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Moonspeak Random Non-Japanese Asian RPG News Thread

kony

Formely known as Konjad
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Strap Yourselves In Torment: Tides of Numenera Wasteland 2
Konjad, as codex's biggest Bloody Spell fan, your rebuttal?
I had lots of fun and boob physics are top notch.

Dunno what else to say, never played Nioh. I do like 'Bloody Spell' way more than Dark souls.

And in what other game you have:


Bitch slap

D3C8DF4B10C465B96F3F0805AF085AEBF3851A78



Boob hug

EC4555737F85FBA3055C62156443E1A600290162



And... Forced pussy licking while being choked:

92EC7905D3F5F450019F22862D7B6E38AA13E151


On a more serious note, combat in 嗜血印 is fast, fluid and responsive (unlike in most action games I played where it feels kinds like it has a lag), but I'm not a great fan of the genre and played limited games of this kind, so I won't claim taste superiority.

That said, I'm pretty sure it's probably one of the best action games out there, even if there are better that I haven't tried. Though most of them are xbawx/psx ports that play like trash on keyboard and mouse, and I refuse to support any of such. KB +mouse or fuck off, and 嗜血印 plays great on a PC.


Maybe I'd say more, but felipepepe 's comment was very shallow so there's nothing to respond to. Other than I know he has a trash taste in general. He's the guy who made CRPG book but didn't include Prelude to Darkness, so what else you need to know.
 

Peachcurl

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M.A.S.S. Builder, a mech action game with "an in-depth customization system" from Thailand. Published by Sekai Project. Demo is available:





ss_842f8f8c05ca68badad93036e43980fcb78caf91.600x338.jpg


Kickstarter:



Played the demo a bit, since the promised level of detail of the mech customization seemed promising.
But now I don't know what to think. From the demo, it seems that 99% of the customization is visuals only.

Anyone try this and can report on whether progression and customization is actually relevant and interesting in this game?
 

Abu Antar

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
https://www.gematsu.com/2021/09/chinese-action-rpg-wuchang-fallen-feathers-announced
Chinese developer Leenzee Games has announced WUCHANG: Fallen Feathers, an action RPG set in the final years of the Ming Dynasty in Ancient China. It is due out in 2024. Platforms were not announced.

Here is a brief overview of the game, via Leenzee Games:

Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.

Watch the 18-minute gameplay reveal trailer below. Follow the game on Twitter @PlayWUCHANG.
 

Suicidal

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Out of all these Chinese action games that are in development right now (like Wukong and that Lost Soul game) this looks the cheapest and most derivative. Seems like the devs took Souls, Sekiro and Nioh and threw them into a blender. Some things look straight out of those games (Souls animations, Sekiro UI, the level looks like a Nioh level remade in Unreal Engine). The fact that it looks so scuffed also means that out of the Chinese action games this is the one that is most likely to actually get released.
 

abnaxus

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The demo made me lose interest, fighting giant turnips and onions in what's essentially an otome game. Way too fruity.
 

felipepepe

Codex's Heretic
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Played 2 hours, so far I'm enjoying it. Combat system is basically the same as Gujian 3 (Action-RPG, fast attack & strong attack, dodge, special skills using MP). Has no parry, but now with party members you can instantly swap.

Translation is good but not great. Some parts flow perfectly, other feels like it's another translator doing it and it's mediocre. But it's never as bad as machine translation or stuff like Tales of Wuxia.

The game starts like the demo, just killing turnips, but then stakes are quickly raised and we move to demonic witches:

rIG1Bfz.png
GYlxBbK.png


Presentation is amazing, really cool to see a giant sect full of disciples and sword saints flying around in their swords, and the animation on the models & cutscenes is top notch.

I basically finished the intro now, got two characters and a goal, will update once I play more.
 

Jinn

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Played 2 hours, so far I'm enjoying it. Combat system is basically the same as Gujian 3 (Action-RPG, fast attack & strong attack, dodge, special skills using MP). Has no parry, but now with party members you can instantly swap.

I want to get it, but my two major questions would be: how's the difficulty and exploration?
 

felipepepe

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Played 2 hours, so far I'm enjoying it. Combat system is basically the same as Gujian 3 (Action-RPG, fast attack & strong attack, dodge, special skills using MP). Has no parry, but now with party members you can instantly swap.
I want to get it, but my two major questions would be: how's the difficulty and exploration?
Exploration is borderline non-existent so far... biggest open area so far is the initial village in the demo. There's some items and lore books here and there, but it's pretty much a linear JRPG style of game.

Difficulty is a mess. There's Easy, Normal & Hard, I'm playing on Normal and monsters are either pushovers or will take all your HP in 2-3 hits. Since you get plenty of healing items, only real danger are special quest monsters or normal random monsters pushing you to a corner and quickly hitting you 2-3 times in a row. Biggest issue I have are the companions... they are really fucking dumb. Not only they barely damage enemies, they also can't pathfind and will simply stop doing ANYTHING if the enemy goes around a corner or something like that. I imagine that on Hard they just die all the time.

If those two things are important for you, this isn't the game for ya. I had fun with some boss battles, and the landscape is absolutely gorgeous, but this is a story game about a young girl and her personal immortal swordsaint.

Wouldn't call it Otome Game, maybe more like Young Adult stuff like Hunger Games.
 

Jinn

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Exploration is borderline non-existent so far... biggest open area so far is the initial village in the demo. There's some items and lore books here and there, but it's pretty much a linear JRPG style of game.

Difficulty is a mess. There's Easy, Normal & Hard, I'm playing on Normal and monsters are either pushovers or will take all your HP in 2-3 hits. Since you get plenty of healing items, only real danger are special quest monsters or normal random monsters pushing you to a corner and quickly hitting you 2-3 times in a row. Biggest issue I have are the companions... they are really fucking dumb. Not only they barely damage enemies, they also can't pathfind and will simply stop doing ANYTHING if the enemy goes around a corner or something like that. I imagine that on Hard they just die all the time.

If those two things are important for you, this isn't the game for ya. I had fun with some boss battles, and the landscape is absolutely gorgeous, but this is a story game about a young girl and her personal immortal swordsaint.

Wouldn't call it Otome Game, maybe more like Young Adult stuff like Hunger Games.

I mean, I like JRPGs. Though a lot of JRPGs may be fairly linear in nature, there's usually still some fun exploration to be had, particularly in dungeons and the like. Sounds like this is a little closer to Gujian 3 when it comes to that though, where there was hardly any exploration. The developers of these Chinese third-person Action RPGs really have something against putting good exploration in their games. And of course they like to load them up with absurdly long cutscenes too. Must just be a staple of Sword and Fairy, Xuan-Yuan, Gujian type games. It's so weird, because on the other side of the spectrum we have stuff like Sands of Salazar, Scroll of Taiwu, Tale of Immortal, Path of Wuxia, Ho Tu Lo Shu, Cultivation Simulator etc, that give the player way more freedom, more along the lines of CRPGs. Those tend to be my preferred Chinese RPGs, despite my love of JRPGs. They just take it too far with the former batch of games I mentioned.

The thing I did like in Gujian 3 was the combat on Hard. I thought some of the fights were extremely well-done and provided a good challenge. Sounds like this probably would on Hard too. I guess I'll check it out sometime when I'm in the mood for something very story heavy. Too bad.
 

felipepepe

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GuJian began as a Chinese Paladin 4 clone by its former devs, I thing those two are basically trying to achieve the same thing, focusing A LOT on story. And yeah, GuJian's combat is always satisfying and challenging, even on 1 and 2. But the storytelling in CP7 flows MUCH better.

Honestly, my preferred Chinese games are the Heluo Studio ones. Every single game they did is interesting, even B-side stuff like Heroes of the Three Kingdoms. I just hate that every single one of them has shitty translations (or no translation at all). :/
 

Jinn

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Honestly, my preferred Chinese games are the Heluo Studio ones. Every single game they did is interesting, even B-side stuff like Heroes of the Three Kingdoms. I just hate that every single one of them has shitty translations (or no translation at all). :/

Yep, it's a goddamn tragedy. Of all the Chinese RPGs out there, those deserve proper and professionally done translations. I can still play and enjoy them with the shit translations, but it inevitably ends up with me getting worn down and disappointed by what I'm reading, wishing I knew what was actually going on. Ho Tu Lo Shu in particular. Lash's patch is much appreciated, but it just doesn't cut it for me.
 

abnaxus

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I'm still in the starting village, it's not only the translation slowing me down. There's a huge amount of detail and things to do even unrelated to rumours

XwFBI4g.png


You even get to trudge through 30 rules of go

JfINuV8.png


X50CxP1.png
 

Jinn

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An "official" translation for this is apparently planned, so let's hope it ends up being somewhat decent. I just can't bring myself to play these with the DeepL or machine translations anymore. There's so much going on already without having to parse through barely coherent text on top of it.
 
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