Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
Depending on the IE game in question, you could even change armor during combat...Wait, using the inventory during combat on a IE mod? What sort of heresy is this?
Depending on the IE game in question, you could even change armor during combat...Wait, using the inventory during combat on a IE mod? What sort of heresy is this?
PoE inventory items are crap in comparison and you cannot use them during combat unless you placed them into quickslots before combat which was a stupid design decision and one of the things I am removing with IEMod.Alright, I was drinking and may have come off like an ass; let's not fight.It's just my own opinion on what I find fun, there's no need to be rude.
I do, however think you're exaggerating. In the IE games fighters are basically binary: you either auto-attack with them or you don't auto-attack with them. Sure, you can also use inventory items to give them a bit more versatility, and eventually HLA come into play as well, but inventory items are present in PoE as well, and HLAs are, as the name suggests, designed for high-levels.
PoE by contrast actually has multiple different ways to build fighters. It has modal and active abilities that can significantly change the fighter's role in your party composition. You may find PoE overall a less interesting game than the IE games (I do), but saying the Fighter in particular is a more boring class to play strikes me as disingenuous.
Nice, I love stuff like this to get me.more into the game. Hopefully its released by the time the WM2 is fully patched and I play the gameSeems like the novella is finally coming after all:
http://forums.obsidian.net/topic/81337-novella-comming-any-word-on-progress/page-2
Oh boy, I guess I haven't played it in a while and the initial impression kind of mellowed out. Yeah, fuck that shit. Just DLED dem marsh expansions, played for a bit and decided to see how it compares to BG2 or even IWD. Fired up some old saves in BG2 and damn... IT IS SO MUCH BETTER COME ON. Loot, combat even, character progression, spells. Strongholds are about equal in uselessness, but at least they got some flavor to it (Sphere is neat).
3.0 is obviously an improvement, but it's still inferior to an almost ancient game. God damn how did it come to this.
I tried to end that area stealthily. I think I only ended up killing the skeletons at the beginning, the small group of guls at the base of the hill, the isolated dargul in the alley below the street where he manor sits, the group in front of the tower's entrance and the group which is in the way of the translator's house.I just cleared Heritage Hill for the second time in my life, and I so much don't want to repeat that experience. Narrow corridors to block with your tank and mobs of undead bumping into each other. Yawn.
Freaking shades in Eothas temple have super high deflection and high DR I might have to come back later for those.
So find a way to reduce the deflection or DR, increase your ACC or DR reduction, or attack some other defence.
They're a pretty good practice enemy IMO actually. Once you've figured out a few ways to beat them, you know how the game works and will be able to figure out the rest.
Edit: if you go there at level 3 with only Edér and Aloth though you will be in real trouble
Freaking shades in Eothas temple have super high deflection and high DR I might have to come back later for those.
So find a way to reduce the deflection or DR, increase your ACC or DR reduction, or attack some other defence.
They're a pretty good practice enemy IMO actually. Once you've figured out a few ways to beat them, you know how the game works and will be able to figure out the rest.
Edit: if you go there at level 3 with only Edér and Aloth though you will be in real trouble
How? i mean, spells or items?
Fire damage, a tank with high DR, and someone with an estoc, that's how I got past them (PotD). A priest will help a lot too.
Another advice is to craft and use a Bulwark against the elements potion, it raises your DR vs cold (and other elemental) damage to crazy levels. Use it on Eder and your other front liner (one clicking "Craft" produces two potions).
I crafted a couple of Fan of Flames scrolls too, and gave them to my front line characters. The ones with the best Perception and Might is who you should give them to anyway, for maximum chances to hit and maximum damage.
I beat them with 4 party members (myself, Aloth, Eder, Durance) on lvl 3, I used consumables (food and drinks) and potions to raise some base stats and DR mostly.
I was also kind of lucky to find Rymgrand's Cloak at some early point, as random loot in some container. It gives +5 DR vs cold (Shadows, Shades and Phantoms only do cold damage), and returns 20% of the cold damage as healing, so Eder was pretty much untouchable, unless flanked.
So I can play it like IE games where only removing armor during combat was not allowed.Wait, using the inventory during combat on a IE mod? What sort of heresy is this?
You need them for all potions, scrolls and weapons that are not equipped atm. None of these had limits in IE games and these limits are not neededPoE inventory items are crap in comparison and you cannot use them during combat unless you placed them into quickslots before combat which was a stupid design decision and one of the things I am removing with IEMod.Alright, I was drinking and may have come off like an ass; let's not fight.It's just my own opinion on what I find fun, there's no need to be rude.
I do, however think you're exaggerating. In the IE games fighters are basically binary: you either auto-attack with them or you don't auto-attack with them. Sure, you can also use inventory items to give them a bit more versatility, and eventually HLA come into play as well, but inventory items are present in PoE as well, and HLAs are, as the name suggests, designed for high-levels.
PoE by contrast actually has multiple different ways to build fighters. It has modal and active abilities that can significantly change the fighter's role in your party composition. You may find PoE overall a less interesting game than the IE games (I do), but saying the Fighter in particular is a more boring class to play strikes me as disingenuous.
Lots of armor/weapons offer per encounter or rest powers that don't need quickslots.
So, "The battle of Yenwood".
Is there anything I'm supposed to do in preparation for the battle besides paying the 10.000 dorra for veterans?
I'm asking because my journal entry stays the same, saying I should rise an army.
Nobody can bring back your child-like wonder at new things, friend
I don't think there is a way to do that. You can still hotkey the items by hovering over them with the mouse and pressing one of the function keys though. Thus you can avoid having to aim with the mouse and then navigate to the quick items.Is there a way to set it up so that my quick item bar is always visible on the UI, instead of having to click the backpack icon every time I want to use an item?
I wish it was just that, but alas PoE loses pretty handily in almost every department except UI and Visuals
it only show how fucking retarded you are with your defense of PoE designs.I wish it was just that, but alas PoE loses pretty handily in almost every department except UI and Visuals
No, you're just disregarding or not noticing certain non-UI, non-visual elements because "BG2 was fine without those things!". http://www.rpgcodex.net/forums/inde...checks-obsidian-cant-cash.99149/#post-3913884
(Coincidentally, an old friend of mine who likes RPGs but isn't a particular IE fanatic has just started playing PoE and he echoes some of the things I posted there, so I'm feeling pretty confident about this)
"What do you mean, there's no stat for making my character attack faster or slower? How can a real-time game not have this?"
"What do you mean, there's no Accuracy stat for spells, spells always hit? This is dumbed down."
You made no point. BG2 was not fine without "those" things. BG2 was fine because it was based on well designed and working system like AD&D and not SawyerismThanks for making my point.