vortex
Fabulous Optimist
Performance patch and Director's cut please
Performance patch and Director's cut please
yea but it's comically game breaking in turn basedEscape is purty good in RTwP too.
1 - loading times.
I recall Sawyer or someone say before release that they optimized the loading times of sub-areas by prefetching them, but it seems this feature never made it in the game...
1 - loading times. I'm on a PC (Ryzen 3600, 16 GB RAM @ 3600 MHz 1:1 with Infinity Fabric), RX 570) and I installed the game on my NVMe SSD drive. I was hoping the loading times would not annoy me, but they do, especially because there are so many quests that require me to go from location to location for just a few dialog options. It isn't seriously long, takes 5 to 15 seconds to load, but I noticed there's barely any disk activity once you enter the areas in and out a few times, only high CPU usage.
The SSD makes loading PoE1 and PoE2 several times faster - and when compared to an HDD it's mind blowing fast. However, waiting 5 - 15 seconds to load a second floor of an inn will become an annoyance pretty quick, no matter if it took a minute+ to load from an HDD, because waiting for such a small area to load at all feels kind of wrong.This is so strange. Somebody here said that playing with SSD makes the game load faster and it doesn't bothering them. What is really going on here? Would better GPU help?
Well, you get used to better things pretty fast. I remember loading games from tape on the Commodore 64 (without any turbo loader) but I wouldn't want to ever go through that again.Strange that so many people complain about long loading times in this game but I haven't noticed them when I played, and I don't even have an SSD.
Maybe playing the unpatched Witcher 1 and waiting 90 seconds every time you enter and exit some random villager's shack skewed my perception on what long loading times mean.
Finally started playing this and it seems quite enjoyable so far (done a few quests in Neketaka). Looks pretty and stuff, but there are a few things I wonder about:
2 - is the turn based mode any good? Is switching to it by entering 'SetTacticalMode' mid-game safe?
but wouldn't 2 weapons do more damageIt's actually better to use two-handed weapons because there's no recovery in TB mode.
I don't remember seeing this -35 percent damage explained anywhere in the gameKind of depends. Usually duals are indeed better. But some classes focus on Primary attacks, which use the right hand only anyway.
Also dual attack damage received a hefty nerf some time ago (something like -35%? - but due to the funky calculation mechanics it actually hurts more).
Two-handed weapons got a slight Pen boost.
Some two-handers tend to have enchants with some aoe impact.
You also might want to use a shield for defense.
how is it calculatedWell, its still competitive damage-wise.
And double chance to hit enemy with associated afflictions/debuffs/DOTs.
How?As I was right to expect, the game is a lot better with colored and detailed NPC portraits. Watercolor was a lazy quick-and-dirty solution.
Why would a black woman rule over island aumaua nation?There is one big mod on the nexus which replaces some portraits. I already had my own set of portrait replacements, so I merged them with the mod and took out a few of the mods' replacements which I didn't like.