Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,894
Another one of those "oh sold ONLY 2 million units, not good enough for Bobby Kotick" casualties
A playstyle reliant on positioning is still viable against monster-type enemies (basically anything that doesn't wield a weapon). Even better, against those enemies, positioning is even MORE important, because dodges have very few invincibility frames.1) NJClaw had made a comment earlier about how positioning doesn't really matter in the way it does in Souls games. Since my Souls playstyle leans pretty heavily into positioning and spacing, this helped things click for me. (Ironically, it also makes it feel even more like DDR, but whatever.)
4) The first time I played, between play sessions, I had gotten it in my head that there was a different kanji for sweeps and thrusts and it was pissing me off that they all looked the same to me. Now that I understand it's just a general warning that you have to check their animations to judge, I'm not sitting there going which one is that!?
4) The first time I played, between play sessions, I had gotten it in my head that there was a different kanji for sweeps and thrusts and it was pissing me off that they all looked the same to me. Now that I understand it's just a general warning that you have to check their animations to judge, I'm not sitting there going which one is that!?
So you were pissed off it wasn't an actual QTE? Weren't you one of the people shitting on Sekiro for "QTE gameplay"? Or am I confusing you with someone else?
I think the reality is that there's very few attacks in the entire game that actually demand superhuman reflexes, but what causes most normal humans to face difficulties is precisely that button mashing. I don't think your reflexes have gotten measurably better compared to before, but rather that your brain has to spend less time analyzing and finding the correct response to what's happening on screen.more about stopping myself panic mashing buttons.
It's definitely the pattern recognition and repetition that makes you strong and not the reflexes. I agree.I think the reality is that there's very few attacks in the entire game that actually demand superhuman reflexes, but what causes most normal humans to face difficulties is precisely that button mashing. I don't think your reflexes have gotten measurably better compared to before, but rather that your brain has to spend less time analyzing and finding the correct response to what's happening on screen.more about stopping myself panic mashing buttons.
Also, I think most people get better at the game through unconsciously absorbing the timing of various threats, to the point that you unconsciously know that that sword is coming down 0.5 seconds after beeing lifted up and thus know when to press L1 to parry it rather than actually reacting to when you see the sword actually coming down. Which is why new enemies with differently timed attacks can often throw us for a loop, we never really developped better reflexes, we just learned to fight other enemies through rote memorisation.
TLDR: You got gud, but not because of reflexes.
Actually, to address your actual point Multidirectional:
It probably is something I posted as well as other posters. Either way, the irritation wasn't with whether or not it was an actual QTE prompt, it was thinking it was an actual specific prompt that I couldn't decipher rather than a generic prompt of blah attack. Tbh, at least at the points of the game I've experienced, I think it would be better without it and just things like the blade glints, etc. Perhaps later when enemies are faster and more aggressive it's more of a necessity to help keep the game intelligible, but I have no idea at this point.
You can criticize it by that standard for it's lack of weapon selection, but since I remember a time when action games only gave you one kind of main weapon, it doesn't bother me one bit.
But at the end of the day, I know it's me and that other people are out there dodging every attack that can be dodged.
It's not very usefull.I still don't really grasp the step dodge
out of respect for the lineageWhy is this even in the jRPG subforum? Bloodborne and Dark Souls make sense but this is literally straight action.