You should know by now how Infinitron picks what to shill.Pretty sad this game gets so much attention and Dead Island 2, an actual decent aRPG gets zero attention. Codex's priorities are so jumbled.
Redfall is a 1st-party MSFT game, so it will naturally get a lot more attention by default.Pretty sad this game gets so much attention and Dead Island 2, an actual decent aRPG gets zero attention. Codex's priorities are so jumbled.
They all look like trailer tra... Oh I see.There is no topping giant afro woman in cringe. Dead Island 2 actually has 3 white characters. I don't seen any whites in Redfall, LOL.
Perhaps it has something to do with the fact that Arkane is yet to put out an outright bad game, that they consistently produce certain type of game that is popular in these parts, both Arkane's own titles and those that inspired them. But what would I know...The entire reason this game has 17 pages on codex is just because we like to shit on it.
Perhaps it has something to do with the fact that Arkane is yet to put out an outright bad game, that they consistently produce certain type of game that is popular in these parts, both Arkane's own titles and those that inspired them. But what would I know...The entire reason this game has 17 pages on codex is just because we like to shit on it.
Such as?Perhaps it has something to do with the fact that Arkane is yet to put out an outright bad game, that they consistently produce certain type of game that is popular in these parts, both Arkane's own titles and those that inspired them. But what would I know...The entire reason this game has 17 pages on codex is just because we like to shit on it.
Literally all they produce for years now is bad games.
Pretty sad this game gets so much attention and Dead Island 2, an actual decent aRPG gets zero attention. Codex's priorities are so jumbled.
Yea. Well short and linear game with level scaling is nothing write much about.This game is average is just about every way. Just like the first game, there really is no progression system. Every scales to your level, including the items that you pickup. Item's have no uniqueness and are replaced quickly. Side quests are only really worth doing for the curveball unlocks, and maybe for a cheap laugh.
Something to do while we want for some other games to release, but probably not worth the 60 dollar price tag. The gore mechanics are solid, just about everything else is subpar by todays standards.
Not Arx? lmao, fuck off with this.Arkane have never produced a good game. Messiah comes close but isn't as good as people remember now.
It's better than people remember.Arkane have never produced a good game. Messiah comes close but isn't as good as people remember now.
Arkane have never produced a good game.
Great combat, replicability due to actually rewarding different playstyles, memorable locales and level design that at its best sometimes evokes classic TR, sometimes Thief, sometimes both (such as the whole catacombs section, feels like something between Bonehoard and vintage TR).Dark Messiah is easily Arkane's least impressive title, a completely nondescript shovelware title saved by Source's physics engine.
The only correct opinion to have. DM isn't for everyone.Great combat, replicability due to actually rewarding different playstyles, memorable locales and level design that at its best sometimes evokes classic TR, sometimes Thief, sometimes both (such as the whole catacombs section, feels like something between Bonehoard and vintage TR).