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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
Does anyone still has a link to a short Youtube video posted here a long time ago?

The guy sort of starts glitching and flights out of a spaceship cabin to open space and then credits with music start rolling.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
That guy he's talking to is full of shit. "Half the ships don't exist and they haven't finished half the ships people have bought"? Nonsense. 150+ ships are currently in game and I can only think of a handful that aren't... And of those that aren't, there's a good reason for their absence. You wouldn't want capital ships without server meshing for example. He doesn't know where basic things are on the site and quietly goes all like "oh i dunno where that is, it's been a while since I've been on there" and says LTI is completely a legacy feature. Doesn't seem to know shit about the game other than the talking points you'd see in a thread like this.

He also said he got banned from sites like star-hangar. How much of a cunt do you have to be to get banned from a storefront like eBay? He's false flagging as a $1000 backer and I don't buy it for a second.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
That guy he's talking to is full of shit. "Half the ships don't exist and they haven't finished half the ships people have bought"? Nonsense. 150+ ships are currently in game and I can only think of a handful that aren't... And of those that aren't, there's a good reason for their absence. You wouldn't want capital ships without server meshing for example. He doesn't know where basic things are on the site and quietly goes all like "oh i dunno where that is, it's been a while since I've been on there" and says LTI is completely a legacy feature. Doesn't seem to know shit about the game other than the talking points you'd see in a thread like this.

He also said he got banned from sites like star-hangar. How much of a cunt do you have to be to get banned from a storefront like eBay? He's false flagging as a $1000 backer and I don't buy it for a second.
post-citizencon-flyable-ship-list-v0-327w4c6y0zyb1.png


Also, the second guy hits multiple times on the: "Oh, but the community voted for it, they are just bitter that they lost."

- https://www.reddit.com/r/starcitize..._two_official_cig_community_polls_related_to/

Q: What should we do with the crowdfunding counter after we reach our goal? (Total Votes: 21076 - 8% of Citizens, 12% of alpha backers)​

  1. 5% - Take the funds raised counter down after $23 million (mission achieved!)
  2. 7% - Have the funding counter display the amount towards the current stretch goal / feature, not the total amount once we reach $23M.
  3. 88% - Keep it up through development and continue to offer stretch goal rewards in addition to extra features and development milestones.

Q: Should we continue to offer stretch goals? (Total Votes: 34590 - 7% of Citizens, ~14% of alpha backers)​

  1. 55% - Yes
  2. 26% - No
  3. 20% - No preference

The community shouldn't be making this types of choices for a company.
The community had no details of what they were actually voting for.
The vast majority of the community didn't vote, most probably weren't even aware of the polls existence.
CIG already knew the outcome from the start and misled the community:

Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
@ https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million
 

lametta

Educated
Joined
Feb 4, 2021
Messages
201

Lel, he's going to play it in a month or two. Second guy pretty much convinced him.
asmon saying he's gonna play something doesnt mean anything. Most of the time he says it and never plays the game in question.


Not judging the game but the things the second person said.
"It's like GTA but in space."

Wtf does that even mean. He surely could have elaborated.
Are there heists?
Are the missions autogenerated?
Are the missions very similar to each other?
What makes the gameplay fun?
etc.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
The community shouldn't be making this types of choices for a company.
Couldn't disagree more. It's a crowdfunded project and anyone unhappy with the result of the game clearly becoming more than what they backed had the ability to refund long after the scope had changed due to them raising 75x the goal by the time those refunds were cut off. They can feign ignorance but CIG showcased planetary gameplay in August 2016 at the second CitizenCon. Something Star Citizen's crowdfunding pitch didn't include.

I call bullshit on anyone saying they weren't complicit or knowledgable that Star Citizen was no longer the game they had backed. Zero sympathy, unless you were on a nuclear sub or in prison for five years or something like that. Even then, just sell your pledge and move on with your life. There is no scenario where those people lose money on a pledge that includes Star Citizen + Squadron 42 which are now separate purchases.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
Couldn't disagree more.

You couldn't disagree more because you are a dumbass.

Most backers have no fucking clue about game development, business management, or even what the fuck is going on within the company itself. They shouldn't be making decisions like this for a company, especially when those decisions apparently add a extra decade of development.

Listening to player feedback is one thing, allowing them to run the show for you is another, but then again, the "poll" was just a facade, just an excuse to drop what they originally promised and focus heavily on monetization.

Star Citizen + Squadron 42 which are now separate purchases.
Wrong yet again, Squadron 42 is not a separate purchase, it's not even a purchased for over a year now, since it got pulled off the store for a "price change":

https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
668
Yeh uh, I paid money for a product 10+ years ago. Deliver the fucking product. It's not even worth the time in dollars I paid back then to bother 'selling the pledge' nor should the idea of the consumer jumping ship because sellers are dishonest be normalised.

If they release the product and its shit then fine, that's pretty much what I expect, but they should have some honour and do the job people paid for. I remember when we all laughed Duke Nukem out of the room when they took 11? Years in development. Not understanding why Star Citizen doesn't get the same treatment unless it's just sunken cost fallacy cultists getting militant in its defence.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
Step 1: Spend nothing.
Step 2: Billions of people make SC accounts.
Step 3: Receive $1,000,000,000!

Here's the stupid thing out of everything, if they had taken the income they had and maintained the original scope and budgeting of the kickstarter they could have operated off the interest alone. Then it wouldn't have mattered what they did because the studio would always stay afloat. Instead Roberts decides to be a dumbass and let his ego get in the way. $600 million in costs later and the game still sucks. Only now you have a very real bankruptcy risk. Those whales can't keep you going forever.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
if they had maintained the scope and budgeting of the kickstarter it would've never made a fraction of the amount of money it did and died just like elite dangerous did because star citizen was just elite dangerous with a singleplayer module. Next you'll be suggesting they just sell expansion packs as if we haven't seen how that played out too.
Only now you have a very real bankruptcy risk.
two more weeks
Wrong yet again, Squadron 42 is not a separate purchase, it's not even a purchased for over a year now, since it got pulled off the store for a "price change":
before it got removed from sale, you had to actively spend more for a combo package clearly indicating that it will be sold separately when it comes back.
Listening to player feedback is one thing, allowing them to run the show for you is another, but then again, the "poll" was just a facade, just an excuse to drop what they originally promised and focus heavily on monetization.
and thank god for that because thanks to the whaling i'm getting a billion dollar space sim mmo
I remember when we all laughed Duke Nukem out of the room when they took 11? Years in development. Not understanding why Star Citizen doesn't get the same treatment unless it's just sunken cost fallacy cultists getting militant in its defence.
DNF was a by-the-numbers linear shooter and when it came out it was a by-the-numbers linear shooter whereas the timeline of star citizen is readily apparent to anyone who looks at it versus the original pitch.

The scope creep is the appeal and I don't give a fuck if only 15% of the community voted for it because I was one of them. Should've refunded if you didn't want atmospheric gameplay. Keep it going another fifteen years. God forbid a developer make something cool with unlimited resources instead of delivering something on a conventional timeline. The last five or so years we've seen what happens when devs rush a bullshit product out. No thanks.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,125
Location
Adelaide
if they had maintained the scope and budgeting of the kickstarter it would've never made a fraction of the amount of money it did and died just like elite dangerous did because star citizen was just elite dangerous with a singleplayer module. Next you'll be suggesting they just sell expansion packs as if we haven't seen how that played out too.
No what I'm saying is that they wouldn't have had to sell jack shit. They had the money they could have invested it over the 10 years, in that 10 years they not only would have paid for all the costs of development but also provide a nice contingency fund. Whilst that was going on they could still monetize however they wanted and pile on to their investment every year.

I disagree with Roberts expansion, I feel he fell for the same trap that every AAA studio falls for and it always ends badly. He over hired and established himself in the most costly operating places to establish. And all the while funded off of a market that doesn't have unlimited money. Whereas interest so long as the rates are good is infinite.

If you're going to develop forever, ensure you have forever money. Then you can't lose.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
it would've never made a fraction of the amount of money it did and died just like elite dangerous did because star citizen
Time & Funding =/= Quality

If Duke Nukem isn't a good example of that, remember that SC has 13 years of development and 700m dollars, and still is more broken than a Bugthesda game.

This "It would be just as bad as X" is just a wild baseless assumption of yours.

before it got removed from sale, you had to actively spend more for a combo package clearly indicating that it will be sold separately when it comes back.
:retarded:

and thank god for that because thanks to the whaling i'm getting a billion dollar space sim mmo

If you live long enough, maybe.
 

BuzzCutPsycho

Novice
Joined
Dec 30, 2009
Messages
35
The "original backers" can go get fucked. As ADL already said without the scope creep this game went through it never would have been put on the course it is currently on. And it was put on this course for the better. Also, during the whole "refunds" fiasco 6-7 years ago, did they not also mention a shift in direction for the game? ADL may know more about that as it was before my time. If they were offering refunds back then well too bad for not getting out then when they could.

I backed this project when I saw the FPS component. That sold me. I wrote this game off originally because I had zero interest in a space only game.
 

mediocrepoet

Philosoraptor in Residence
Patron
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13,579
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I backed this project when I saw the FPS component. That sold me. I wrote this game off originally because I had zero interest in a space only game.

It'd be awesome if they had a space game where you could fly a ship and then get out and shoot stuff. That's totally worth throwing thousands of dollars at to hope something like it could get on the market some day!







Or maybe one that focuses more on the ground stuff and not so much on the flying.


Maybe some day, you could even have a cinematic game that would feature flying a ship, space battles, and running around on foot and getting into gun fights! Hopefully I'll still be alive when this future tech arrives!



Ah, who am I kidding? That'll never happen. Better kick in another few thousand on some jpegs in hopes that Chris Roberts delivers before the heat death of the universe.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
It'd be really crazy though if an indie dev made a game where you could fly a ship and run around outside the ship shooting stuff before Star Citizen even launched a feature complete demo.



I suppose that's just a pipe dream. I'll stop my fantasy land rambling and get back to reality, where I can take out a HELOC and wire it directly to Chris Roberts' "more yachts" fund.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
The "original backers" can go get fucked. As @ADL already said without the scope creep this game went through it never would have been put on the course it is currently on. And it was put on this course for the better. Also, during the whole "refunds" fiasco 6-7 years ago, did they not also mention a shift in direction for the game? @ADL may know more about that as it was before my time. If they were offering refunds back then well too bad for not getting out then when they could.

I backed this project when I saw the FPS component. That sold me. I wrote this game off originally because I had zero interest in a space only game.
CIG had refunds till 2016/2017, when they changed the Terms of Service for the "1 month only".

The thing is, these Terms of Service changes is mostly throwing dust in your eyes, as ToS can't overlap country laws, and most places have decent consumer laws (Not the fucking US apparently, ah ah.) to prevent this sort of shenanigans, therefore for many is mostly there just to discourage and difficult the refund process.

Also yes, they mentioned a "shift of direction" in a very obtuse way, while also assuring the players that:

Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.

The issue for me is not really what CIG is doing, but more with the way they are doing it, they have always been extremely deceptive with the project, and I believe its not only for the sake of making cash, but because Chris Roberts is an indecisive retard that should be chained in the company cellar instead of changing plans on the spot based on whatever cool shit he may stumble upon the day.
 

BuzzCutPsycho

Novice
Joined
Dec 30, 2009
Messages
35
It'd be really crazy though if an indie dev made a game where you could fly a ship and run around outside the ship shooting stuff before Star Citizen even launched a feature complete demo.



I suppose that's just a pipe dream. I'll stop my fantasy land rambling and get back to reality, where I can take out a HELOC and wire it directly to Chris Roberts' "more yachts" fund.


Single player games aimed towards shitters who don't PvP are of no interest to me.

The issue for me is not really what CIG is doing, but more with the way they are doing it, they have always been extremely deceptive with the project, and I believe its not only for the sake of making cash, but because Chris Roberts is an indecisive retard that should be chained in the company cellar instead of changing plans on the spot based on whatever cool shit he may stumble upon the day.

Thanks for the clarification about refunds.

CR is the reason why this game exists and why it is also in some of the issues it is in. I like to think with the recent PU dev lead shake up that things are going to be going in the correct direction. And with the latest meshing test the other day it seems like that. I do not expect 4.0 (beta) this year though, even though they are working super hard on it it seems. 3.23 is pure maintence mode.
 

mediocrepoet

Philosoraptor in Residence
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It'd be really crazy though if an indie dev made a game where you could fly a ship and run around outside the ship shooting stuff before Star Citizen even launched a feature complete demo.



I suppose that's just a pipe dream. I'll stop my fantasy land rambling and get back to reality, where I can take out a HELOC and wire it directly to Chris Roberts' "more yachts" fund.


Single player games aimed towards shitters who don't PvP are of no interest to me.


That's fair. Out of curiosity, would it be more reasonable to describe the current incarnation of Star Citizen as a PVP ground and space battle game or an explode in hangar simulator?
 

ADL

Prophet
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Nantucket
CIG: Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.
Full functionality sooner rather than later in the sense of including it in the base game instead of copying what Elite Dangerous attempted and failed to do which is patching it in later. Yeah it's a long alpha development process but that's better than launching a space module, atmospheric flight module and on the ground gameplay module separately and having to retroactively fit those new systems and gameplay scenarios into locations that were already finalized and sold in the 1.0 release.

Been there done that, fuck that.

did they not also mention a shift in direction for the game?
That's my problem with the unwitting backer narrative. CitizenCon 2015's demo didn't show anything atmospheric but 2016 with the sand worm that everyone talked about? The headlines of Star Citizen making 70x what they requested on Kickstarter? Give me a break. They knew and were complicit in the whole thing regardless of whether they voted or not.

Compare this footage

to the Kickstarter

and why the hell wouldn't it at $2 million versus $170 million (at the time)?
 

mediocrepoet

Philosoraptor in Residence
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Star Citizen fans are a really special breed. I got so much heat for spending a couple hundred bucks in Diablo 4 but this shit is next level.

You're just as retarded as they are, you're a terminally broke alcoholic who drops money he doesn't have on pay-to-win garbage.

Not that I'm defending his cash handling ability, but it was cosmetics. I mean, that probably makes it worse in a way, but it doesn't make him a cheater. :lol:
 

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