and the only good one left in Animate Dead is not in the game.
I disagree that animate dead is that good. I mean, it only animates skeletons and zombies, the lowest tier of undead. It can be great at lv 5, but a CR 1 skeleton at lv 15 will not be that helpful. Doesn't matter how many you bring, they will be disposed off in a single AoE.
Talking more about necromancy, Pathfinder 1E brough a lot of cool necromancy spells.
Death Clutch for eg. And the
Create Greater Undead which allowed you to animate even dead elephants. Obviously, it would require too much work to be adapted into a video game. On Pathfinder Kingmaker/Wrath, you can only animate living armor and death knights with a amazing halberd. Even on PF2E which nerfed casters hard, allow you to summon more types of undead :
https://2e.aonprd.com/Spells.aspx?ID=666
You can get shadows and other "mid tier" undead relative early on. But necromancy is up to DM approval. I love necromancy in video games, but in table top, I prefer to be the guy who casts stoneskin on the fighter(3E) and haste on the party than the guy who tries to throw big numbers on the enemy cuz is more a group activity. The exception to that rule is when everyone in my party is playing as a caster, then I pick necromancy and use my undead army to tank(often treating all the blob as a single monster mechanic wise to not spend hours in a single turn). CRPG's are most solo activities, TT mostly group activities. That is a huge difference.
disabling becomes the dominant strategy.
Yep. Note that I've played on normal difficulty. 5E already has too much hp for my taste. I even considered doubling the damage received and putting 50% of enemy hp, but din't did it. Maybe playing on the highest difficulty, I would have used more CC spells. Anyway, when I played KoTC1, my first suggested feat to pick as a Wizard was spell focus ENCHANTMENT.
Funnily enough, from the offical 5e Wizards subclasses that Solasta can't use legally because they are 5.1
They can homebrew their subclasses which are IMO better than the base ones, right?
As for
green moon wizard green mage, they should have added shapeshift spells to him.