Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
The winter DLC does suck pretty bad, but arena DLC has some really fun fights and mage DLC is the best dungeon in both games.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
The winter DLC does suck pretty bad, but arena DLC has some really fun fights and mage DLC is the best dungeon in both games.
Well, I though the Beast of Winter was pretty flavorful at least. Getting to experience a major event of Eora's history...
Quite important for the world building... if you care about such things.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
The winter DLC does suck pretty bad, but arena DLC has some really fun fights and mage DLC is the best dungeon in both games.
Well, I though the Beast of Winter was pretty flavorful at least. Getting to experience a major event of Eora's history...
Quite important for the world building... if you care about such things.
Fair point, that's part was cool, but it's just a small side area. Rest of it is boring asf and drags on forever, so I've only played through it once and never bothered walking in again.
 
Joined
Jul 8, 2006
Messages
3,054
So I finally bought this game and I have to admit I like it much better than the 1st one for some reason. Not sure why. I only played the 1st one right after it released and gave up after about 12 hours and never played again. I am enjoying this so far. Also it is absolutely beautiful. Josh has made some amazing looking games in his life.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,963
Maybe you like it more because it doesn't overwhelm you with lore from the start, it lets you engage in combat and exploration more. However, there is a section in Neketaka where you'll spend quite a bit of time just talking and passing skill checks that you might get that same feeling from PoE1. But probably not.

Yes, it's beautiful. I'd say the best looking CRPG ever, and thank god it doesn't have a rotatable camera, because that allowed them to really focus on those environments and effects. If only the Unity engine weren't such a piece of shit.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,936
Insert Title Here Pathfinder: Wrath
So I finally bought this game and I have to admit I like it much better than the 1st one for some reason. Not sure why. I only played the 1st one right after it released and gave up after about 12 hours and never played again. I am enjoying this so far. Also it is absolutely beautiful. Josh has made some amazing looking games in his life.
I just replayed Piillows to try to get a save for my last Deadfire run but ran out of gas after the Devil of Caroc quest. Soyer's gamergate-era bugaboos just too hard to slog through and missing too many of the mechanics introduced in Deadfire. Don't know if it was nostalgia or what but very much enjoyed the getting the Keep built up and Caed Nua explored phase. Probably first time playing a Barbarian helped.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,936
Insert Title Here Pathfinder: Wrath
Last Deadfire run doing a Darcozzi/Evoker Arcane Knight for Outworn Buckler buffing, tanking, protecting, and nuking with Explosives backup.

Main cast Contemplative Xoti sped-up buffer/killer with Arcana, Tekehu Theurge buffer/healer, party-friendly nuker with Blightmaw, Witch Serafen AoE melee/trapper with Lord Daeran's Voulge and Mind Blades to take advantage of Wild Mind (Tenuous Grasp spam backup), and Druggie/Poisoner (Alchemy) Ranger Maia Sniper into Evasive Roll dual Hand Mortar debuffer/killer.

Looking forward to seeing just how much havoc Ishiza can wreak with Bonded Fury (never single-classed Maia before).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,936
Insert Title Here Pathfinder: Wrath
Desiderius Does pet get better stats if you single-class it?

Anyhoo, while we're talking mods, I like this one if someone wants to experiment with different builds but doesn't wanna use hirlings.

https://www.nexusmods.com/pillarsofeternity2/mods/619
I'll have to check as I go. I would expect it to like class ability scaling but it may not.

Bonded Fury is kind of funny though. Had an MC Sharpshooter with an Antelope that went off with that. Takedown is worth taking, especially when targeting archers/casters not in the main scrum that usually have lower Fortitude.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
So I'm going to try this again after a few years. Anyone do any theme parties? I beat the game 5 years ago on potd with 5 multi-class Bleak Walkers. I remember curb stomping everything by the end. I was thinking one chanter and 4 goldpacks, 5 specialist mages, maybe a hoard of barbarians, or a group of ranger/druids with pets.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,515
Location
Grand Chien
So I'm going to try this again after a few years. Anyone do any theme parties? I beat the game 5 years ago on potd with 5 multi-class Bleak Walkers. I remember curb stomping everything by the end. I was thinking one chanter and 4 goldpacks, 5 specialist mages, maybe a hoard of barbarians, or a group of ranger/druids with pets.
I'm right in the middle of developing a new party, not sure I'd call it a theme party though

But what I had been considering prior to this is 5 Wizards

The mod I'm using makes Wizard subclasses way better
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Anyone run a Blood Mage in this game? Was it any fun?
Its very strong in Turn Based mode (Blood Sacrifice is a Free Action).
I've had a fun human Assasin / Bloodmage multiclass with Deltro's Cage Helm and eventually also Engoliero de Espirs estoc (its vampiric Ghost Blades trigger on kills from any source, including spells, including its own - can lead to kill cascades). Was game-breakingly strong in Turn Based mode, with nearly guaranteed criticals from Stealth, huge penetration, huge damage bonuses from Assassinate critical, frequent Overpenetration, self-inflicted Deltro's shock lash and human Blooded bonus.
Also started with full buffs (mostly Free Actions for Wizard) and recovered all spell slots before taking any Action (plus boosted his damage from low health and shock lash in the process).

At the same time, often stayed in Stealth during enemy turns, so was often untargettable for the enemies...

Would be far more vulnerable in real time.

fEqy6by.jpeg

unQXcxZ.jpeg

8ZAtgaR.jpeg

gLH5feK.jpeg

 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
So I'm going to try this again after a few years. Anyone do any theme parties? I beat the game 5 years ago on potd with 5 multi-class Bleak Walkers. I remember curb stomping everything by the end. I was thinking one chanter and 4 goldpacks, 5 specialist mages, maybe a hoard of barbarians, or a group of ranger/druids with pets.
I have been playing around with the idea of a kill team composed of assassins and ciphers (and multi class variants).
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
933
Location
Paris, Texas
The winter DLC does suck pretty bad, but arena DLC has some really fun fights and mage DLC is the best dungeon in both games.
Just finished BoW - was pretty good, especially the mini quest with mentioned lore dump, though I don't think I'll ever replay it.

Do the trapped spirits help you in any way during the final fight with the dragon or just offer you, like, emotional support?
Managed to convinvce all three, they did appeared in the dragon's lair, however didn't seem to do shit.

The loot was so crappy it's hilarious - necklace +1 mig/res for each knocked out party member from the dragon and cloak with +3 indimidate/+5 all def from the beast. Like wtf?
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
635
Two questions:

1) I’m at the point of choosing factions (blowing up the powder magazine at the Brass Citadel for the Vailian Company or for Onekaza, finding the Floating Hangman for the Principi, etc...).

What I’m wondering is: when do I officially ally myself with a faction? Can I blow up the Citadel but still not ally with Onekaza? For example, if I blow it up and then don't go to her to “finish” the quest, but instead go somewhere else (like to the Hazanui) and ask them to ally with me—would that be possible?

Or, once I’ve blown it up, am I automatically forced to choose and can’t go back anymore?
The same for the Floating Hangman: I would like to find and conquer it but I don't want to actually ally with the Pirates. Can I do it? Would that give me exp anyway and maybe a good loot (as I imagine)?

I want to actually go alone but I'm still level 17 and I would like to level up a bit more before.

2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?

Then, maybe level 17/18 is already enough for the endagame in PotD...
 

A-Minish

Educated
Joined
Oct 21, 2021
Messages
105
Location
Occupied Gallia Celtica
The same for the Floating Hangman: I would like to find and conquer it but I don't want to actually ally with the Pirates. Can I do it? Would that give me exp anyway and maybe a good loot (as I imagine)?
Last I played I had to cooperate with one of the two pirate leader to get it. You might even get the key quest item independantly from the pirates but nothing happens. When I got the ship I was still in Onekaza's good grace as nothing during its hunt forced me to enemy myself with any other factions. I even massacred the pirates afterward.

Also I think I blew up the powder magazine after getting the Hangman.
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?
Each DLCs are fairly long and full of fights even if a very few are avoidable. I would say they are 4 to maybe 9 hours each, probably slightly shorter if you rush.

If I recall right, you might have a point of no return half-way through Beast of Winter, then you must finish the dungeon before being able to get out.

Forgotten Sanctum might have one such point but far far later, at around 90% of the DLC and even then I am not sure.

Beast of Winter and Forgotten Sanctum are the most lore filled, especillay the latter. Those are still big dungeons though, with a good amount of fights. They are not as long as Caed Nua's depths for exemple but have a similar fight density I think.

If you do not like a shitload of combats then avoid Kazuwari because it is mostly focused on that. A quarter of it is text-base events and its last third are optional fights for more loot and challenges. It is not realy a dungeon though and you are free to get the hell out of it during 95% of its duration. I do not know if its theme, and so its lore, would interest you(it's about some of Galawain's secrets and aspects).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom