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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

OndrejSc

Royal Mystic
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PC RPG Website of the Year, 2015
20 years to ad Polish. Can they not just release and ad translations later?
 

Perkel

Arcane
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Mar 28, 2014
Messages
16,259
CTDs on server side
How can you crash to desktop on a server ? Are they running their shit on win11 workstations ?

Hosts are just like any other software. If you have bugs in software it can ctd.

---

On other subject. I'm not particular fan of mmo games and I wanted to check biggest mmos populations on single instance. From what I read EVE has the record with 6600 players on single instance in one system fighting a war.

Though EVE has something called "time dilation" which is effectively just a name for servers slowing down game time instance to cope with bigger amount of players.

If CIG will be able to run 2000-3000 players in single system it will be already hitting top 10 mmos single instance limits.
 
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From your previous posts it does seem like SC right now also slows time down to cope with many players (no longer minutes per action though :D).

TD felt ok-ish in EVE, because it's not a first player twitch game. Can't imagine having TD in a game when I'm supposed to fly a ship in first person...
 

Myobi

Liturgist
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Feb 26, 2016
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2000-3000 players in a single system... spread trough how many servers/shards?
 

Perkel

Arcane
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Mar 28, 2014
Messages
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2000-3000 players in a single system... spread trough how many servers/shards?

Right now 4-6 servers for 500-1000 people. They tried to go for 2k last test but bugs crapped out 1000 test and they decided to lower it down for rest of 24h test. They will be doing another test next week with new fixes.

The end goal is dynamic scaling. Meaning that if 100 players are in city then maybe 1 server will be ok. If 10 000 people will decide to be in that city then place will be dynamically split between servers to handle properly 10 000 players. So your flat might be server, corridor might be different server, each floor of building can be different server etc.
If there is some plaza then half of plaza might be one server and other half other server.

All without instancing and with players being able to interact with each other through server borders as if servers never existed in first place.

From your previous posts it does seem like SC right now also slows time down to cope with many players (no longer minutes per action though :D).

TD felt ok-ish in EVE, because it's not a first player twitch game. Can't imagine having TD in a game when I'm supposed to fly a ship in first person...
It's not really slowing time, it is just that some of actions are get queued and don't happen in instant. So you can shoot walk normally but stuff will register long after you walked away shoot whatever. EVE time dilation is outright slowdown of gametime. As in gametime slows down to rate of server response.

And either way that delay seems to be fixed in last test. People reported almost instant response on 1000 player shard as long as server/client didn't CTD. So the progress been from 10-15 minutes for response --> 1-5 minutes --> almost instant.

Tech isn't ready yet but seems that every week they make major improvements. And that's the jesus tech CIG has been harping about for past... like what ? 6-7 years ?

Next major milestone will be server meshing inside of single place like city. So like 4 servers handling single building or one plaza with people shooting each other between those servers etc.
 

ADL

Prophet
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The way I've always understood it is that high player density server meshing is only relevant to high traffic locations like landing zones and locations where key public events are taking place. Keep in mind they'll prioritize "connections" (think Facebook friends of friends you may know this person algorithm) so you'll be with your friends/org members and in law neutral/open PvP zones they'll prioritize groups that are hostile to your organization.

There's not really a need for 1000 players in an asteroid belt unless there's some key event going on there so they'll probably cap that out at lower, more responsive numbers for gameplay purposes. In the vast majority of locations it's just seamless matchmaking between much smaller counts of players.
 

Perkel

Arcane
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Mar 28, 2014
Messages
16,259
for those who wonder how many reworks of ship ui CIG did:

u0mxuwxtndtd1.jpeg
 

Myobi

Liturgist
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Feb 26, 2016
Messages
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Its like these mother fuckers are spending the years just sitting on fancy space themed beanbags playing Mario Kart, and by the end of each year the just press the "randomise UI" button to somehow justify that sweet jpg based paycheck.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
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Its like these mother fuckers are spending the years just sitting on fancy space themed beanbags playing Mario Kart, and by the end of each year the just press the "randomise UI" button to somehow justify that sweet jpg based paycheck.

Hey, it takes real development effort to remove all the "Presented by ChatGPT" watermarks.
 

Crispy

I feel... young!
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Strap Yourselves In
Does the game still tank to ~ 40fps on a top-end gaming PC when you first wake up in your bunk after a fresh installation of it?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Does the game still tank to ~ 40fps on a top-end gaming PC when you first wake up in your bunk after a fresh installation of it?

They introduced Vulcan that has shader compilation on game start which reduces that stutter to almost 0.
That being said. When they did Lorville rework there isn't any PC that can run that city with more than 50-60fps. On my 3090 I can max get 35.

Apparently game main thread multithreading will be coming shortly because game is still using single core for main thread. It was supposed to go into last update but it was delayed. Game is incredibly limited by CPU.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
"will be coming shortly"..."was supposed to go into last update but it was delayed", Star Citizen in a nutshell.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Another server meshing test was done today. Another clear improvement.

- overall they seem to fixed atrocious lag compared to test two weeks ago
- version also was much more stable than last week ago (which failed completely at 1000 player test)
- 1000 player test worked pretty well compared to test 2 weeks ago with same low latency of a week ago.
- 2000 player test was done and it worked (alas as bed as 1000 3 weeks ago)


New Babbage hyperloop tram on 2000 player shard test. (for comparison usually you don't see more than 1-2 people on normal 100 player server)

ynfx2w8eyztd1.png
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,502
Another server meshing test was done today. Another clear improvement.

- overall they seem to fixed atrocious lag compared to test two weeks ago
- version also was much more stable than last week ago (which failed completely at 1000 player test)
- 1000 player test worked pretty well compared to test 2 weeks ago with same low latency of a week ago.
- 2000 player test was done and it worked (alas as bed as 1000 3 weeks ago)


New Babbage hyperloop tram on 2000 player shard test. (for comparison usually you don't see more than 1-2 people on normal 100 player server)

Yeah... to give everyone a little bit of context on the "clear improvement" and "fixed":

 

Perkel

Arcane
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Messages
16,259

Yeah... to give everyone a little bit of context on the "clear improvement" and "fixed":

I mean i said 2000 was unplayable. Bo so was 1000 players 3 weeks back. In last session you could do stuff now on 1000 player shard.
Last time 500 people servers worked great now they left 800 people servers over night and it worked much better than those 500 people servers back then.

So yes in 3 weeks they doubled efficiency of their technology and squashed ton of bugs.

Next week or two they will go back with testing and they will probably do 3000 player shard test with 1000 working as old 500 and 2000 now "working".
 

Myobi

Liturgist
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Feb 26, 2016
Messages
1,502
Chill buddy we know, we know... also, hyped up for that CitizenCON?!? The biggest con in gaming history!?!? I wonder what sort of marvels are going to get announced! Squadron 42 in polishing phase?!? The bare bones Pyro release?!? Store 2.0?!? Working elevators?!? Can't wait what sort of amazing content is going to get delayed until the next one yet again.
 

Grunker

RPG Codex Ghost
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27,761
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Copenhagen
The scope creep is the appeal and I don't give a fuck if only 15% of the community voted for it because I was one of them. Should've refunded if you didn't want atmospheric gameplay. Keep it going another fifteen years. God forbid a developer make something cool with unlimited resources instead of delivering something on a conventional timeline. The last five or so years we've seen what happens when devs rush a bullshit product out. No thanks.

Imagine telling yourself this while literally funding some asshat’s omegafraud so he can pay for his multimillion dollar mansion and cocaine addiction with dollars you earned in honest to God sweat, pain and tears from a regular get-up-at-7am-job.

Truly, the weak mind is doomed to be exploited
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Chill buddy we know, we know... also, hyped up for that CitizenCON?!? The biggest con in gaming history!?!? I wonder what sort of marvels are going to get announced! Squadron 42 in polishing phase?!? The bare bones Pyro release?!? Store 2.0?!? Working elevators?!? Can't wait what sort of amazing content is going to get delayed until the next one yet again.

They posted CitizenCon schedule.

  • 11:00 AM - BRAVE NEW WORLD: Introducing Genesis, the innovative suite of technologies and processes within StarEngine that breathe new life into immersive worlds, achieving the fidelity and scale required to fill an entire universe.
  • 1:00 PM - A SOCIAL UNIVERSE: It's the people you meet and the bonds you form that truly bring the 'verse to life. Dive into how we're evolving social features to maximise your adventures, from personal one-on-one interactions to massive gatherings with hundreds, and even thousands, of players.
  • 2:45 PM - 2954 COSPLAY COMPETITION: A fan-favourite event returns, where Star Citizen enthusiasts from around the 'verse showcase their most impressive game-inspired looks.
  • 3:30 PM - DRESSED TO KILL: From high fashion to dynamic function, discover StarWear and exciting new character-focused specializations that let you define your identity and take on the challenges ahead, including the return of a legendary friend from CitizenCon's past.
  • 4:30 PM - BEYOND PYRO: To the fantastic reaches beyond Stanton and Pyro, join us as we explore the exciting new frontiers of Star Citizen's Persistent Universe.
  • 5:30 PM: REDACTED: Speculation that this will be the keynote address from Chris Roberts and that it will include Squadron 42 news.

day 2
  • 10:00 AM - CRAFTING YOUR HOME: Explore the fundamentals of crafting and base building, including how they combine to enable new opportunities for players and ultimately create the future of life amongst the stars.
  • 11:15 AM - CAPTAINS OF INDUSTRY: Uncover the ships and ground vehicles that will serve as your primary tools for base building in the 'verse, revisit a classic, and more.
  • 12:00 PM - THE STARS MY DESTINATION: STAR CITZEN 1.0: PvP, PvE, non-combat... what type of game is Star Citizen? If you want answers, join us as we outline a high-level overview of Star Citizen 1.0 and what our intentions are for our epic shared universe.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,503
i think this game might be the next bitcoin. how much should i invest now to be megarich in the future?
 

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