Zombra
An iron rock in the river of blood and evil
Sure. Just put on gloves before you boot up the game.is it possible to play germaphobic?
Sure. Just put on gloves before you boot up the game.is it possible to play germaphobic?
Uh you know we've been draining our brains about this game for the last 3 years already, right? The preview looks delicious but there are no surprises there. Really what else is there to say?This is a surprisingly quiet thread, does nobody care?
Everybody wants the game already or at least the release date.The attention its getting is pathetic, what are you on about?
Everyone realized the game is gay shit.This is a surprisingly quiet thread, does nobody care?
I'll care when it releases and isn't shit, getting "hyped" for new cRPGs is a good way to pop some veins.This is a surprisingly quiet thread, does nobody care?
What's even worse is now it's insidious. When it was called "No Truce With The Furries" you absolutely KNEW what kind of degeneracy you were getting into. Now? Unless you are an avid reader of the RPGCODEX you might mistake this game as some sort of edgy leftist detective story instead of the yiffing eroge it actually is.
This is a surprisingly quiet thread, does nobody care?
Tigranes Was pregame character creation as simple as you describe? "You pick 4 numbers" and that's it? Or did you not go through the creation process?
You get to choose between a couple of archetypical character types or create your own from scratch. The latter includes fiddling with your four stats and specializing in a skill.Tigranes Was pregame character creation as simple as you describe? "You pick 4 numbers" and that's it? Or did you not go through the creation process?
They have 24 'skills' listed on their site. I doubt it'd be just 4 numbers you're picking.
specializing in a skill.Tigranes Was pregame character creation as simple as you describe? "You pick 4 numbers" and that's it? Or did you not go through the creation process?
They have 24 'skills' listed on their site. I doubt it'd be just 4 numbers you're picking.
specializing in a skill.Tigranes Was pregame character creation as simple as you describe? "You pick 4 numbers" and that's it? Or did you not go through the creation process?
They have 24 'skills' listed on their site. I doubt it'd be just 4 numbers you're picking.
Just the one?
You guys should read the dev blogs and familiarize yourselves with the METRIC System if you haven't already.
http://zaumstudio.com/2018/05/29/meet-the-skills-motorics/
You have four attributes (intellect, psyche, fysique, and motorics) that go from 1-6. Each attribute governs six skills. So if you put 6 points into Intellect, all of your intellect skills start out at 6. If you have 1 Intellect, they all start out at 1. You also invest points into skills as you level up. However, the number of points you can put into a given skill is limited by your attribute score. So with 6 intellect, you can invest up to six points in each INT skill. With 1 intellect, you can only invest 1 point, so outside of bonuses, your base INT skills can't go above 2.
Witness this (probably gimped) character sheet:
With 3 Motorics and 3 points in Reaction Speed, he's got a Reaction Speed of 6. With no points invested in Hand Eye Coordination, it's still worth 3 because that's the base number for all his Motorics skills.
This specialization thing is new to me. Maybe one skill gets a boost from the beginning? Either way, when you set your four base stats in character creation, you're also effectively putting points into skills.
huh. So 4 base stats and then 24 skills which can be individually boosted, but with the maximum being twice the appropriate base stat? So 12 is the absolute maximum you can get in any skill?
You're right, Tigranes deserves better for a job well doneThis is a surprisingly quiet thread, does nobody care?
The next question is: what do the numbers mean? If I want my guy to be stylish, is a 3 in Savoir-Faire okay? Do I have to have 8 points in Authority before anyone will listen to me? Etc. And how many points do I have to spend on stats at the start of the game? Can I put them all into a single stat? E.g. 1/1/1/15?You have four attributes (intellect, psyche, fysique, and motorics) that go from 1-6. Each attribute governs six skills. So if you put 6 points into Intellect, all of your intellect skills start out at 6. If you have 1 Intellect, they all start out at 1. You also invest points into skills as you level up. However, the number of points you can put into a given skill is limited by your attribute score. So with 6 intellect, you can invest up to six points in each INT skill. With 1 intellect, you can only invest 1 point, so outside of bonuses, your base INT skills can't go above 2.
5) Small numbers
Congratulations, you just got +1 of something. It’s a big deal. Six is the maximum. You don’t get 28 experience, you get ONE POINT to put into a skill. That one point gives you the aforementioned +1 bonus. You don’t suffer 76 damage, you lose TWO LIVES. The smaller a number, the less you have of it, the more dramatic it will feel. We large mammals have two to three offspring. We have one home. We have two eyes. Our numerical values are large and chunky, losing one is tragic and gaining one is a triumph. Our system reflects that.
There’s more of an element of surprise every now and then. Yeah, you could fail something that had a “Pfft piece of cake” as the estimate for success, but this is where the design and writing differs from most other games and hopefully you’ll see the difference when you play. You could also succeed when you really needed it where the odds were stacked against you.
As to how it plays in-game, there’s an example where you use Savoire Faire (a kind of acrobatics/sneak skill) to pull off an acrobatic stunt. Before you attempt it you could estimate how likely you are to succeed. If you do see that it is unlikely, what you could do is rifle through your inventory and see whether you’ve brought along something that could give your reflexes a temporary edge or maybe you’re simply wearing something loose fitting (check our concept art for fashion tips, boys) that could make you trip and fall on your face (read: gives you a penalty on said check). Maybe comfortable and springy sneakers are better suited for that particular action that, say heavy leather cavalry boots.
In a different situation someone could have offered you pointers (in a dialogue) to better your odds for a specific situation and check. The adverse could also be the case - if you want to persuade somebody, but annoy them beforehand... you get where this is going.
So essentially you don’t have to save-scum, you might have to adjust your body chemistry, your dress for the occasion or your mindset instead. If it’s a red check you do not want to fail - you better prepare for it. If the challenge asks for a white check - you could try tour luck and if you fail just return when you’re better equipped for the challenge.
Hope this was verbose enough.