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It's Strider, and it's a reboot of the series. The original was made for arcade machines by Capcom in 1989 and had some really neat level design plus fun and simple combat. You could venture through some parts of the areas being upside down and overall was positively different than other platformers. The sequel which can be run from MAME emulator just like the predecessor, or through PSX emulator, since it was released for Sony's console as well. The graphics are excellent, mixing 2D with 3D and having a stellar level design all around.
The reboot of the Strider starts really flat. You have a small number of attack options, and the areas aren't interesting to explore. But luckily the game shows the real potential a little bit later, with some big open level and with our virtual hero having a nice set of blades and attacks to choose from. You don't need to know the originals to enjoy it, but if you like this one, you probably will play them later on . I would advise using the gamepad though, it felt a lot better than with the keyboard. There is a lot of nasty sections later on and the boss fights will also test your manual skills.
Got the urge to play some Divine Divinty recently. Haven't played it since 2010, so it feels fresh for me again. Playing as a canon Lucian the Divine, so a crafty Warrior class. Such a beautiful game with great atmosphere, music, exploration, progression. Just a lot of fun. Thought I'd share some screens from the farmlands, Rivertown, Dwarven Village, and the surrounding areas.
Sad day for these boys
Pretty orchard
Stormfist Barracks
Dwarftown
Axeshrine
Shrine of Good and Evil
Dwarf Party
I forgot how fuck-huge this first (outdoor) map is. Good shit.
As a person who never played the original card game and never got into those heartstones or whatever, decided to try an actual Magic the Gathering.
That patched 2010 edition works on a windows 10. Like an ass, but works.
It doesn't hold your hand or try to ease you into the experience. It just drops you into the world with a randomized deck that is unlikely to be viable or have any solid synergy. Easy difficulty will guarantee you at least a mono-coloured deck.
I like the game presentation a lot and all these old MtG artworks, but it doesn't seem like that i will be able to go far with all the technical issues.