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There's also Child's Play II: http://cd.textfiles.com/pslv5nv09/HTML/2GRDR.HTM
It has fewer tools than IV but a different set of coloring pages and ready backgrounds, and no annoying "register to use" tools polluting the UI (plus the icons are easier to decipher).
If I recall correctly, the shareware versions add watermarks on saved images but taking a screenshot instead bypasses it.
Critical Mass
A turn-based space shooter with simultaneous turn resolution. You control the squad leader ship by dragging the acceleration vector to determine ship's speed and turning (you can slow down to a halt and then fly backwards, too), and choosing missile type to launch (some are homing, some fly in a straight line). How many missiles you can fire per turn depends on ship's type and reloading takes a turn. View range is determined by radar parts. Ship parts getting destroyed matters (losing a side engine means it's very hard to turn, losing a missile bay means you can't fire from it, etc.). Both you and the enemy can eject in escape pods if the ship is about to get destroyed. Other ships in your squadron are AI-controlled but can be given some general orders.
Some enhancements in the 4.0 version that's currently available at the dev's website:
The main difference is that it no longer uses multiple floating windows and that the demo mission sucks in comparison with the 1995 one. Personally, I prefer the old art but the difference isn't big. There's also a cheaper iPhone version.
Embry https://benamas.itch.io/embry
A tiny tactics game with action points and upgradeable ships. The manual is in game's description.
The debris visible between the ships counts as currency and slightly heals the ship when picked up. Planets can be harvested for the same benefits:
Between the missions you get to repair and upgrade your ships:
Enemies get progressively stronger with each mission and some get ranged and/or multiple attacks:
Risen 3 - Not good as Gothic 3, has dumb ballet combat animations, but is IMO an average game
Yes, finished today. Is nothing compared to Gothic 3, has dumb console like/mmoish like mechanics like cooldowns and crossbows/pistols effective at melee range but if compared to other action games, is not a bad game.
Some story about Katia's achievement, and a bit of background to those who are unfamiliar with EVE. She travelled on her own through all the known space, and a very large chunk of wormhole space. Known space is easy to navigate - all the systems are connected, with at least one gate and you have a map. I think that an stubborn enough person in an certain class of ship could navigate all of it within a week.
Wormhole space is a different beast. There's no map, no gates (permanent connections), no usual intel channels. You get to that space from the known space via wormholes, which you need to find using the probe scanning mechanic. Not hard, but takes time. Each wormhole you find leads to a "random" system. It's not just chosen from all possible systems, where you end up depends a lot on which part of known space you are. Some WHs only connect to other WHs and don't have a k-space connection.
What this means is that it is easy to stumble into j-space (the wormhole systems) but it's hard to find a specific system (each with a unique signature starting with J, hence j-space).
So to make life of Katia easier, Signal Cartel awesome SSAC group came up with an in-character story and plot to drive members to scan for the systems. The event had nice backstory related to the vanished races of EVE (all humans, just bit different in certain ways), and had plenty of text to read, quite high quality. The whole time players were lead to believe we're hunting for a bad infomorph. The plot also ties to the ongoing Signal Cartel metaplot, that moves just a little bit faster than EVEs (so not glacial pace, more like melting glacier). Storyfags would like IMO.
SC is primarly explorers anyway, but the event really bolstered participation. To take part, you had to run SC's co-pilot program (a very cool bot) that recorded your trip and let Katia know what "chain" to take to get to the systems she hasn't been in yet (I guess tons of alts getting to the target WHs and parking there for a bit till Katia could reach it were also involved).
If you discovered 10 or more of the hard to get to systems you got a real-life challenge coin you can see below, and a very nice thank you card from Katia Sae:
I think several hundred people were involved in the final stretch of Katia's goal, most of them unwittingly, but that's EVE for you. It was a great achievement not only of an individual but of the EVE community - at least the non-bloodthirsty part of it .
I also realised that coming Monday (9th Sep) it will be 13 years since I've been playing EVE, my main's birthday. >240m skillpoints, not that it matters in the age of fucking injectors.
Anyways, love to Signal Cartel! Even if I'm not very active ATM...
If you want to check the corp out is the place to go https://www.signalcartel.com/
I needed to restore my sanity a bit after the last dagerfall dungeon crawling experience, so i decided to try Metal Fatigue.
A pretty cool rts where you build giant robots from parts.
You also have additional map layers, you can dig underground in search of resource spots.
^Tanks proved to be a deadweight here. My two katana combots wrecked the whole enemy army pretty much by themselves.
Jinn Here are the screens I promised from The Way of Nether.
Fuck, fuckiitty fucking fuck. There's a lot of swearing in this. Combat is the same as the main game. Numbers on the top left are Reputation and amount of money. The more reputation you get, the more minions you can have.
Hero option is where you level up and equip heroes.
Troop option is where you can upgrade or sell your minions.
Warehouse is your inventory.
Trade is the good old shop, which changes its goods every five missions, I think.
Spy lets you pay a fee and you'll likely find new missions. So far, I have only found free missions.
I don't know how extensive it is, but from what I have played, it's worth your time. If this actually a long campaign, it should maybe even have been its own game.
Completed the Diablo 2 expansion for the first time, I think. I remember killing Diablo lots of times, but I can't recall killing Baal, but I do remember the fight on the mountain summit. So obviously I must have played D2 a lot back in 2000 before the expansion was released.
I reverted to patch 1.09, since there seems to be a concensus that it's the best version for SP. But Set and Unique items didn't drop as frequently as a I remember from Classic D2, only 3 and 1 of each, which is about what I got with the 1.14 patch, only I got much more Rares with the 1.14, and the best basic items took longer to drop.
The droppings from Diablo and Baal were disappointing:
This talk of no sets/uniques makes me remember that one time where i was playing SP with my frenzy barb. I had zero magic find and was struggling in act 5 hell, when all of a sudden the green Griswold shield drops out of nowhere from a random skeleton.
The temple of Kynareth sure does look intriguing, it even inlcudes some outright naked babes in it's daedra summoning chamber for some reason. I already joined the Akatosh chantry though.
Let's check the Dibella one.
Okay, i regret joining the Akatosh a bit. I would have fitted here better.
Btw, my red loincloth is capable of shooting the wildfire spell. Very useful.