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Sekiro: Shadows Die Twice (new From Software game)

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
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BRO
Codex 2012
BROS THIS IS A UNIQUELY AWESOME GAME

HAVING BIG FUN ON NG
 

Spike

Educated
Joined
Apr 6, 2023
Messages
937
ALMOST GOT ALL CHEEVOS BROS

JUST NEED SHURA ENDING AND ALL SKILLS
SICK BROTHER

I WANNA GO BACK AND FINISH THE OTHER OWL FIGHT AND THE MEDICINE GUY BOSS FIGHT AND THEN THINK I'LL DO THAT LONG MAY THE SHADOWS REFLECT MOD
 

Spike

Educated
Joined
Apr 6, 2023
Messages
937
ALMOST GOT ALL CHEEVOS BROS

JUST NEED SHURA ENDING AND ALL SKILLS
SICK BROTHER

I WANNA GO BACK AND FINISH THE OTHER OWL FIGHT AND THE MEDICINE GUY BOSS FIGHT AND THEN THINK I'LL DO THAT LONG MAY THE SHADOWS REFLECT MOD
BRO YOUR IS BEING BEST BRO??!
HAVE A BROFIST BRO

EDIT: I want to vent and spergpost here real quick. I fired this beauty up only to see I apparently already beat Owl (Father), meaning all there is left to do is to fight Doujun or whatever his name is, the medicine guy. Well, I look online all over because I forgot how to get anywhere. Well, apparently if you get to Mibu Village which I HADN'T DONE YET you're SCREWED to send him to Doujun. Well, I went to Mibu Village because I thought you could still send Jinzaemon to Doujun from Mibu Village. Guess what, you can't! And I am on NG+2 but the steam achievements have only registered one ending, GREAT JUST GREAT!!! So NOW I am going to do Shura ending, I am pretty sure again, and this is NOT the same playthrough where I send Jinzaemon to Doujun the medicine man. FFFFFFFFFFFFFF- this is causing my autism to spike but whatever I guess the Return ending is the only true ending any way. I like my Wolf to be LOGICALLY CONSISTENT thank you. Only Wolf as an asshole Shura would send Jinzaemon to Doujun...But now I need to do it on a Purification ending (already have Severance). But I want to do Shura now to speed things up so I can start a NG and refresh the Doujun stuff so I can actually fight him. I have beaten everyone else, minus the gauntlets which I am not sure I want to do. :rage:
 
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Spike

Educated
Joined
Apr 6, 2023
Messages
937
I get you wanna kill everything but don't get your hopes up, it's a real basic fight.
Oh okay. That's kinda nice to know, takes the edge off my 'tism. I'm hype to get all endings and then play the Long May the Shadows Reflect mod.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,413
Long May the Shadows Reflect mod.
Never heard of this - or really any Sekiro overhaul mod for that matter. Is it supposed to be really good?

Edit: Looked into it a bit more and found that while Long May the Shadow would be good as kind of a "last resort because I've played through it so many times" mod, Sekiro Resurrection Mod looks like something that would be more up my alley. Resurrection looks like it ups the challenge a bit, but not quite to the almost silly degree that Long May the Shadow does. I like the new gameplay mechanics and enemies introduced in Resurrection too. Though, Long May the Shadow looks perfect for someone who has nearly mastered the game and just needs more pain.
 
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Skinwalker

*meows in an empty room*
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Village Idiot
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Aug 20, 2021
Messages
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Yessex
Haven't played this (yet?), but are there any talks of a Sekiro: Shadows Die Thrice, or something?
 

Spike

Educated
Joined
Apr 6, 2023
Messages
937
Long May the Shadows Reflect mod.
Never heard of this - or really any Sekiro overhaul mod for that matter. Is it supposed to be really good?

Edit: Looked into it a bit more and found that while Long May the Shadow would be good as kind of a "last resort because I've played through it so many times" mod, Sekiro Resurrection Mod looks like something that would be more up my alley. Resurrection looks like it ups the challenge a bit, but not quite to the almost silly degree that Long May the Shadow does. I like the new gameplay mechanics and enemies introduced in Resurrection too. Though, Long May the Shadow looks perfect for someone who has nearly mastered the game and just needs more pain.
There's new enemies in Sekiro: Resurrection? Guess I'm playing that too desu.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,917
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Rooobertoooo!

441042014_1212034660149836_8760286496574614740_n.jpg


Yeah, not quite, just couldn't help it.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
:necro:

Coming back to this after some months. I never finished it, had to leave it at the Fountainhead Palace for a while, and then it got left on the backburner. Then the Elden Ring DLC introduced a (somewhat half-assed) facsimile of the Sekiro deflection, and it backfired horribly as it drove me back to the real thing instead.

I ended up restarting rather than picking up the old save, and it's been a blast while also being shockingly easy the second time around. I guess the finger memory is still there. I'm already past where I was, and will finish the game this time. Man, it's good. Very tricky but eminently fair. It's a rare game where you can spend hours butting your head against a boss and not feel even a twinge of frustration, because the moment-to-moment fighting is so enjoyable.

Also, as I have a feeling that the Divine Dragon is probably considered to be Sekiro's Pinwheel, I'll go on record as saying that I died to it. Deaths to Gyobu (across two playthroughs): 0. Deaths to Divine Dragon: 1.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
735
Yeah, I'm playing it for the third time and this playthrough is the most fun I had with this game. It kicks ass
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,482
and it's been a blast while also being shockingly easy the second time around.

Ive been feeling this too. I got to Ashina castle and slapped the shit out of Genichiro.

That's how badly this game abused me when I first played it, all these years later I still have trauma knowledge of exactly what that fag is going to do.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,220
:necro:

Coming back to this after some months. I never finished it, had to leave it at the Fountainhead Palace for a while, and then it got left on the backburner. Then the Elden Ring DLC introduced a (somewhat half-assed) facsimile of the Sekiro deflection, and it backfired horribly as it drove me back to the real thing instead.

I ended up restarting rather than picking up the old save, and it's been a blast while also being shockingly easy the second time around. I guess the finger memory is still there. I'm already past where I was, and will finish the game this time. Man, it's good. Very tricky but eminently fair. It's a rare game where you can spend hours butting your head against a boss and not feel even a twinge of frustration, because the moment-to-moment fighting is so enjoyable.

Also, as I have a feeling that the Divine Dragon is probably considered to be Sekiro's Pinwheel, I'll go on record as saying that I died to it. Deaths to Gyobu (across two playthroughs): 0. Deaths to Divine Dragon: 1.

Divine Dragon is a spectacle boss. Those are always easy and it's mostly about figuring out the gimmick. All FromSoft games seem to have one i don't know why, i suppose it allows them to just go all out on the visuals without worrying too much about tuning the difficutly, at least for a one time off. Armored Core 6 had that worm thing and Elden Ring has Rykard (a little bit harder but still easy with the serpent spear and all).

Gyobu is the one that could have afforded to be a little harder, but i wonder if that's an intentional set up for the real "demon" you get to fight there later on.

Neither are likely to be seen as Sekiro's Pinwheel because that spot is occupied by the Mist Noble.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I've never understood the "Sekiro is a rhythm game" criticism. It's so reductive as to be completely meaningless. Yes, you attack when you have a window, and avoid enemies' attacks when they come. This is a trait it shares with every action game in existence, except those that are so braindead easy that you don't need to take into account what the enemy is doing. Furthermore, there's nothing that says you have to play this way. You can choose to dodge or run away at any time, which is often correct but never explicitly suggested by the game. You can also use prosthetics to avoid taking damage in various ways (umbrella, mist raven) or deal damage yourself by alternative means, like using shuriken at range, or lighting the enemies on fire or poisoning them. There are also ways of attacking in melee other than r1 spam, in the form of the various weapon arts.

This list doesn't even cover everything. To equate Sekiro's combat with a rhythm game is absurd, and you could overlay those graphics on any action game and it would look similar (and indeed many action games already include points counters and letter-graded style marks).
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,413
One of the stupidest criticisms I've ever seen parroted about this game, and one that could be applied to most action oriented games out there if following this line of absurd logic. Thank you for so succinctly outlining the points you did, Strange Fellow. I get annoyed every time I see some dingus repeating "Sekiro is just a rhythm game" as if it's somehow clever or true.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Naturally the answer to my question is that sincere admiration of a well-made game will always engender low-effort trolling. And with low-effort trolling, not making any sense is a feature, not a bug.
 
Joined
Dec 12, 2013
Messages
4,331
I think there is a difference in how the game plays and how it feels playing like. I think that people who say Sekiro is a rhythm game just want to say the game makes them feel like they are playing a rhythm game. Maybe it is better to think how some design decision contribute towards this feeling rather than debunk it. The combat does feel very dance like and elegant, so I can understand how someone can see a rhythm there. Maybe Kanji attack warnings also kinda function like UI elements in a rhythm game would?
 

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