Jick Magger
Arcane
EA still holds the rights, so I think it'd just be better to leave it be.Playing the free version, oh man those "quotes". Its literally a CiV mod. Cant they just remake Alpha Centauri?
EA still holds the rights, so I think it'd just be better to leave it be.Playing the free version, oh man those "quotes". Its literally a CiV mod. Cant they just remake Alpha Centauri?
Yes, and there's a STOP MAKING EVERYTHING BLURRY option that is hidden in the ini files also. Apparently blurry is the new next-gen. I don't see why I need the computer to make my graphics blurry, I have vodka for that.Speaking of engine, those assholes hid the bloom options in an .ini file and used blurry UI textures.
The entire product is a waste of time.
They don't need the rights, they just need the gameplay equations and a half-decent sci-fi writer.EA still holds the rights, so I think it'd just be better to leave it be.Playing the free version, oh man those "quotes". Its literally a CiV mod. Cant they just remake Alpha Centauri?
The only "Hint" is if you do a domination victory, where it outright says the great mistake was a war. There's also a big awful video where the idiots who designed the game explain the great mistake. BUT IT'S NOT CANON YOUSE GUYS, USE YOUR IMAGINATION~~~~Forgive me if this was addressed in the previous 40 pages. "The great mistake" was supposed to be explained as the story develops in the game according to the pre-release marketing when people pointed out how stupid it was that there was a global event that everyone refused to remember.
I saw no such "exposition", "hints", or "sidsplaining". Just a bunch of shitty generic quests. Don't even get me started on how stupid the "quest decisions" and "tech web" are.
TLDR: Did anyone find the cannon explanation of the defining event that caused humanity to leave earth in the civpedia?
The only "Hint" is if you do a domination victory, where it outright says the great mistake was a war. There's also a big awful video where the idiots who designed the game explain the great mistake. BUT IT'S NOT CANON YOUSE GUYS, USE YOUR IMAGINATION~~~~Forgive me if this was addressed in the previous 40 pages. "The great mistake" was supposed to be explained as the story develops in the game according to the pre-release marketing when people pointed out how stupid it was that there was a global event that everyone refused to remember.
I saw no such "exposition", "hints", or "sidsplaining". Just a bunch of shitty generic quests. Don't even get me started on how stupid the "quest decisions" and "tech web" are.
TLDR: Did anyone find the cannon explanation of the defining event that caused humanity to leave earth in the civpedia?
So... you get out of a mess like that and get a job as leader designer of a high profile Firaxis game? Well... if the bought on the bargain bin developers are doing this cash in, Firaxis must be doing Civ 6 or preparing to rape X-Com again.
Sorta. Long war is good enough that it makes me sorta think neuxcom is a decent game for people who prefer boardgameyness over intelligent simulation. It's not even in the same tier as the original, but it's not bad.Did modders fix XCOM?
Civilization: Beyond Earth – Check out BE’s shameless plug in Civ 5
Sid Meier’s Civilization V, the popular, generally well-received, and expansion pack-laden older brother of the recently released PC game, Sid Meier’s Civilization: Beyond Earth, received a patch/update via Steam yesterday. [...]
As clearly seen in the image above, upon claiming victory through science mastery, Civ 5 players can either exit to the main menu, play another turn, or…go beyond earth – Civilization: Beyond Earth, that is.
If the player decides to “Go Beyond Earth,” it merely leads them to Civilization: Beyond Earth‘s store page on Steam. Clever, Firaxis, clever.
The fuck would unintelligent simulation be? F.A.T.A.L?intelligent simulation.
EW added new maps. LW unlocks a bunch of the maps that are normally hardcoded to only appear during scripted missions, while also randomizing the start points. You do still repeat maps but since it's from entirely different angles it's a lot more bearable. AFAIK there is no known way to mod in new levels.side-question: Did the long war mod add extra levels to nu-xcom? When I played it the primary problem was that it didn't have enough for even one campaign, much less a longer one.
Because why wouldn't they try to milk it some more?Also, why are we expecting expansions? civ4: col. didn't get any.
Yeah, but it's not just that. I never played Civ 5, so I can't compare it to that. I compare it to its natural counterpart: SMAC. In this respect, it also falls flat.That is what I feel is happening with Beyond Earth. It's not just the standard glitches and problems that every launch title ends up having, it's that people are comparing it to Civ V with the DLC, and not Civ V as it was when it initially came out. And it's an unfair comparison.
Also, why are we expecting expansions? civ4: col. didn't get any.
http://steamcommunity.com/sharedfiles/filedetails/?id=335480795 Makes health more important so you can't say fuck it and go -300 health and cover the world in cities because the bonus for being unhealthy is peanuts.