Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Godline: DyrwoodWhen i phoned them they were angry i didnt recognise them and sent more trashmobs after me.
You have reached the wrong godline
Godline: DyrwoodWhen i phoned them they were angry i didnt recognise them and sent more trashmobs after me.
You're right, right, right.Well said. PoE was a clear cash grab and a bait for BG fans waiting on a worthy successor.
Plus, faggotry aside, if we accept as gospel that BG2's main strength was gameplay, that's all owed to late 2nd Ed. D&D rules and nothing else, the legendary wizard battles of yore were only possible because of late 2E spellbooks being so bloated.
Doom isn't a RPG.
Which of these tasks is most likely to make your warrior/barbarian stronger and better at killing things with a sword:
A)Practice - killing monsters/people
B)Fetching a loaf of bread for the blind man cuz he asked you to
C)Reading a book on how to punch people
D)Picking a lock
E)Walking in an area where you haven't been before
F)Writing an encylopedia of the local fauna
Well, I'm not sure if that's true. Per Infinitron and some random dude, the first Baldur's Gate cost $4.5M, in unadjusted dollars; simply accounting for inflation gets you over $6M, but I suspect that industry salaries have outpaced inflation. Feargus Urquhart seemed to believe that a proper BG sequel would cost considerably more than $25M to make in 2007. In some way, any company with deeper pockets was better qualified for the task. A company with recent experience making this kind of engine would also have advantages. I've always felt Obsidian did best working with other companies' existing engines and improving them (MOTB, KOTOR 2, FO:NV), so this is -- if not uncharted territory -- at least unmastered territory.I understand where you are coming from, but if one adds this, shouldn't him also add the other side? Things like how Obsidian already had BioWare's blueprint, the advancements from D&D 3rd and 4th editions, 20 years of technological progress, and a team with some of the most experienced RPG developers in the world? Part of the team actually worked on IE games back then, no company in the world was better qualified for this task.
Whether the new ruleset failed or not, I have a certain appreciation for trying something new rather than just imitating D20. There are problems with the IE design: rest spamming, tedious pre-buffing, potentially high barriers to entry in character building, etc. I don't pretend to be an expert on RPG system design; maybe these problems are with me, not with IE (and NWN) games.This isn't a lone guy in his basement doing a spiritual successor to a classic game with zero budget ('sup Styg), they are fucking professionals, who set out to do this, asked for our trust and honestly even gloated about "how most rulesets suck".
Have they done much, much better with an original IP in an original engine? Alpha Protocol would be the only example, right?"They tried their best and delivered something" doesn't cut here, especially since we already saw them doing much, much better.
Wait, is this supposed to be a flaw? :DCharacter build - you can mess that up in SoZ pretty easily.
My Personal opinion is that if a game gives you the option to pick a talent that is useless and there is no way for you to know it before testing it and there is no way to respec then it is a flaw.
Per Infinitron and some random dude, the first Baldur's Gate cost $4.5M,
Now, what do we make of PoE’s character system? Judged by its own merits, if I had to draw a comparison, I would call it the communism of character systems. Certainly, you have the feeling that everything you pick is kind of, sort of, equally useful (with some exceptions). But the flipside to this is that everything is also equally bland.
It's not about what're more "realistic" (ugh, that word), but about what leads to the best gameplay. If you give an incentive for killing monsters, players will naturally choose the most violent solutions to any problem to maximize their gains. This is not conducive to good quest design.
Combat should be something a normal, right thinking person would want to avoid as much as possible, and PoE manages to evoke that feeling very well.
Combat should be something a normal, right thinking person would want to avoid as much as possible, and PoE manages to evoke that feeling very well.
Normal 2000s people are boring, i want to play with some adventurer from the magical middle ages, where wounds can be healed and treasures can be found in ruins plagued with dangerous creatures that guard great riches and magical treasures.It's not about what're more "realistic" (ugh, that word), but about what leads to the best gameplay. If you give an incentive for killing monsters, players will naturally choose the most violent solutions to any problem to maximize their gains. This is not conducive to good quest design.
Combat should be something a normal, right thinking person would want to avoid as much as possible, and PoE manages to evoke that feeling very well.
Meanwhile, each time PoE tries to go into ‘Tormenty’ territory, it falls flat on its face. Plato for Dummies is one example, but another good one is a question that is asked in the last 15 minutes of the game, which is probably supposed to be this game’s ‘what can change the nature of a man?’. It’s, ‘what if we can be assured of nothing?’ + 7 responses. Now, the writer must have thought that this was a doubleplusdeep philosophical dilemma, but was obviously unaware that this shit has already been answered 400 years ago by Rene Goddamn Descartes, making the question null and void. And you aren’t even given Descartes’ answer, either.
Then your sense of quality shouldn't be taken seriously. There's almost no arguments in this thread and the people who disagree with the review can't even be arsed to invest more than one post in it. We know the majority liked the game, and yet they aren't even butthurt enough to brofist the people who are against the review.I rate the game 6/10 but this thread is easily a 10/10
Unless one liners from Irenaeus and shadow9d9 making the same post to every shallow disagreement are your idea of a quality thread.
This is literally the worst codex thread I have ever read. Even the reddit reactions were better, I pretty much sat here mindlessly clicking through each page with 0 real engagement, at no point did I feel butthurt despite liking the game, the most laughter I got was from self aware posters, which does not a quality trolling thread make.
When the insistence that this thread is actually a quality source of butthurt and lulz is more effective at eliciting emotion than the review and thread itself, you know your thread is shit. 2/10, and the 2 is partly due to ironic posts and partly because I really like the colour scheme of the background.
Sounds to me like you wanted to leave the thread, but got butthurt critted by a disengagement attack..
Pretty sure that is a lie at worse or half truth at best, since it wasn't Bioware's first game and the Docs were involved at some level on the game being the owners of the company.MRY, you raise BG's budget, I raise you this: "Not one person of the 60 who shipped Baldur's Gate had ever made a video game before"