tdphys
Learned
I pity all these people who can't enjoy a great game because they are crippled with rose-tinted nostalgia.
You sir, get my first brofist ...
I pity all these people who can't enjoy a great game because they are crippled with rose-tinted nostalgia.
I can think of quite a few older games that pulled this off: Wizardry 7, Exile 3, etc. Underrail too, if you're looking for a newer example. You could argue that when doing the content balanced for a certain power level in these games, the first area/quest/whatever will be challenging, while the subsequent ones get easier and easier... thing is, though, when you hit the next tier of content (such as moving on to the Golems area in Exile 3), you'll suddenly face challenging content again, and the cycle repeats. Based on what I've been reading (correct me if I'm wrong) this doesn't hold for PoE with WM anymore, ie. if you do all side content in act 1/2, you breeze through the rest of the game, expansion included, even if you're playing PotD... and you actively need to skip content to keep the game challenging. That, to my mind, is a design flaw.Also LOL if they still can't balance the XP gain and have to follow a specific road for the best challange.
Name one cRPG with no level scaling and comparable scope + freedom to pick the order in which you do things, which doesn't have this problem.
Unity plus yuge background images, whaddya gonna doThe fuck? Should I give the game a blowjob as well?
Unity plus yuge background images, whaddya gonna do
I managed to get her at level 5. Durance with mechanics knocked them down with seal, got lucky since she died before she got the AoE stun off.
Could be worse...http://www.rpgcodex.net/forums/inde...awakens-released.105387/page-223#post-4391557Unity plus yuge background images, whaddya gonna do
The long load times aren't mainly about backgrounds, they're about the gameplay data that accrues as you progress through the game and how the game handles it. You can look at the savegame file sizes and see how load times reach critical mass when they hit over 3 megabytes or so
I find having spell accuracy much more "realistic" than having the success of a spell be only based upon the receiving target(s). In the BGs the skill of the caster is irrelevant, every wizard regardless of level casts fireball the same way, that's just stupid. There sure as hell is a big difference between an archmage and an apprentice casting any spell. They changed that obvious flaw in later editions of DnD where you can increase your DCs in a variety of ways.
Avoid making too many different save files and invest in a solid state drive.
Actually, one can't avoid having excessive and unwanted save files because the game automatically "auto-saves" singular game saves constantly that the consumer would have to go behind the game and delete them constantly. It's total rubbish.
Btw, Roguey, i'm curious how you've been enjoying the game now that it has concluded production? You've been defending it alot without having played it much. (supposedly) The wait is over because it's out and finished; considering that you've been pretty even with your comments on it thus far, i'm interested to see if you like it.
The least they could have done was make something like 3-5 rotating autosaves. Rotating autosaves ftw
I don't see eye-to-eye with you on a few things, but I'll be damned if you don't hoover up the latest news.Roguey's latest excuse for not playing the game is that the DRM-free patch isn't out yet.
although it won't change the mind of those who really didn't like it.
That should be around level 6-7. If you do all the quests inside Defiance Bay, without going to Dyrford, and you've done all the quests in Act I, you should reach level 8 with a 6-member party (XP is divided equally between party members) by the time you've finished everything in Defiance Bay.Speaking of challenge levels... what level do people typically do the act 2 faction missions at? (potd)
I'm trying to avoid getting overleveled by just following the main questline; worked ok until the Dozen fuckers sent me to a dungeon that is apparently ghost lighthouse 2.0. The 2 cean gwla + 4 spectre + shades + shadows group destroyed my level 5 party over and over -- had to pull out all the stops with consumables and whatnot (thank cthulhu for fear immunity scrolls), and it still took a lot of tries.
edit: a stealthed look at the next room reveals... more shades and cean gwla. [heavy breathing]
Justin Bell said:Thank you guys for the compliment. Glad you like it. For what it's worth sp3cw4r, Caed Nua is one of my least favorite tracks as well. I like the beginning kinda (wish I could fix some things), I like the end, but the middle part makes me antsy for some reason.
Justin Bell said:Ok back to the topic at hand. To be frank, I have lots of regrets about the way combat music was handled. But we did the best we could in the amount of time we had. If I ever get the chance for a do-over, you can bet there will be a fresh approach.
Justin Bell said:Thanks! Honestly who knows what we're going to do next? Several folks from Obsidian mentioned the desire to do a sequel in the past, but in truth we're really just focused on the recent release of the White March Part II.
As for what I'd do differently? Good question, not sure off the top of my head. I'll have to think about it some more. A lot of the things I'd want to change have to do with tech. The audio team came on the project later than the rest of the team and we didn't have much time to introduce new audio features into the game. That ship had sailed, or so the saying goes. If I could go back in time I'd make sure we had some more features to help us make the game. It would have been hard to know then what I know now though, so I'm not sure the outcome could have been any different.
The bottom line though is that you folks liked the game. We made it for you, so if you're happy we are too
Yea, I figured out the way to deal with them after a few tries (bait out group with tank, summon a throwaway critter to hold the line with everyone backing up at arbalest / wand range until they use their aoe stun, then move a bit closer to attack), and positioned my group at a bottleneck just outside the room with everyone hanging way back at the start to avoid getting 'aggro'... the biggest problem was actually hitting the things, since my group doesn't have many good options. Even when not feared, I had less than 30%ish hit chance on my monk and paladin, and neither of them have problems hitting anything else (high perception, using all the accuracy boosts I can, etc). Moving anyone that's not the tank into melee range is a no-no (though my monk has the anti-ghost sword), ditto with summoning fodder -- it can backfire badly when the 4 enemy spectres choose that cue to teleport past my tank and murder the backline. My custom party of fighter/monk/paladin/chanter/cipher/druid has no priest spells, so I have to rely on fear immunity scrolls instead (used 2), and my tank also used a few fire scrolls on the banshees. I stole Eder's armor that's pretty decent against frost, but fine platemail/brigandine seems to be better overall.That should be around level 6-7. If you do all the quests inside Defiance Bay, without going to Dyrford, and you've done all the quests in Act I, you should reach level 8 with a 6-member party (XP is divided equally between party members) by the time you've finished everything in Defiance Bay.Speaking of challenge levels... what level do people typically do the act 2 faction missions at? (potd)
I'm trying to avoid getting overleveled by just following the main questline; worked ok until the Dozen fuckers sent me to a dungeon that is apparently ghost lighthouse 2.0. The 2 cean gwla + 4 spectre + shades + shadows group destroyed my level 5 party over and over -- had to pull out all the stops with consumables and whatnot (thank cthulhu for fear immunity scrolls), and it still took a lot of tries.
edit: a stealthed look at the next room reveals... more shades and cean gwla. [heavy breathing]
The trick with Cean Gwla and Shades (which spawn Shadows) is to have your party have its backs against a wall if possible, so that you don't get flanked by the spawning Shadows or by teleporting Shades.
When you're facing Cean Gwla, it's important to cast Durance's Prayer Against Fear - lvl 1 spell, and Prayer Against Restraint - lvl 3 spell. Cean Gwla are nasty because they use Wail to cause a Stuck affliction which drops your Deflection, and then you get beat up by the other spirits. Also, I think Cean Gwla have a chance to cause Terrified affliction on each melee hit they do to you, and they had another ability which was causing mass Terrified affliction. The two priest spells should give you 30-something seconds of immunity from both of these afflictions.
- Use Flame damage against spirits, they have lower DR against that type of damage. If you have access to Shining Beacon - lvl 4 Priest spell, that works very well against spirits.
- Equip armors that have the highest DR vs Freeze damage.
- Possibly use potions to raise the Accuracy of the guys who you will use to cast Flame damage-dealing spells/scrolls.
- Use Durance's Instill Doubt to lower the enemies' accuracy.
- Use Bulwark Against the elements potions (you should be able to craft a couple), to raise your DR vs Freeze damage by 15, making you nigh-invincible - the Shades and Shadows deal only Freeze damage with their melee attacks.
- Concentrate fire on the Shades. When a Shade dies, its Shadows disappear with it.
- By now you should have found this sword. Since Eder comes proficient in swords, this will give him a nice bonus to Accuracy against spirits at the cost of 3 Will, which you can easily offset with some (Minor) Cloak/Ring of Protection, or with some buff to Will in some other form - spell, potion. If you use those Priest spells actually, you should have immunity to the attacks vs Will that Cean Gwla make anyway.
Even when not feared, I had less than 30%ish hit chance on my monk and paladin, and both of them have very high PER
BTW, if you don't mind the difference in 4DR from the Fine Brigantine, you can equip Fine Hide Armor instead and save half the recovery penalty - 25% instead of the brigandine's 50%. The Fine Brigandine has 12DR vs Freeze, and the Fine Hide has 9.I stole Eder's armor that's pretty decent against frost, but fine platemail/brigandine seems to be better overall.
Especially when there's two of them AND a full retinue of spectres! Shit was nastier than the big bad of Caed Nua (on hard, natch). Still, it was somewhat fun trying to figure out a way to beat those blobs of ectoplasm and quickloading as soon as it looked like the encounter was becoming unwinnable.At level 5 your guys have relatively low base Accuracy, so I see what you mean. The Shadows, Shades and Cean Gwla all have pretty high Defenses. Especially the Cean Gwla, that's a 9th level enemy you're taking on with a lvl 5 party In those cases, I'd look for spells that lower their defenses first.