Chinese developer Leenzee Games has announced WUCHANG: Fallen Feathers, an action RPG set in the final years of the Ming Dynasty in Ancient China. It is due out in 2024. Platforms were not announced.
Here is a brief overview of the game, via Leenzee Games:
Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.
Watch the 18-minute gameplay reveal trailer below. Follow the game on Twitter @PlayWUCHANG.
Played 2 hours, so far I'm enjoying it. Combat system is basically the same as Gujian 3 (Action-RPG, fast attack & strong attack, dodge, special skills using MP). Has no parry, but now with party members you can instantly swap.
Exploration is borderline non-existent so far... biggest open area so far is the initial village in the demo. There's some items and lore books here and there, but it's pretty much a linear JRPG style of game.I want to get it, but my two major questions would be: how's the difficulty and exploration?Played 2 hours, so far I'm enjoying it. Combat system is basically the same as Gujian 3 (Action-RPG, fast attack & strong attack, dodge, special skills using MP). Has no parry, but now with party members you can instantly swap.
Exploration is borderline non-existent so far... biggest open area so far is the initial village in the demo. There's some items and lore books here and there, but it's pretty much a linear JRPG style of game.
Difficulty is a mess. There's Easy, Normal & Hard, I'm playing on Normal and monsters are either pushovers or will take all your HP in 2-3 hits. Since you get plenty of healing items, only real danger are special quest monsters or normal random monsters pushing you to a corner and quickly hitting you 2-3 times in a row. Biggest issue I have are the companions... they are really fucking dumb. Not only they barely damage enemies, they also can't pathfind and will simply stop doing ANYTHING if the enemy goes around a corner or something like that. I imagine that on Hard they just die all the time.
If those two things are important for you, this isn't the game for ya. I had fun with some boss battles, and the landscape is absolutely gorgeous, but this is a story game about a young girl and her personal immortal swordsaint.
Wouldn't call it Otome Game, maybe more like Young Adult stuff like Hunger Games.
Honestly, my preferred Chinese games are the Heluo Studio ones. Every single game they did is interesting, even B-side stuff like Heroes of the Three Kingdoms. I just hate that every single one of them has shitty translations (or no translation at all). :/