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Moonspeak Random Non-Japanese Asian RPG News Thread

abnaxus

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is this Chink Final Fantasy XIII
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
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Codex 2014
Some kind of urban fantasy detective adventure thing. No sign of English support:



ss_a549547f1a904fa53f91b69c19803c874049b7ca.600x338.jpg


ss_cb68ac7049935f122897a308503121d2f6cac4f4.600x338.jpg


This is getting English release separately:



~ WELCOME TO HERMITAGE! ~
But beware: Ye who enters here might start questioning reality as they knew it......

Investigate mysterious cases by taking on the role of a less than motivated bookshop owner, a former anthropology professor who for unknown reasons has never been seen outside of his bookstore.

With the help of a hacker genius on the run, a self-proclaimed detective and a short-tempered legal consultant, you must get to the bottom of a row of horrific incidents, bearing in mind the supernatural horrors that lurke within the pages of Hermitage's Lovecraftian book collection.

Hermitage_gif03.gif


Key Features
  • Experience a unique adventure......in popular visual novel style
  • Collect clues......through dialogues, TV news, web forums, phone messages and emails.
  • Get leads......by talking to other characters and choosing an approach that fits the target’s personality
  • Unlock character skills......and pass test trials at certain moments throughout the game
  • Use the pinboard......to link and analyze characters and events
  • View character backstories and skills......to help you along if you reach a dead end in during your investigations
  • Confirm your suspicions......by matching your intel and assumptions to provide proof
  • Decide which path your story will take......by unlocking various storylines through the choices you've made
 

abnaxus

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Yes, hairstyle has significant cultural meaning in traditional Chinese culture, just like ancient Roman preferred to keep short hairs for men, but it's not ponytail, it's about people cannot casually shave their hairs due to filial piety(孝道) idea of Confucianism, you can clean them of course. There is an old Chinese proverb derived from Confucianism texts(孝經) which explains such idea very well: "身體髮膚受之父母,不可毀傷,孝之始也"(Our bodies - to every hair and bit of skin - are received by us from our parents, and we must not presume to injure or wound them. This is the beginning of filial piety.) So ancient Chinese, mainly Han Chinese漢人, usually chose to tie their hairs into a knot on their heads("束髮"which is the hairstyle you see from terracotta army, only for grown men) or simply let hair naturally down, then tie some knots or ponytails(this could apply to both men and women), like you see in the game and some Chinese films, rather than cut and shave them.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014






Xuan-Yuan Sword VII is an ARPG presented in a third-person perspective. The plot is rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. For protecting his beloved family, he starts a journey in this chaotic realm to uncover the truth.

Synopsis
In the last of Western Han Dynasty, the powerful prime minister of China superseded his emperor and build a new dynasty called Xin. In this year, words appeared on the boulders, stone cattles appeared in fields, and ancient tombs cracked, tremendous signs appeared, told a time of peace and prosperity will come. A peculiar bamboo slip in the crypt of Marquis of Liu was delivered to Court Astrologer's hand.Unexpectedly, Taishi Mansion was badly damaged by a bizarre fire that night, and all his family was killed in the fire and the bamboo slip disappeared.
Ten years later, the prosperity mentioned in the prophecy has never come. A decade of war and famine, the people were miserable, and the chaos had spread among the country.
At this time, the bamboo slip which had disappeared for 10 years emerged again, it caused an uproar...

PV1silent01.gif


Gameplay
combo-based combat
  • Xuan-Yuan Sword VII is an Action RPG with a real-time combat system.
  • A smooth combo-based combat system contains elements such as Active Skills, Dodge, Block, Riposte.
PV1silent05taowu.gif


Elysium Scroll
Elysium Scroll is a bamboo scroll that can be used as a key to Elysium, capable of absorbing monsters, creating items, and more. It can provide several techniques and mechanics during the adventure.
  • Elysium Rift: Taishi Zhao's ultimate technique; slows down the time around him. In this state, he can alter the physical properties of nearby objects.
  • Imprison and Fusion Lab: Players can absorb monsters into the Elysium as refining materials for Fusion Lab. Fusion Lab can not only produce new monsters with different shapes and abilities, but also spin Passive Skills out sometimes, which are used to improve Taishi Zhao’s ability.
  • Various facilities set in Elysium for improving armors and weapons, as well as developing passive Skills.
PV1silent03imprison.gif


The Mohists and their “Mechanics”
  • Mohism, an ancient Chinese philosophy of logic, rational thought, and science, was once as popular as Confucianism in China 2200 years ago.
  • In this game, the Mohists are known for their high level “Mechanic“ technology far beyond the times. However, civil disagreements are challenging their faith, making them fall apart in decades.
  • Can the Mohists revive to their former glory or fade in the pages of history? In Xuan-Yuan Sword VII, you will witness the final destiny of the Mohists.
PV1silent03eyecontact.gif


A journey in the oriental realm
  • The game takes place in China 2000 years ago. The development team will bring back the ancient China environments, props, humanities, and cultural studies into gameplay.
  • Take a new journey into the chaotic era and roam around the oriental realm.
  • For PC, Xuan-Yuan Sword VII supports Nvidia RTX, makes a realistic game world.
PV1silent06sunset.gif
 

abnaxus

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Joined
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Messages
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Fiernes
That Chink on Gujian Steam forum shat all over the two previous Chinese Paladins. But this seems sequel to Gate of Firmament.

After Chinese Paladin 5's big failure in quality, Softstar Beijing and its CEO Yaozhuangxian realized their first RPG game is not a perfection, they need to do something in response to the players' criticisms.
In that situation, Chinese Paladin 5 Prequel was born 2 years later. This time Softstar Beijing fixed a lot of mistakes they made in the Chinese Paladin 5: the characters' personalities become distinctive instead of the ones in 5 which was typical stereotypes; the art design promoted a lot, although the color is still too bright but it looks a little soft than 5; the most important thing is for a prequel story happened 20 years before Chinese Paladin 5, it makes up all the questions and incomplete point of the Chinese Paladin 5's story line, and the prequel story itself is marvellous. Softstar Beijing also started to know how to hide a big conspiracy and show it gradually with the story put forward and make a surprising reverse.
However Chinese Paladin 5 Prequel is not innovative enough as it still has the same engine with Chinese Paladin 4 and 5(it is Renderware engine, Need For Speed 9 Most Wanted also used it too), and it still used turn-based combat mode but added some more interesting details on the gameplay.
But it is enough to save the reputation of the series and Softstar Beijing, in that time people didn't question if Chinese Paladin to be the no.1 of the Chinese video games. They all thought Softstar Beijing has make it through the difficulties and will lead the series to a new future.

But after 2 years the beautiful dream was broken. When Chinese Paladin 6 was released people founded that the same disaster happened again just like 4 years ago the Chinese Paladin 5 was released, and it became even worse.
The first problem is the new game engine, in most of the peoples' expectations, the Chinese Paladin 6 should use Unreal 3 engine. Because soon after Chinese Paladin 5 was released, Yaozhuangxian made a promise to the customers that if Chinese Paladin 5 sells over 1.5 million copies, they will use the Unreal 3 engine for Chinese Paladin 6. And at the beginning of the Chinese Paladin 6's development, Softstar Beijing did make the preparation for the Unreal 3 engine, the programmers of Softstar Beijing was working all day for writing codes about Unreal 3.
But Dayu company didn't make a agreement with Epic games, because Dayu has been in a big deficit that year and the authorization fee of Unreal 3 is too high for them. So they change the idea to use the cheaper Unity 3D engine.
When the order came to Softstar Beijing, the programmers were all P I S S E D O F F because they found all their hard work day and night through several months was finally in vain. So most of the programmers resigned immediately. There were only three or four programmers left to deal with tremendous amount of code work in a short time.
So they had to copy the digital modeling from Unreal 3 to Unity 3D without any optimization or debugging. The result is Chinese Paladin 6's original version was full of ridiculous bugs: someone found in a pool there is a fish which was a giant cube like classic Japanese anime EVANGELION's fifth angel Ramiel; some guys found sometimes in the immediate calculus cut scenes, one character became really huge like a giant and other time another one became really small like a gnome.
More ironically, a player published a post on a game forum that his computer has Intel i7 6700K for the CPU and four NVIDIA Titan X GPUs, but it still didn't run Chinese Paladin 6 fluently. Sooner after that, people use one of the famous games's name from EA to make a new nickname for Chinese Paladin 6: Titan-Fall 6.

And it is only the beginning of the nightmare. The new combat system is as bad as the program optimization. In order to get rid of the traditional turn-based combat mode, Softstar Beijing came up with a very lousy idea: copying the ATB(active time battle) system from Final Fantasy 13. But for its creator Square Enix it is already an immature system, not to mention Softstar Beijing the clumsy imitator. The ATB-like system is basically no fun.
What made players to be bitterly disappointed is the attitude of the game issuer. A few days after Chinese Paladin 6 was released, the game issuer Beijing ChangYouYueDong published a notice on their offical Weibo account. It said they doubted that the criticism to the game is an organized defame by the competitors. That was obviously ridiculous, Chinese Paladin 6 do have a lot of problems and It can't be covered by a blame notice.

As for the plot of the Chinese Paladin 6, Softstar Beijing prepared a story that has more suspense conspiracies as well as upsides and downs, But it might not be original. Some ACG fans discovered that the plot of Chinese Paladin 6 is similar to several Japanese animes including Guilty Crown\ギルティクラウン, Vampire Knight\ヴァンパイア騎士<ナイト> and ツバサ-RESERVoir CHRoNiCLE.
Besides that, the first female of the Chinese Paladin 6 has the same first name with the one in Guilty Crown. The name of the Guilty Crown's first female is ゆずりは いのり/ YUZURIHA INORI, her Chinese translation name is Ye Qi/楪祈; and the name of the Chinese Paladin 6's first female is Yue Qi/越祈. And they both have the same function of being a vessel of an powerful energy weapon, and the first male of each story are both their weapons' users.
This caused huge controversy among the players, some of the Chinese Paladin series' crazy fans refused to admit the plagiarism and insist it is a defame against Chinese Paladin series; and the critics thought it is a shame on the entire Chinese cultural industries that a Chinese classical RPG game plagiarized the ideas from the Japanese anime.

With all of the events above, Chinese Paladin 6 became the biggest scandal in Chinese game industry, an lead to the reputation of the Chinese Paladin series declined to the bottom once again. Until today when game players mention Chinese Paladin series, the first impression in their head is a garbage game which sticks to the past and has bad game qualities, except for the crazy fans of course. When Yaozhuangxian made a promise that Chinese Paladin 6 will use Unreal 3 if Chinese Paladin 5 sells over 1.5 million copies, no one can predict that Dayu company will change it to Unity 3D, and this unfulfilled promise made Yaozhuangxian and the game series a big laugh.
It gets worse when 3 years later Gujian 3 made a success in their innovation and managed to combine the modern video game technology with traditional Chinese culture into a perfection. Now most of the Chinese native players think Gujian series is the only one potential candidate to be the first 3A level video game from local Chinese companies.
The most ironic thing is back in the times when Zhangyijun was still in Softstar Shanghai, once in an interview he said he wants the Chinese Paladin to be the Chinese Final Fantasy. And now I saw someone in the steam English comment area said Gujian 3 is much better than the piece of junk FF15, while Chinese Paladin itself become a clumsy imitator of FF13.
In my point of view, learning and plagiarizing have a difference. The smart one can study the advantage of the excellent ones and add their own specialties; the dumb ones could only copy the idea from top to bottom without making any sense.
thinking.png
 

Klavierbuchlein

Barely Literate
Joined
Mar 21, 2020
Messages
2
That Chink on Gujian Steam forum shat all over the two previous Chinese Paladins. But this seems sequel to Gate of Firmament.

After Chinese Paladin 5's big failure in quality, Softstar Beijing and its CEO Yaozhuangxian realized their first RPG game is not a perfection, they need to do something in response to the players' criticisms.
In that situation, Chinese Paladin 5 Prequel was born 2 years later. This time Softstar Beijing fixed a lot of mistakes they made in the Chinese Paladin 5: the characters' personalities become distinctive instead of the ones in 5 which was typical stereotypes; the art design promoted a lot, although the color is still too bright but it looks a little soft than 5; the most important thing is for a prequel story happened 20 years before Chinese Paladin 5, it makes up all the questions and incomplete point of the Chinese Paladin 5's story line, and the prequel story itself is marvellous. Softstar Beijing also started to know how to hide a big conspiracy and show it gradually with the story put forward and make a surprising reverse.
However Chinese Paladin 5 Prequel is not innovative enough as it still has the same engine with Chinese Paladin 4 and 5(it is Renderware engine, Need For Speed 9 Most Wanted also used it too), and it still used turn-based combat mode but added some more interesting details on the gameplay.
But it is enough to save the reputation of the series and Softstar Beijing, in that time people didn't question if Chinese Paladin to be the no.1 of the Chinese video games. They all thought Softstar Beijing has make it through the difficulties and will lead the series to a new future.

But after 2 years the beautiful dream was broken. When Chinese Paladin 6 was released people founded that the same disaster happened again just like 4 years ago the Chinese Paladin 5 was released, and it became even worse.
The first problem is the new game engine, in most of the peoples' expectations, the Chinese Paladin 6 should use Unreal 3 engine. Because soon after Chinese Paladin 5 was released, Yaozhuangxian made a promise to the customers that if Chinese Paladin 5 sells over 1.5 million copies, they will use the Unreal 3 engine for Chinese Paladin 6. And at the beginning of the Chinese Paladin 6's development, Softstar Beijing did make the preparation for the Unreal 3 engine, the programmers of Softstar Beijing was working all day for writing codes about Unreal 3.
But Dayu company didn't make a agreement with Epic games, because Dayu has been in a big deficit that year and the authorization fee of Unreal 3 is too high for them. So they change the idea to use the cheaper Unity 3D engine.
When the order came to Softstar Beijing, the programmers were all P I S S E D O F F because they found all their hard work day and night through several months was finally in vain. So most of the programmers resigned immediately. There were only three or four programmers left to deal with tremendous amount of code work in a short time.
So they had to copy the digital modeling from Unreal 3 to Unity 3D without any optimization or debugging. The result is Chinese Paladin 6's original version was full of ridiculous bugs: someone found in a pool there is a fish which was a giant cube like classic Japanese anime EVANGELION's fifth angel Ramiel; some guys found sometimes in the immediate calculus cut scenes, one character became really huge like a giant and other time another one became really small like a gnome.
More ironically, a player published a post on a game forum that his computer has Intel i7 6700K for the CPU and four NVIDIA Titan X GPUs, but it still didn't run Chinese Paladin 6 fluently. Sooner after that, people use one of the famous games's name from EA to make a new nickname for Chinese Paladin 6: Titan-Fall 6.

And it is only the beginning of the nightmare. The new combat system is as bad as the program optimization. In order to get rid of the traditional turn-based combat mode, Softstar Beijing came up with a very lousy idea: copying the ATB(active time battle) system from Final Fantasy 13. But for its creator Square Enix it is already an immature system, not to mention Softstar Beijing the clumsy imitator. The ATB-like system is basically no fun.
What made players to be bitterly disappointed is the attitude of the game issuer. A few days after Chinese Paladin 6 was released, the game issuer Beijing ChangYouYueDong published a notice on their offical Weibo account. It said they doubted that the criticism to the game is an organized defame by the competitors. That was obviously ridiculous, Chinese Paladin 6 do have a lot of problems and It can't be covered by a blame notice.

As for the plot of the Chinese Paladin 6, Softstar Beijing prepared a story that has more suspense conspiracies as well as upsides and downs, But it might not be original. Some ACG fans discovered that the plot of Chinese Paladin 6 is similar to several Japanese animes including Guilty Crown\ギルティクラウン, Vampire Knight\ヴァンパイア騎士<ナイト> and ツバサ-RESERVoir CHRoNiCLE.
Besides that, the first female of the Chinese Paladin 6 has the same first name with the one in Guilty Crown. The name of the Guilty Crown's first female is ゆずりは いのり/ YUZURIHA INORI, her Chinese translation name is Ye Qi/楪祈; and the name of the Chinese Paladin 6's first female is Yue Qi/越祈. And they both have the same function of being a vessel of an powerful energy weapon, and the first male of each story are both their weapons' users.
This caused huge controversy among the players, some of the Chinese Paladin series' crazy fans refused to admit the plagiarism and insist it is a defame against Chinese Paladin series; and the critics thought it is a shame on the entire Chinese cultural industries that a Chinese classical RPG game plagiarized the ideas from the Japanese anime.

With all of the events above, Chinese Paladin 6 became the biggest scandal in Chinese game industry, an lead to the reputation of the Chinese Paladin series declined to the bottom once again. Until today when game players mention Chinese Paladin series, the first impression in their head is a garbage game which sticks to the past and has bad game qualities, except for the crazy fans of course. When Yaozhuangxian made a promise that Chinese Paladin 6 will use Unreal 3 if Chinese Paladin 5 sells over 1.5 million copies, no one can predict that Dayu company will change it to Unity 3D, and this unfulfilled promise made Yaozhuangxian and the game series a big laugh.
It gets worse when 3 years later Gujian 3 made a success in their innovation and managed to combine the modern video game technology with traditional Chinese culture into a perfection. Now most of the Chinese native players think Gujian series is the only one potential candidate to be the first 3A level video game from local Chinese companies.
The most ironic thing is back in the times when Zhangyijun was still in Softstar Shanghai, once in an interview he said he wants the Chinese Paladin to be the Chinese Final Fantasy. And now I saw someone in the steam English comment area said Gujian 3 is much better than the piece of junk FF15, while Chinese Paladin itself become a clumsy imitator of FF13.
In my point of view, learning and plagiarizing have a difference. The smart one can study the advantage of the excellent ones and add their own specialties; the dumb ones could only copy the idea from top to bottom without making any sense.
thinking.png

I agree, because of success of the 4th game largely due to the character design and art, the series became more and more focused on graphics and character design over story and gameplay. Personally, I think the third main installment is the best game in the series in terms of overall quality, with its only shortcoming being its graphics and art not aging as well (it's a 2003 game). The story is top notch (and heavily revolves around the theme of reincarnation), and the gameplay (along with its spinoff) is arguably the best in the series.

It's also got maybe the best soundtrack and opening in the series.

https://www.youtube.com/watch?v=-la3nsNx5us
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,053
Yes, hairstyle has significant cultural meaning in traditional Chinese culture, just like ancient Roman preferred to keep short hairs for men, but it's not ponytail, it's about people cannot casually shave their hairs due to filial piety(孝道) idea of Confucianism, you can clean them of course. There is an old Chinese proverb derived from Confucianism texts(孝經) which explains such idea very well: "身體髮膚受之父母,不可毀傷,孝之始也"(Our bodies - to every hair and bit of skin - are received by us from our parents, and we must not presume to injure or wound them. This is the beginning of filial piety.) So ancient Chinese, mainly Han Chinese漢人, usually chose to tie their hairs into a knot on their heads("束髮"which is the hairstyle you see from terracotta army, only for grown men) or simply let hair naturally down, then tie some knots or ponytails(this could apply to both men and women), like you see in the game and some Chinese films, rather than cut and shave them.

Should be noted that Qing was different: they shaved the front part of the head and had the back hair braided.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,444
Pathfinder: Wrath
Yes, hairstyle has significant cultural meaning in traditional Chinese culture, just like ancient Roman preferred to keep short hairs for men, but it's not ponytail, it's about people cannot casually shave their hairs due to filial piety(孝道) idea of Confucianism, you can clean them of course. There is an old Chinese proverb derived from Confucianism texts(孝經) which explains such idea very well: "身體髮膚受之父母,不可毀傷,孝之始也"(Our bodies - to every hair and bit of skin - are received by us from our parents, and we must not presume to injure or wound them. This is the beginning of filial piety.) So ancient Chinese, mainly Han Chinese漢人, usually chose to tie their hairs into a knot on their heads("束髮"which is the hairstyle you see from terracotta army, only for grown men) or simply let hair naturally down, then tie some knots or ponytails(this could apply to both men and women), like you see in the game and some Chinese films, rather than cut and shave them.

Should be noted that Qing was different: they shaved the front part of the head and had the back hair braided.

Because Qing dynasty isn't really Han people (who followed Confucius), they are Manchurian with a different culture. When they come into power they force the common Han Chinese to follow theirs.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Path of Wuxia, new game by Tale of Wuxia developers, coming to Early Access. They say "it returns to the simulation gameplay well known by fans".

As expected, no English support right away.





ss_69c26ea6856c1a636e4fe6d098e15447a5f9e2df.600x338.jpg
ss_1e41ec0266ff982d75a69341f018e99895561c3e.600x338.jpg


Path of Wuxia is the fourth title of Heluo Studio since the launch of the studio’s first title, Tale of Wuxia. Combine Wuxia world and school life with anime art style, it returns to the simulation gameplay well known by fans. Play as a young Xia who possesses extraordinary ability and join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.


A Wuxia school life Simulator
Established by the legendary master Dongfang, the Hermitic Pavilions of Xia strive to overcome the clannish culture of wuxia sects in this world, and focus on training righteous young Xias no matter where they come from. Accept teaching from various masters who come from various sects; exercise your mind and body; overcome masters’ challenges and quests; practice four kinds of arts and build up your personality; make friends and enemy; save those who are in need and try your best of being a Xia…In this uncommon wuxia school, what kind of Xia will you become?


Gain trust and friendship of various schoolmates
Young Xias who come from various sects are gathered at the Hermitic Pavilions of Xia. If you spend some time to get to know them, they will certainly become your dependable allies on your quests of Xia. This time of training together in the pavilions will be precious to both of you and your schoolmates. In the end, will you become brother and sister in arms, sweet lovers, or incompatible foes?


Turn-based battle with hexagon field and relations of five elements
The classic hexagon turn-based battle returns once again since its debut in Tale of Wuxia. Aside from the combination of six types of weapon moves, internal styles, character traits and tactical maneuver of back stabbing or side assault; the five elements that each character possess are introduced. Understanding the relation of five elements in order to strike foes’ weakness and hide yours will be vital to achieve victory in battle. Use your special ability to turn the tide and overcome challenge with trusty schoolmates!


Uncover long sealed past and seek your way of Xia
Through your quests of being a Xia, you will gradually uncover the past of this world that is long sealed away. The relaxing peace is just the tranquility before another storm. As a righteous Xia, your “just deeds” will decide the fates of many. When everything falls apart around you, will you be able to face your past decisions and stay focus on your way of Xia?
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,327
I see they couldn't resist the "school" setting either. Still, the mechanics look better than a lot of games using that premise.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
The new Wuxia game is doing really well judging from reviews and peak number of players but is also quite buggy as expected.

Heluo is also making efforts to fix Ho Tu Lo Shu but I still can't get past black screen at the beginning (as many other ang moh). Hilariously some ppl managed to solve aforementioned by changing system locale to Chink.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,055
I was playing Ho Tu Lo Shu with the machine translation but they broke some dll injection or something needed by the translation so it will be a while before i take another crack at it.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,974
Man I hope this new Wuxia game and Ho To Lo Shu get proper translations. Want to play them both very badly.
 

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