Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,638
I prefer the avant-garde cartoons of the '50s and '60s.
Also, the Grim Fandango, Full Throttle and DOTT remakes are very decent. But stay away from the Monkey Island remakes at all costs.
Also, the Grim Fandango, Full Throttle and DOTT remakes are very decent. But stay away from the Monkey Island remakes at all costs.
What's the problem with the Monkey Island remakes, as long as you switch them to use the old graphics?
How about not giving money to people who crap all over old games?Also, the Grim Fandango, Full Throttle and DOTT remakes are very decent. But stay away from the Monkey Island remakes at all costs.
What's the problem with the Monkey Island remakes, as long as you switch them to use the old graphics?
That's *major* decline. Also, they are not using proper aspect ration correction.IIRC the iMUSE system didn't work properly.
From that article:While OSC is credited with writing insults, I'm pretty sure Ron has talked about his influences in designing that part of the game.
Edit: Right here, for instance.
https://www.gamesradar.com/making-of-monkey-island-insult-sword-fighting/
I wouldn't be surprised, if someone from the team - maybe this OSC guy - had the actual idea of Sword Insult Fighting and Ron took it as his own idea and now even believes that it was originally his idea....The eureka moment came during one of Gilbert's regular brainstorming sessions at the studio. On this occasion, he pulled the team together to watch old Errol Flynn-era pirate movies for inspiration...
...Tim Schafer, who served as codesigner and writer on Secret of Monkey Island, recalls the issue of sword fighting came up during one of the team's daily afternoon brainstorming sessions...
Hmmm, having an idea is one thing, writing the dialogue for that idea is another completelly different.From that article:While OSC is credited with writing insults, I'm pretty sure Ron has talked about his influences in designing that part of the game.
Edit: Right here, for instance.
https://www.gamesradar.com/making-of-monkey-island-insult-sword-fighting/
I wouldn't be surprised, if someone from the team - maybe this OSC guy - had the actual idea of Sword Insult Fighting and Ron took it as his own idea and now even believes that it was originally his idea....The eureka moment came during one of Gilbert's regular brainstorming sessions at the studio. On this occasion, he pulled the team together to watch old Errol Flynn-era pirate movies for inspiration...
...Tim Schafer, who served as codesigner and writer on Secret of Monkey Island, recalls the issue of sword fighting came up during one of the team's daily afternoon brainstorming sessions...
That would fit his personality.
I experienced something similar while organizing an event some years ago.
Some woman, who was part of the team, later told everyone, how many ideas she came up with - and she certainly believed it herself, when in reality she pretty much did jack shit.
I thought Gilbert said he will never post about the game again?
I thought Gilbert said he will never post about the game again?
Chapter start straight out of Curse of Monkey Island.
Yes. Somehow it just feels off.Is that actually from the new game? I thought it was some sort of lame intro to a blog or "safe space" to discuss the game judging by the title.
I stand corrected: while the *vast majority* of 320x200 DOS games need aspect ratio correction, there are indeed a few titles (quite a few of them ports of PAL Amiga games) that only look correct with square pixels. Here's a probably non-exhaustive list:There are interesting exceptions however. For example Frontier - Elite 2 (1993).you need aspect-ratio correction for every single 320x200 DOS game ever released,