baturinsky
Arcane
For me most annoying is AI turn time. Why is it so big? It's not like they have a big map or lots of units to move around.
Well tech web looks original. It's just the rest of the game that's disaster because it was copied from Civ V.Did they say that? Do you have a link on that?I thought "we looked Alpha Centauri up on wikipedia as research" was just them putting their foot in their mouth, but it really feels like that is the limit of how acquainted with it they were.
It was proudly trumpeted in several interviews, but it's also on the wikipedia page for Beyond Earth:
In designing the tech web, the Beyond Earth team began by going to the Wikipedia article on Alpha Centauri, as well as reading books the article listed as sources of inspiration for Alpha Centauri designer Brian Reynolds.[8]
For me most annoying is AI turn time. Why is it so big? It's not like they have a big map or lots of units to move around.
Actually, you do get a static outro picture as well. I just didn't screenshot it.
Wait...don't tell me THIS is the "outro". Rly? That's what you got for completing the game? A grey box with "lol you won" type of message?
Jesus fuck. And I thought the static outro picture of Civ5 was bad.
I'm so disappoint I can't even.
Yeah you get an uninspired little graphic with the same exact text below it and the option to return to main menu or one more turn, presumably because you really want to wrangle trade caravans for another hundred turns.Actually, you do get a static outro picture as well. I just didn't screenshot it.
Wait...don't tell me THIS is the "outro". Rly? That's what you got for completing the game? A grey box with "lol you won" type of message?
Jesus fuck. And I thought the static outro picture of Civ5 was bad.
I'm so disappoint I can't even.
For me most annoying is AI turn time. Why is it so big? It's not like they have a big map or lots of units to move around.
They code most of the gameplay and AI in scripting languages these days, 2-3 times faster to develop in, 50 times slower to execute.
For me most annoying is AI turn time. Why is it so big? It's not like they have a big map or lots of units to move around.
They code most of the gameplay and AI in scripting languages these days, 2-3 times faster to develop in, 50 times slower to execute.
Pretty sure it's just because the morons at Firaxis spend time animating the movement and combat of all AI units even if you can't see them, when everything could be completed in an instant. Processing power is no excuse, the game is doing absolutely nothing else CPU-wise while the AI is playing.
A game made by accountants, directly or indirectly. Will give them one thing, they've got to have some pretty solid cojones to compare this to the screens/story/descriptions in SMAC.
Dear me, this is turning into a long list of complaints, and that’s probably not entirely fair. There’s nothing inherently wrong with being very like Civ V – quibbles aside, Civ V was a superb game, especially once it had been expanded and enhanced by the Brave New World and Gods & Kings add-on packs. Maybe that’s what’s missing here. Every stunted or banal gameplay element in Beyond Earth is just waiting for an expansion to bring it to life.
But they really should have sent that poet. Parts of C:BE are just unforgivably dull. Complete a wonder, for instance, and you see nothing more than a little blueprint of whatever obscure futuristic device it is you’ve just completed, which as it’s made of balonium, tells you precious little. I won the game by making contact with an alien intelligence and for this stupendous, epochal achievement I received a still picture and a line of text telling me what an achievement it was.
Shorn of the history, culture and myth of Old Earth, an interstellar Civilization game needs to do extra work to create atmosphere, suspense and a sense of narrative. C:BE’s designers were clearly aware of this as they put in those quests, tasks the player can complete (or choose not to) along the way, which flesh out a bit of the feel of a future society making its way in the unknown. But most of the “quests” aren’t exactly epic. You’ve completed a new building type – do you want these buildings to provide a bonus of +1 energy or +1 food? Congratulations, you’ve completed a quest.
They’re not all like that, but most of them are. Those dark forests, the glowing Rifts (a new terrain type, impassable like a mountain), the poisonous miasma … there are the bones of an atmospheric world. But play for an hour or two and I doubt you’ll have any spaces left on your alien lifeform spotter’s card. The in-game characters are cardboard cut-outs against the memorable cast of Alpha Centauri, and the “harmony” affinity’s route to special understanding with the local flora and fauna will not astonish anyone familiar with Lady Deirdre.
Beyond Earth is still fun, and an immense time-sink – of course it is, it’s Civilization. But would that it was truly beyond Earth, and truly beyond Civ V. Not a crash and burn – but the Prometheus of the Civ franchise, an interesting failure with much of value in the wreckage.
A game made by accountants, directly or indirectly. Will give them one thing, they've got to have some pretty solid cojones to compare this to the screens/story/descriptions in SMAC.
I dunno, some day we could look back upon such a thing fondly. After all...In Civ 2 we got wonder videos. In BE we get a static "you win" when we are victorious. :D(
That's quite an eloquent way to say someone's dick stinks, but they'd like to keep sucking. Very professional.Infinitron said:RPS calls the game an "interesting failure": http://www.rockpapershotgun.com/2014/10/29/review-civilizaton-beyond-earth/
Dear me, this is turning into a long list of complaints, and that’s probably not entirely fair. There’s nothing inherently wrong with being very like Civ V – quibbles aside, Civ V was a superb game, especially once it had been expanded and enhanced by the Brave New World and Gods & Kings add-on packs. Maybe that’s what’s missing here. Every stunted or banal gameplay element in Beyond Earth is just waiting for an expansion to bring it to life.
But they really should have sent that poet. Parts of C:BE are just unforgivably dull. Complete a wonder, for instance, and you see nothing more than a little blueprint of whatever obscure futuristic device it is you’ve just completed, which as it’s made of balonium, tells you precious little. I won the game by making contact with an alien intelligence and for this stupendous, epochal achievement I received a still picture and a line of text telling me what an achievement it was.
Shorn of the history, culture and myth of Old Earth, an interstellar Civilization game needs to do extra work to create atmosphere, suspense and a sense of narrative. C:BE’s designers were clearly aware of this as they put in those quests, tasks the player can complete (or choose not to) along the way, which flesh out a bit of the feel of a future society making its way in the unknown. But most of the “quests” aren’t exactly epic. You’ve completed a new building type – do you want these buildings to provide a bonus of +1 energy or +1 food? Congratulations, you’ve completed a quest.
They’re not all like that, but most of them are. Those dark forests, the glowing Rifts (a new terrain type, impassable like a mountain), the poisonous miasma … there are the bones of an atmospheric world. But play for an hour or two and I doubt you’ll have any spaces left on your alien lifeform spotter’s card. The in-game characters are cardboard cut-outs against the memorable cast of Alpha Centauri, and the “harmony” affinity’s route to special understanding with the local flora and fauna will not astonish anyone familiar with Lady Deirdre.
Beyond Earth is still fun, and an immense time-sink – of course it is, it’s Civilization. But would that it was truly beyond Earth, and truly beyond Civ V. Not a crash and burn – but the Prometheus of the Civ franchise, an interesting failure with much of value in the wreckage.