Delterius
Arcane
PoTD mostly serves to delay the point where you outlevel the vanilla fights and to keep DLC fights interesting. Even then if you, say, play a nuker buffer Priest then the game falls back on Hard.
expert mode mostly turns off combat information about enemies' defendes and stats
Inb4 the "I'm fucking done with this game, my paladin doesn't do anything and the system is dumb" post. ;d
You already have the mindset that Sawyer is trying to manipulate your character concept
Isn't there an in game bestiary (or in game monster manual if you will) that gets updated when new enemies are encountered that tells you that stuff?
This game made me realize I dislike games based on making the perfect build rather than executing good tactics. Enjoyed POE2 so much more but that was in turn based mode so I could see what the fuck was going on and did not have to rely on a spreadsheet driven build strategy.
This game made me realize I dislike games based on making the perfect build rather than executing good tactics. Enjoyed POE2 so much more but that was in turn based mode so I could see what the fuck was going on and did not have to rely on a spreadsheet driven build strategy.
This is a consequence of how the actions are spread out through time. Since every character has its own timer that can be manipulated through stats and items, finding the combo that allows you to act the most in a given time-frame is the optimal path. This is the worst design decision in this system imo and a source of countless headaches.The idea that it's best to dual wield fast, light weapons if you are wearing heavy armor is so counter intuitive that i doubt it was intentional.
No, I and everyone else have been saying that you can beat the game even on PotD with a subpar party, but that the way you want to build your character will most likely lead to a boring and comparatively ineffective one.It's ironic, but i think the biggest problem with Pillars is lack of balance rather than the other way around. Just the fact i'm being told over and over in this thread that i MUST build my character in a certain way shows this to be the case.
also although RtwP is less tactical than turn-based, tactics still definitely play a role and can change the outcome of encounters
positioning, optimal usage of spells and abilities, synergies and combos, timing, etc are all important
put combat on slow mode to make it easier to keep up withP
No, I and everyone else have been saying that you can beat the game even on PotD with a subpar party, but that the way you want to build your character will most likely lead to a boring and comparatively ineffective one.
I'm planning on returning this game. I've only played a little bit few years back. Should I get the DLC's? I see they are now on sale and I have just the base game.
No shortage of opportunity for 2h palarpadins...While dual weilding is very powerful in BG2 as well, there's also very good choices for 2h styles, not to mention Casomyr (clearly Bioware understood how people were likely to play their Paladins, why couldn't Sawyer?).
I'm planning on returning this game. I've only played a little bit few years back. Should I get the DLC's? I see they are now on sale and I have just the base game.
the DLCs make the game 3x better, so yes
There's no cap, but there are stacking rules. I think in practice the highest you can get is about 24.Nobody is disputing that. Some of us are just voicing our annoyance at the fact the most efficient way to play a Paladin is LARP as a swashbuckler with the intelligence of a nuclear physicist.
BTW, one question. Are attributes capped? If i set might at 18, and then wear something that increases might by two, will i get 20, or is 18 the maximum.
Nobody is disputing that. Some of us are just voicing our annoyance at the fact the most efficient way to play a Paladin is LARP as a swashbuckler with the intelligence of a nuclear physicist.
BTW, one question. Are attributes capped? If i set might at 18, and then wear something that increases might by two, will i get 20, or is 18 the maximum.