Thanks for WM advice too, had no idea when I was supposed to start that I probably would have beaten the main campaign first otherwise tbh and idk if the game even lets you continue playing after main campaign
Yeah, my too biggest problems with Deadfire are the story/writing in general(and especially the new companions, they're just awfull IMO) and the fact they kinda castrated the classic casters. It's not that they are weak in the context of the game, they're just waaay less fun then their counterparts in POE1/IE games/Kingmaker etc...Yeah, the white march is the reason I was legit hyped for POE2, I thought they could deliver a full game of that quality. then deadfire happend... sigh....
Yeah, same. It took a while for it to sink in. For me personally I think some of the more obvious flaws in Deadfire would be forgivable if the "micro" level was just more fun. Josh just doesn't grok the importance of per-rest casting and non-regenerating health in this type of game; that removes an entire dimension and a sense of urgency from it.
The writing is also just dull; it's better edited and more polished than in Pillars 1 but none of the characters are anywhere near as memorable, relatable, or just fun as, say, Zahua. The worldbuilding is solid, it looks gorgeous, moment-to-moment gameplay is just fine, some of the encounters are nicely set up, it's big and sprawling, it has cool items and abilities and classes and subclasses to play with, but it lacks the magical spark that brings a game alive.
Finished WM1 on hard, my party's lvl 9 now
I still steamrolled through most stuff, I think my party's kinda OP, but hot damn those fucking battery sirens MESSED me up in a few encounters, hitting my whole group with like a 20 second paralyze ugh
Anyway it was pretty awesome, I like the winter aesthetic and just basically enjoyed every part of it.
Unfortunately, I've been spending way too much time playing this game in the past week and it's starting to eat into real life things.. Now I remember why I stopped playing RPGs for so long.
Strange, it seems as if inside the Lair of the Eyeless the fights suddenly became easier. The fight with the Kraken was ridiculously easy, even with two Eyeless Hammers appeaing out of nowhere.
About the ending...
That ending conversation with the Eyeless is so cringy. I can't quite put my finger on it, but it doesn't feel deep, it just feels retarded and heavy handed. Also I feel like the writers are somehow trying to force their own opinions as the correct view through the game. What's the outcome of this conversation? I'm guessing there's a correct option that gets me a better ending, right?
Hey guys question about Act 3:
Abbydon's condition change depending on your choice.
PS:T is the only RPG I can think of where I was completely content with the ending.There's no such thing as a good ending
Maybe so, but there is often one better than the rest and the one that the writers obviously wanted to be canon over the others.There's no such thing as a good ending
But the only way to get an actual good ending is to win that argument, right?
Alright, I finished the White March. I really don't have the patience to do the Llengrath fight, honestly I just want to end the main questline at this point, Thaos has been waiting for months at Sun in Shadow by now. Yeah, I'm doing Act III with a level 16 party, literally nothing can touch me, it's just point and click shit at this point. I'm dreading how anti-climatic the Thaos fight is gonna be, maybe even more so than the kraken fight.
I feel like it would have been better if the White March had been a Throne of Bhaal-esque campaign that directly follows the events of the MQ.