AshenNedra
Educated
- Joined
- May 22, 2018
- Messages
- 76
doa
The Diablo system, which you can also find in Larian games, is a cancer.
BG3 ,despite its many flaws, is miles better than DOS1 and 2, because it adopted the handcrafted and hand placed, itemization of DnD.
Coherence between gameplay, world and storytelling is what makes a game become a world.
It's the equivalent of style in literature.
Agreed 100%.As far as i'm concerned, itemization in D&D or similar games is the best. Items that have their own character, histories and powers that are in line with the lore and are often unique and not found anywhere else. I haven't got far in Pillars but i'm already starting to see several ones like that. Just bought the Outworn Buckler, which i guess is this game's version of Pale Justice (unassuming looking item that's actually incredibly powerful), and this stuff is just really cool.
By comparison, i hate the Diablo system where it's all just about the stats and nothing else. Diablo sort was able to get away with it because at least it had some really cool inventory icons, probably among the most beautiful ever drawn in a game. 99% of Diablo clones don't even have that and every weapon is just some generic reshash of what came before. And you get so much loot that everything just becomes a blur.
The Diablo system, which you can also find in Larian games, is a cancer.
BG3 ,despite its many flaws, is miles better than DOS1 and 2, because it adopted the handcrafted and hand placed, itemization of DnD.
Coherence between gameplay, world and storytelling is what makes a game become a world.
It's the equivalent of style in literature.