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Resident Evil Village - now featuring giant vampire MILFs

TheHeroOfTime

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Nov 3, 2014
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S-pain
- The game pauses, unlike in RE7, when you go into inventory, so we have another "pause the game to eat 36329 apples" dilemma here.

Not exactly. The game pauses when you open your inventory but if you change your weapon or use a healing bottle Ethan does it in real time (You'll see the animation when you resume the game). It's not like in classic suvival horror like the other RE or Silent hill, where you can change your weapons or use consumables instantly. This aside, I completely agree with the treasures and key items having another inventory being a issue. This is something taken from Resident evil 4 without thinking it too much, but it was also an issue in that game. The inventory it's just a toy box where you keep your ammunition and weapons. The decision in Village of making items like animal meat and fish wasting space in the main inventory but not doing the same to key items and treasures is random.

-----

I have only to finish the game with knife only to get 100% challenges and stuff. I'll try to comment some random thoughts about the game later.

E1jjczYWQAEv8zw
 
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d1r

Busin 0 Wizardry Alternative Neo fanatic
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Anyone that says Resident Evil Village has bad gameplay doesn't know what the fuck they're talking about


First, tone down your adderall intake. Second, Resident Evil 7 and 8 are straight downgrades from Resident Evil 6's gameplay, eg combat and movement.
 
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fork

Guest
The Resident Evil threads really are home to the biggest retards on this forum. Every time I think "damn, that's a fucking dumb post" and I keep scrolling and reading, the retardation gets topped sooner or later without fail. If you cretins keep going like this, they might have to invent and build new kinds of mental asylums that can adequately treat you guys when you get older. It's fucking shocking.
 
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Anonona

Learned
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Oct 24, 2019
Messages
381
Awful Survival horror games, pretty good action games as long as you play them on Coop or stick to mercenary mode.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,509
I never played 5 or 6. Are they any good? What's the general consensus?
5 is a really good co-op shooter. Mechanically it's basically RE4 - it has same common enemies, same controls, same satisfying combat with headshots creating a prompt for a melee attack, same upgrade system, etc, but everything is adapted and tuned for co-op. Melee moves now can be chained with your co-op partner, inventory management now happens in real-time, the inventory itself is also very small because the game encourages players to take roles and specialize in certain weapons (i.e. one player takes an SMG and a shotgun for crowd control, while the other takes a sniper rifle and a magnum to quickly nuke the hardest enemies).

6 is a total mess. It has a really complex combat system, but the game doesn't take a full advantage of its mechanics and prefers to focus on shitty set-piece moments, cutscenes and QTEs. The game also has an atrocious level design - the levels are super linear, poorly constructed, and cramped to the point of not having enough space for two players.
 
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Joined
Nov 23, 2017
Messages
2,984
I never played 5 or 6. Are they any good? What's the general consensus?
5 is a really good co-op shooter. Mechanically it's basically RE4 - it has same common enemies, same controls, same satisfying combat with headshots creating a prompt for a melee attack, same upgrade system, etc, but everything is adapted and tuned for co-op. Melee moves now can be chained with your co-op partner, inventory management now happens in real-time, the inventory itself is also very small because the game encourages players to take roles and specialize in certain weapons (i.e. one player takes an SMG and a shotgun for crowd control, while the other takes a sniper rifle and a magnum to quickly nuke the hardest enemies).

6 is a total mess. It has a really complex combat system, but the game doesn't take a full advantage of its mechanics and prefers to focus on shitty set-piece moments, cutscenes and QTEs. The game also has an atrocious level design - the levels are super linear, poorly constructed, and cramped to the point of not having enough space for two players.

RE6 is the vastly superior game of the two. It's got the best gameplay of the series, and it's the better co-op game of the two.

5 is the mess. 5 is just like a bad version of RE4. It's not so bad that it's not fun in co-op, but unless you're hanging out with some friends I'm sure why anyone would play it over 4.

While RE6 is linear, the idea that you don't have enough space to play with another person is ridiculous. If anything RE6 is the better thought out of the two when it comes to multiplayer.
 

fork

Guest
The Resident Evil threads really are home to the biggest retards on this forum. Every time I think "damn, that's a fucking dumb post" and I keep scrolling and reading, the retardation gets topped sooner or later without fail. If you cretins keep going like this, they might have to invent and build new kinds of mental asylums that can adequately treat you guys when you get older. It's fucking shocking.
 

Generic-Giant-Spider

Guest
The Resident Evil threads really are home to the biggest retards on this forum. Every time I think "damn, that's a fucking dumb post" and I keep scrolling and reading, the retardation gets topped sooner or later without fail. If you cretins keep going like this, they might have to invent and build new kinds of mental asylums that can adequately treat you guys when you get older. It's fucking shocking.

Start naming names, pussy.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
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RE6 is fucking awesome, one of the best action games ever made. It's up there with Vanquish when it comes to third person shooters.
wtf is wrong with you man.

Because it's true? At least when it comes to the fact, that Resident Evil 6 is an excellent action game (and not Resident Evil per sé).

Are we really going to ignore the fact that it has the best, and most fluid combat system in the series, with dodge rolls, dodge rolls on the ground, counter attack moves, and so on? The action gameplay in this game was on point, and definitely is up there with Vanquish.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,509
RE6 is fucking awesome, one of the best action games ever made. It's up there with Vanquish when it comes to third person shooters.
wtf is wrong with you man.

Because it's true? At least when it comes to the fact, that Resident Evil 6 is an excellent action game (and not Resident Evil per sé).

Are we really going to ignore the fact that it has the best, and most fluid combat system in the series, with dodge rolls, dodge rolls on the ground, counter attack moves, and so on? The action gameplay in this game was on point, and definitely is up there with Vanquish.
the action gameplay is only viable in mercenaries, a small bonus mode that can be accessed after beating the game.
The actual campaign (campaigns) are garbage with shit level design, shit encounter design, shit boss fights and shit setpiece moments. The complex combat system just doesn't work here.

It's not an excellent game, it's not even a good game or a flawed gem or whatever.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
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Messages
2,972
Location
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RE6 is fucking awesome, one of the best action games ever made. It's up there with Vanquish when it comes to third person shooters.
wtf is wrong with you man.

Because it's true? At least when it comes to the fact, that Resident Evil 6 is an excellent action game (and not Resident Evil per sé).

Are we really going to ignore the fact that it has the best, and most fluid combat system in the series, with dodge rolls, dodge rolls on the ground, counter attack moves, and so on? The action gameplay in this game was on point, and definitely is up there with Vanquish.
the action gameplay is only viable in mercenaries, a small bonus mode that can be accessed after beating the game.
The actual campaign (campaigns) are garbage with shit level design, shit encounter design, shit boss fights and shit setpiece moments. The complex combat system just doesn't work here.

It's not an excellent game, it's not even a good game or a flawed gem or whatever.

Nah man, the campaigns had a lot of open areas where you could make use of it. Especially Chris' campaign, which was fucking great.
 
Joined
Nov 23, 2017
Messages
2,984
RE6 is fucking awesome, one of the best action games ever made. It's up there with Vanquish when it comes to third person shooters.
wtf is wrong with you man.

Because it's true? At least when it comes to the fact, that Resident Evil 6 is an excellent action game (and not Resident Evil per sé).

Are we really going to ignore the fact that it has the best, and most fluid combat system in the series, with dodge rolls, dodge rolls on the ground, counter attack moves, and so on? The action gameplay in this game was on point, and definitely is up there with Vanquish.
the action gameplay is only viable in mercenaries, a small bonus mode that can be accessed after beating the game.
The actual campaign (campaigns) are garbage with shit level design, shit encounter design, shit boss fights and shit setpiece moments. The complex combat system just doesn't work here.

It's not an excellent game, it's not even a good game or a flawed gem or whatever.

This is not even kind of true. RE6 has tons of large areas, some are pretty fucking big even. Even the smallest areas I can think of (some hallways) give you room to do the dodge moves, although designing areas where you've got to use your counter to avoid attacks as opposed to the dodge wouldn't be wrong or bad. I'm not even sure how anyone could shit talk enemy encounters and boss fights in RE6 and talk up RE5. RE5 has the worst boss fights of 4, 5, and 6; and it's normal enemy encounters end up feeling like a weaker version of RE4.

Once I actually got the hang of how RE6 is meant to be played (this is a bad aspect of the game, as the game doesn't properly communicate this to you; and at first it seems enough like RE4 and 5 where you might be trying to play it like that, which isn't good given where you shoot enemies to set up contextual moves has changed, and the new melee system is something you'll be using more than you might think) I wasn't playing it any differently in the campaigns than I was Mercenaries.
 

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