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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Joined
Sep 7, 2013
Messages
6,301
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
The Beast of Winter and the Forgotten Sanctum didn't achieve the quality of the White March but I can't really imagine playing Pillars of Eternity II without them, they're basically the most elaborate and interesting quests in the game.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
492
The same for the Floating Hangman: I would like to find and conquer it but I don't want to actually ally with the Pirates. Can I do it? Would that give me exp anyway and maybe a good loot (as I imagine)?
Last I played I had to cooperate with one of the two pirate leader to get it. You might even get the key quest item independantly from the pirates but nothing happens. When I got the ship I was still in Onekaza's good grace as nothing during its hunt forced me to enemy myself with any other factions. I even massacred the pirates afterward.

Also I think I blew up the powder magazine after getting the Hangman.
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?
Each DLCs are fairly long and full of fights even if a very few are avoidable. I would say they are 4 to maybe 9 hours each, probably slightly shorter if you rush.

If I recall right, you might have a point of no return half-way through Beast of Winter, then you must finish the dungeon before being able to get out.

Forgotten Sanctum might have one such point but far far later, at around 90% of the DLC and even then I am not sure.

Beast of Winter and Forgotten Sanctum are the most lore filled, especillay the latter. Those are still big dungeons though, with a good amount of fights. They are not as long as Caed Nua's depths for exemple but have a similar fight density I think.

If you do not like a shitload of combats then avoid Kazuwari because it is mostly focused on that. A quarter of it is text-base events and its last third are optional fights for more loot and challenges. It is not realy a dungeon though and you are free to get the hell out of it during 95% of its duration. I do not know if its theme, and so its lore, would interest you(it's about some of Galawain's secrets and aspects).

The Beast of Winter and the Forgotten Sanctum didn't achieve the quality of the White March but I can't really imagine playing Pillars of Eternity II without them, they're basically the most elaborate and interesting quests in the game.
Thank you both, guys.

In the meanwhile, I had already got the Fonferrus without indeed breaking or making any alliance. I think I'll go solo or with Valian Company. The others are unbereable.
And I think I'll give a try to the other DLCs then, even if OBVIOUSLY in the meanwhile I arrived on Kazuwari for the one you were discouraging me to do (but I didn't know).
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
911
Location
Paris, Texas
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?

Then, maybe level 17/18 is already enough for the endagame in PotD...
Have you explored the whole map and did most of the base game quests?
Even if you're playing with the no-xp-from-bounties mod you should still hit lvl 20 without touching any of the DLCs and being overly completionist.

Btw has anyone tried ranged build (ran/cip or ran/rog) with dwarf and Aamiina's Legacy bow?
10% change for no save stun seems pretty good, especially with driving flight and hunting bow modal - something like poor man's Stormcaller.

Looking for some alternatives for Red Hand for next playthrough.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
492
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?

Then, maybe level 17/18 is already enough for the endagame in PotD...
Have you explored the whole map and did most of the base game quests?
Even if you're playing with the no-xp-from-bounties mod you should still hit lvl 20 without touching any of the DLCs and being overly completionist.

Btw has anyone tried ranged build (ran/cip or ran/rog) with dwarf and Aamiina's Legacy bow?
10% change for no save stun seems pretty good, especially with driving flight and hunting bow modal - something like poor man's Stormcaller.

Looking for some alternatives for Red Hand for next playthrough.
I haven't visited all the map yet but I have finished practically every other quest that is not a bounty (or the Mapping the Archipelago ones). And I have the exp mod. I haven't visited places I wasn't supposed to visit, let's say.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,525
Btw has anyone tried ranged build (ran/cip or ran/rog) with dwarf and Aamiina's Legacy bow?
10% change for no save stun seems pretty good, especially with driving flight and hunting bow modal - something like poor man's Stormcaller.
Looking for some alternatives for Red Hand for next playthrough.

I've had a recovery-resetting build with war bows, needs a Barb (reset on a kill) and throw in some multiclass that would add more crits since late game war bows also reset on crit.

I think Poko Harambe ruins have a Pistol that does Paralyze on crit which I would argue is a better effect than Stun.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?

Then, maybe level 17/18 is already enough for the endagame in PotD...
Have you explored the whole map and did most of the base game quests?
Even if you're playing with the no-xp-from-bounties mod you should still hit lvl 20 without touching any of the DLCs and being overly completionist.

Btw has anyone tried ranged build (ran/cip or ran/rog) with dwarf and Aamiina's Legacy bow?
10% change for no save stun seems pretty good, especially with driving flight and hunting bow modal - something like poor man's Stormcaller.

Looking for some alternatives for Red Hand for next playthrough.
Evasive Roll sets up Hand Mortar Disorienting Cone nicely if you can get Accuracy high enough (Powder Burns uses same Cone).

Can go two-weapon with Fire in the Hole and Rogue full attax. I think Strike the Bell applies before the proc.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
2) yeah, that: I want to level up a bit more, because I'm almost going to Ukaizo but I'm still level 17 (almost 18). I know that I can go in Kazuwari or in Harbinger's Watch or start the quest for the mages DLC (it starts AFTER I get an ally, right?). But I do not like enormous dungeons just with fights fights and fights. I would like also something mildly interesting lore-related or with something else. What do you suggest? How long do they take each?

Then, maybe level 17/18 is already enough for the endagame in PotD...
Have you explored the whole map and did most of the base game quests?
Even if you're playing with the no-xp-from-bounties mod you should still hit lvl 20 without touching any of the DLCs and being overly completionist.

Btw has anyone tried ranged build (ran/cip or ran/rog) with dwarf and Aamiina's Legacy bow?
10% change for no save stun seems pretty good, especially with driving flight and hunting bow modal - something like poor man's Stormcaller.

Looking for some alternatives for Red Hand for next playthrough.
Evasive Roll sets up Hand Mortar Disorienting Cone nicely if you can get Accuracy high enough (Powder Burns uses same Cone).

Can go two-weapon with Fire in the Hole and Rogue full attax. I think Strike the Bell applies before the proc.
Concussive applies AoE but isn’t full attack, Wounding Shot is full but not AoE.

Blightmaw is also fun because Corrosive
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
Last thing is Arcane Archer with Spearcaster. Use high Arcana (gives bonus to hit on Spearcaster that stacks with AA bonus) to cast Scrolls (sinking merchant ships gives you a lot for free) when not using Imbued Shots.

Once you unlock the Empowerment enhancing abilities Empowered Imbue Missiles hits very hard for single target, Fireball for multiple, and Pull for Crowd Control. Web pretty good opener from Stealth.

Extremely high Accuracy
 

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