What's the verdict on the PoE DLC's? I have little interest in the base game but might finish out an character close to the end if the DLC's are any good.
Easier said than done when he's trying to fight the system, lol. Well, it depends on what kind of difficulty you are on. If it's something below PotD, don't worry about anything and go live that sword and board pally dream.Just play the fucking game
There are a lot of dialog options for Might and Intellect, too. I dumped Perception and barely noticed its absence in dialogues.Resolve is the most used attribute in dialogue options. It's not really worth it to base your build around those because they very rarely pop up and they are mostly cosmetic.
Barbarian: 2
Chanter: 1
Cipher: 12
Druid: 1
Fighter: 4
Monk: 2
Paladin: 1 + Order
Priest: 6 (3 unique - without equivalent "Clergyman" background check) + Deity
Ranger: 2
Rogue: 2
Wizard: 3
Kind Wayfarers: 7
Bleak Walkers: 6
Shieldbearers: 3
Goldpact: 2
Darcozzi: 3
Berath: 3
Skaen: 7
Magran: 5
Wael: 5
Eothas: 7
Aristocrat: 8
Artist: 4
Clergyman: 7 (4 unique)
Colonist: 9
Dissident: 6
Drifter: 4
Explorer: 9
Hunter: 10
Laborer: 8
Mercenary: 8
Merchant: 11
Mystic: 5
Philosopher: 11
Raider: 11
Scholar: 13
Scientist: 6
Slave: 7
Aedyr: 12 (5 of them with Aloth)
Deadfire: 9
Ixamitl Plains: 1
Old Vailia: 4
Rauatai: 9 (8 with Kana)
The Living Lands: 9
White That Wends: 14
Aumaua: 7
Coastal Aumaua: 1
Dwarf: 0
Boreal Dwarf: 1
Elf: 1
Snow Elf: 7 (3 with Glaswal)
Godlike: 10
Fire Godlike: 4
Nature Godlike: 2
Moon Godlike: 2
Death Godlike: 3
Human: 1
Orlan: 14 (5 with Captain Aldmar)
Hearth Orlan: 1
Wild Orlan: 1
Male: 7
Female: 12
First number shows amount of conversations where the stat is checked, numbers in brackets include multiple checks per conversation (can be slightly inaccurate):
Might: 38 (42)
Constitution: 12 (12)
Dexterity: 19 (21)
Perception: 42 (47)
Intellect: 40 (55)
Resolve: 55 (81)
Stealth: 4 (5)
Athletics: 22 (30+) (only checked once outside of text adventures, by the Glanfathan Leader)
Lore: 18 (25)
Mechanics: 4 (7)
Survival: 14 (16)
Highest amount checked:
Stealth: 6 (Falanroed/Maw)
Athletics: ? (possibly 11 on Burial Isle)
Lore: 10 (lots)
Mechanics: 8 (Durance)
Survival: 12 (Sagani)
Disposition checks:
Aggressive 39
Benevolent 40
Clever 27
Cruel 52
Deceptive 30
Diplomatic 25
Honest 26
Passionate 33
Rational 30
Stoic 28
Highest unlocks are for Rank 3; Rank 4 is only used to lock options.
I almost never used consecrated ground because it was difficulty to play Durance as melee. As soon as I get Kana, his arquebus goes to Durance and Kana uses a war bow for the rest of the game. That way, Durance can be set to auto attack from the back line and occasionally cast. Playing him in melee just makes him die all the time, despite some recommendations to play him like that (even with long reach weapons like quarterstaff). What weapon did you guys use on him?
Which order did you choose? Playing on expert without meta knowledge will fuck with your pally bonuses because you can't guess the intention behind what you are saying. In short, you have to have a reputation that matches the desired traits of your order.
There are a lot of dialog options for Might and Intellect, too. I dumped Perception and barely noticed its absence in dialogues.Resolve is the most used attribute in dialogue options. It's not really worth it to base your build around those because they very rarely pop up and they are mostly cosmetic.
Inb4 the "I'm fucking done with this game, my paladin doesn't do anything and the system is dumb" post. ;d
Question: how does the roleplaying thing works for pallies? I took a peek at the kind of checks you get with resolve and those seem to involve a lot of "do as i say or i'll beat yer face" which aren't very paladin like (intimidation, yes, but not thuggish), and seems like they would conflict with being "diplomatic" for instance. So far this idea i have to watch how i behave or i won't get the full pally bonus is the most interesting thing i've met while exploring this system. I guess the dynamic alignment system of Torment was the inspiration.
Inb4 the "I'm fucking done with this game, my paladin doesn't do anything and the system is dumb" post. ;d
The companions aren't particularly well optimized either, and this is a party based game so it's not like you particularly need your main toon to be super engaging. If you pick a fighting class in the BG games you don't get to do a whole lot either but it doesn't matter because you have the rest of the party to play with.
BTW, if Path of Damn is impossible for non-power gaming characters i would actually be impressed with the difficulty.
It's not as obtuse as Numenera, but at least half the dialogue options catch you by surprise.Even on Expert Mode, i doubt i'll have trouble figuring out which response to use for the right disposition. I seriously doubt this game would be more difficult than Torment in that respect.