I'd say the beginning is pretty good in terms of difficulty, along with WM part 1 depending on when you decide to do it, but everything else is a cakewalk.Pilllars 1 PotD is quite fine after you get over the initial spikes in difficulty.
Well, it depends on how you look at it. There are pretty interesting and cool builds you can come up with, but those are fringe cases. The problem is the feats are just extremely boring and optimal, or extremely situational. They are also mostly for damage dealers, it's very hard to choose feats for support characters because all of them are so nonsensical in the context of the actual gameplay. The actually interesting builds use certain items or class features to pull something off. For example, Rogues who use scepters and cast spells from scrolls, or a Barbarian who relies on getting knocked out to produce powerful effects, or a twin-Cipher "duo" build who rely on chaining their spells on each other. Those are indeed outliers, however, and most builds use the exact same feats with the exact same items regardless of class (mini-Sneak Attack, mini-Barbarian Rage, Scarlet Plate, those boots which create Consecrate on crit, etc.). They somehow managed to make Druids ridiculously boring, to the point I abandoned my iron man run with my Druid because it was soooo drab and dreary.Character building just isn't interesting in the first game, even if you can look past those points.
Every so often i get the itch to try this game. I mean, i bought it, so why not. But then i start looking for guides to build my character and the desire goes away.
I mean, i want to do a simple Paladin, so let's see:
https://steamcommunity.com/sharedfiles/filedetails/?id=416939844
Paladin with stilettos and daggers? Lmao, let's move on. Might to increase healing le fuck is this?
Just fucking hell i think i genuinely hate Josh Sawyer now.
This isn't a good analogy. PoE's system doesn't make sense on anything lower than PotD, so it would be like the Wright Brothers never having left the ground if playing on something else.Wright Brothers didn't test in a typhoon.
I bet the Wright Brothers didn't look for help for their build on the Steam forums though.This isn't a good analogy. PoE's system doesn't make sense on anything lower than PotD, so it would be like the Wright Brothers never having left the ground if playing on something else.Wright Brothers didn't test in a typhoon.
This isn't a good analogy. PoE's system doesn't make sense on anything lower than PotD, so it would be like the Wright Brothers never having left the ground if playing on something else.Wright Brothers didn't test in a typhoon.
The problem is it is never used or characterized like that in-game. Might only get used as a strength attribute in all interactions. Would be much better if magic scaled fully from int or other mental stat. Those were simply certain someone's unfortunate balancing and design choices. In the same way it makes zero sense when might affects weapons with preset mechanisms that do not benefit from muscle strength like crossbows and guns.Everything can be explained away - you need a healthier and sturdier body to channel the energies needed to make others healthier and sturdier, i.e. giving your power to them.
The problem is it is never used or characterized like that in-game. Might only get used as a strength attribute in all interactions. Would be much better if magic scaled fully from int or other mental stat. Those were simply certain someone's unfortunate balancing and design choices. In the same way it makes zero sense when might affects weapons with preset mechanisms that do not benefit from muscle strength like crossbows and guns.Everything can be explained away - you need a healthier and sturdier body to channel the energies needed to make others healthier and sturdier, i.e. giving your power to them.
The problem is it is never used or characterized like that in-game. Might only get used as a strength attribute in all interactions. Would be much better if magic scaled fully from int or other mental stat. Those were simply certain someone's unfortunate balancing and design choices. In the same way it makes zero sense when might affects weapons with preset mechanisms that do not benefit from muscle strength like crossbows and guns.Everything can be explained away - you need a healthier and sturdier body to channel the energies needed to make others healthier and sturdier, i.e. giving your power to them.
Out of curiosity why even waste time on POE again. Plenty of DnD games out there (sale on GOG). Solasta is out soon, then Pathfinder 2. I mean that retarded system Sawyer created is not just going to disappear or get better all of a sudden.I don't know i never had a problem with D&D.
But the fact you need muscles for healing just fucks with me.