Wael this kind of power is a bad idea cause he's a much bigger cunt than Eothas.
Fortunately the main plot makes up like 5-10% of the entire game, and most of the other 90% is much more interesting and fun. I especially enjoyed the DLCs, especially Forgotten Sanctum - possibly the best CRPG dungeon since Baldur's Gate. It has everything - interesting lore, lots of decision making, different ways to solve problems, some cool combat encounters and great atmosphere. I wish there were more things like this in the game.
I'd actually love to see a PoE 3 that follows the format of Deadfire (big open world map, go where you want) but with a less shitty main plot, but alas, we're getting PoE: Skyrim instead.
Sure, but that's bollocks design in itself.You're supposed to sneak past the Drake (or use the Gunpowder barrels) and if you enter Gorecci from the bottom you can sneak past it too.