Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Wait, using the inventory during combat on a IE mod? What sort of heresy is this?
Depending on the IE game in question, you could even change armor during combat...
 

tdphys

Learned
Joined
Jan 30, 2015
Messages
168
Location
the event horizon
It's just my own opinion on what I find fun, there's no need to be rude.
Alright, I was drinking and may have come off like an ass; let's not fight.

I do, however think you're exaggerating. In the IE games fighters are basically binary: you either auto-attack with them or you don't auto-attack with them. Sure, you can also use inventory items to give them a bit more versatility, and eventually HLA come into play as well, but inventory items are present in PoE as well, and HLAs are, as the name suggests, designed for high-levels.

PoE by contrast actually has multiple different ways to build fighters. It has modal and active abilities that can significantly change the fighter's role in your party composition. You may find PoE overall a less interesting game than the IE games (I do), but saying the Fighter in particular is a more boring class to play strikes me as disingenuous.
PoE inventory items are crap in comparison and you cannot use them during combat unless you placed them into quickslots before combat which was a stupid design decision and one of the things I am removing with IEMod.

Lots of armor/weapons offer per encounter or rest powers that don't need quickslots.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Oh boy, I guess I haven't played it in a while and the initial impression kind of mellowed out. Yeah, fuck that shit. Just DLED dem marsh expansions, played for a bit and decided to see how it compares to BG2 or even IWD. Fired up some old saves in BG2 and damn... IT IS SO MUCH BETTER COME ON. Loot, combat even, character progression, spells. Strongholds are about equal in uselessness, but at least they got some flavor to it (Sphere is neat).


3.0 is obviously an improvement, but it's still inferior to an almost ancient game. God damn how did it come to this. :negative:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,101
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh boy, I guess I haven't played it in a while and the initial impression kind of mellowed out. Yeah, fuck that shit. Just DLED dem marsh expansions, played for a bit and decided to see how it compares to BG2 or even IWD. Fired up some old saves in BG2 and damn... IT IS SO MUCH BETTER COME ON. Loot, combat even, character progression, spells. Strongholds are about equal in uselessness, but at least they got some flavor to it (Sphere is neat).


3.0 is obviously an improvement, but it's still inferior to an almost ancient game. God damn how did it come to this. :negative:

Nobody can bring back your child-like wonder at new things, friend
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,342
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Childhood memories or not, Defiance Bay (aka "No Fun City") does suck ass. I just cleared Heritage Hill for the second time in my life, and I so much don't want to repeat that experience. Narrow corridors to block with your tank and mobs of undead bumping into each other. Yawn. The good news is that they eventually taught themselves how to design areas.
 
Joined
Apr 27, 2015
Messages
872
Location
Isometric realm
I am really impressed with what I have seen so far. Quests that takes you to Dyford Village and other vanilla locations, seeing Durgan's Battery restored, hard encounters and beautiful helmets and new soul bound weapons. I like that once you level up your weapon it shows you after battle.

Trimis de pe al meu Galaxy Nexus folosind Tapatalk
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
I just cleared Heritage Hill for the second time in my life, and I so much don't want to repeat that experience. Narrow corridors to block with your tank and mobs of undead bumping into each other. Yawn.
I tried to end that area stealthily. I think I only ended up killing the skeletons at the beginning, the small group of guls at the base of the hill, the isolated dargul in the alley below the street where he manor sits, the group in front of the tower's entrance and the group which is in the way of the translator's house.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Freaking shades in Eothas temple have super high deflection and high DR :( I might have to come back later for those.

So find a way to reduce the deflection or DR, increase your ACC or DR reduction, or attack some other defence.

They're a pretty good practice enemy IMO actually. Once you've figured out a few ways to beat them, you know how the game works and will be able to figure out the rest.

Edit: if you go there at level 3 with only Edér and Aloth though you will be in real trouble

How? i mean, spells or items?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,342
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Freaking shades in Eothas temple have super high deflection and high DR :( I might have to come back later for those.

So find a way to reduce the deflection or DR, increase your ACC or DR reduction, or attack some other defence.

They're a pretty good practice enemy IMO actually. Once you've figured out a few ways to beat them, you know how the game works and will be able to figure out the rest.

Edit: if you go there at level 3 with only Edér and Aloth though you will be in real trouble

How? i mean, spells or items?

Use Anything that does flame damage - this will mostly be spells at this point in the game, or scrolls. I don't think you can enchant with flame damage yet. You can use a torch as a weapon, but the damage it does is pretty low.

Fire damage, a tank with high DR, and someone with an estoc, that's how I got past them (PotD). A priest will help a lot too.

Another advice is to craft and use a Bulwark against the elements potion, it raises your DR vs cold (and other elemental) damage to crazy levels. Use it on Eder and your other front liner (one clicking "Craft" produces two potions).

I crafted a couple of Fan of Flames scrolls too, and gave them to my front line characters. The ones with the best Perception and Might is who you should give them to anyway, for maximum chances to hit and maximum damage.

I beat them with 4 party members (myself, Aloth, Eder, Durance) on lvl 3, I used consumables (food and drinks) and potions to raise some base stats and DR mostly.

I was also kind of lucky to find Rymgrand's Cloak at some early point, as random loot in some container. It gives +5 DR vs cold (Shadows, Shades and Phantoms only do cold damage), and returns 20% of the cold damage as healing, so Eder was pretty much untouchable, unless flanked.
 
Joined
Mar 27, 2013
Messages
3,920
Pillars of Eternity 2: Deadfire
So, "The battle of Yenwood".

Is there anything I'm supposed to do in preparation for the battle besides paying the 10.000 dorra for veterans?
I'm asking because my journal entry stays the same as before, saying I should rise an army.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,586
Wait, using the inventory during combat on a IE mod? What sort of heresy is this?
So I can play it like IE games where only removing armor during combat was not allowed.
It's just my own opinion on what I find fun, there's no need to be rude.
Alright, I was drinking and may have come off like an ass; let's not fight.

I do, however think you're exaggerating. In the IE games fighters are basically binary: you either auto-attack with them or you don't auto-attack with them. Sure, you can also use inventory items to give them a bit more versatility, and eventually HLA come into play as well, but inventory items are present in PoE as well, and HLAs are, as the name suggests, designed for high-levels.

PoE by contrast actually has multiple different ways to build fighters. It has modal and active abilities that can significantly change the fighter's role in your party composition. You may find PoE overall a less interesting game than the IE games (I do), but saying the Fighter in particular is a more boring class to play strikes me as disingenuous.
PoE inventory items are crap in comparison and you cannot use them during combat unless you placed them into quickslots before combat which was a stupid design decision and one of the things I am removing with IEMod.

Lots of armor/weapons offer per encounter or rest powers that don't need quickslots.
You need them for all potions, scrolls and weapons that are not equipped atm. None of these had limits in IE games and these limits are not needed
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
So, "The battle of Yenwood".

Is there anything I'm supposed to do in preparation for the battle besides paying the 10.000 dorra for veterans?
I'm asking because my journal entry stays the same, saying I should rise an army.
If you have completed the Act 2 you'll receive help from the faction you've helped in Defiance Bay (at least I got aid from the Crucible Knights, I don't know for sure if the others help you but I guess they do), and if you have completed the ogre quest in TWM1 you could gain another ally in the battle.
I don't know if there's any other recruitable faction you can gain by playing through TWM2, tho.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
If you're playing with a high-level party the battle is pretty easy. If you get less allies you'll likely have to face more enemies but they shouldn't be hard to manage.
The CYOA section of the battle is cool, though.

Inviato dal mio D5803 utilizzando Tapatalk
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
Is there a way to set it up so that my quick item bar is always visible on the UI, instead of having to click the backpack icon every time I want to use an item?
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Nobody can bring back your child-like wonder at new things, friend

I wish it was just that, but alas PoE loses pretty handily in almost every department except UI and Visuals (the latter is arguable, but I liked how PoE looks). I still enjoyed March expansions though. Setting and combat heavy content (plus injuries and PoTD) make it a pretty fun IWD-like run.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,342
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Is there a way to set it up so that my quick item bar is always visible on the UI, instead of having to click the backpack icon every time I want to use an item?
I don't think there is a way to do that. You can still hotkey the items by hovering over them with the mouse and pressing one of the function keys though. Thus you can avoid having to aim with the mouse and then navigate to the quick items.

The UI is generally pretty bad in this game, even with all the improvements they made.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,101
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wish it was just that, but alas PoE loses pretty handily in almost every department except UI and Visuals

No, you're disregarding or not noticing certain non-UI, non-visual elements because "BG2 was fine without those things!". Other people wouldn't have that bias: http://www.rpgcodex.net/forums/inde...checks-obsidian-cant-cash.99149/#post-3913884

(Coincidentally, an old friend of mine who likes RPGs but isn't a particular IE fanatic has just started playing PoE and he echoes some of the things I posted there, so I'm feeling pretty confident about this)
 
Last edited:
Joined
Feb 13, 2011
Messages
2,234
I wish it was just that, but alas PoE loses pretty handily in almost every department except UI and Visuals

No, you're just disregarding or not noticing certain non-UI, non-visual elements because "BG2 was fine without those things!". http://www.rpgcodex.net/forums/inde...checks-obsidian-cant-cash.99149/#post-3913884

(Coincidentally, an old friend of mine who likes RPGs but isn't a particular IE fanatic has just started playing PoE and he echoes some of the things I posted there, so I'm feeling pretty confident about this)
it only show how fucking retarded you are with your defense of PoE designs.

"What do you mean, there's no stat for making my character attack faster or slower? How can a real-time game not have this?"

why would be there any? you already have weapons speed factor and number of attacks per round. mage have 1 attack per round warrior 5 per 2. who is attacking faster faggot? mabe the guy that spend his life swinging weapons ?

Answer me this. If Might in PoE is this retarded "Soul strength" concept and not simply how much you can lift than why all Might checks in game are just you showing your brute force and being fucking Pudzianowski?

"What do you mean, there's no Accuracy stat for spells, spells always hit? This is dumbed down."

this is so fucking stupid i am not even going to read the rest of you drivel. how would you train Accuracy for fucking magic energy? ffs you conjure a killing cloud or acid arrow or mind controll and you want to spend evenings targeting dummy with it? :roll: Yes, spells always hits thats why you have saving throws faggot:salute: Its not a fucking bow its a magic fireball that blows up everything in 20 feet radius. How would that work with enchantments ? "Oh no i missed his brain and hit his dick with my `hold person` spell. Now i gave him painful erection for 5 runds" :retarded:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,342
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
BTW, if anyone of you has had any success against Leyra on PotD with a lvl 6 party, share your wisdom. "Success" is defined as defeating her, even if very narrowly.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom