HoboForEternity
LIBERAL PROPAGANDIST
I'd just remove direct damage spells in general tbh, it just makes building Wizards and Sorcerers incredibly boring and predictable.
I'd just remove direct damage spells in general tbh, it just makes building Wizards and Sorcerers incredibly boring and predictable.
edit : Anyone has news about sorc dlc? I an curious about how metamagic works on 5e.
like for example a spell that lets you foresee movies enemies make, so you get a bonus to AC and saving throws against them.
So you can remember entire libraries of information about D&D, but can't remember Jaethal?kingmaker did do a good twist on them,with the undead chick.
For shame, Fanta. For shame.
conjuration is associated with "sloth" "Sin mages who follow the path of Sloth enlist agents and minions to perform their tasks, or create what is needed as it is needed.".
conjuration is associated with "sloth" "Sin mages who follow the path of Sloth enlist agents and minions to perform their tasks, or create what is needed as it is needed.".
I am curious what Sin mages who follow the path of Lust do. Asking for a friend.
Cool it with antisemitic remarks!foresee movies enemies make
Yeah, well, we say a game is in early access, but all the titles here say "available on early access" and that always makes me shrivel up.IN 5E. IN.
... Isn't that correct grammar?Yeah, well, we say a game is in early access, but all the titles here say "available on early access" and that always makes me shrivel up.IN 5E. IN.
5E already has too much hp for my taste. I even considered doubling the damage received and putting 50% of enemy hp, but din't did it.
It's Victor.5E already has too much hp for my taste. I even considered doubling the damage received and putting 50% of enemy hp, but din't did it.
Wouldn't that just make Evocation stronger?
No? It's the same logic as "a game is in development", "this project is in its early stages". "On" early access makes it sound as if early access is a platform. It's available on Steam/GOG/Android, etc.... Isn't that correct grammar?Yeah, well, we say a game is in early access, but all the titles here say "available on early access" and that always makes me shrivel up.IN 5E. IN.
It also works grammatically if it's a type of access.No? It's the same logic as "a game is in development", "this project is in its early stages". "On" early access makes it sound as if early access is a platform. It's available on Steam/GOG/Android, etc.... Isn't that correct grammar?Yeah, well, we say a game is in early access, but all the titles here say "available on early access" and that always makes me shrivel up.IN 5E. IN.
Like on demand? Mmmm, it still sounds very weird to me. Even Google doesn't think on early access is real -It also works grammatically if it's a type of access.
I only played two custom modules for now:Anyone play any good workshop content?
I didn't realize I was on the wordreference forums.
Could you guys please tell me which of the following sentences is correct?
"Go fuck yourselves, grammarfags"
"Go suck a dick, grammar police"
"Kiss my ass, grammar nazis"
Thanks in advance.
They're vulnerable to bludgeoning damage, which basically simulates the same thing as resistance to piercing/slashing.Skeletons don't have immunity or resistance against piercing damage. Is this some kind of joke? This edition seems worse and worse with each new piece of information I learn about it.
They're vulnerable to bludgeoning damage, which basically simulates the same thing as resistance to piercing/slashing.Skeletons don't have immunity or resistance against piercing damage. Is this some kind of joke? This edition seems worse and worse with each new piece of information I learn about it.
Going to chime in and say I agree with that, now. I wasn't feeling too bad about taking loremaster early on since having advantage on lore checks and arcane checks and shit is a fun little bonus, but I think it's only been used once in the entire game and that was at that lesser gate way back when you very first meet the soraks. HOPEFULLY will have some more checks later, but as of right now there's been one, maybe two checks in the 30 hours I've played which is presumably more than half of the game given I'm nearing level 8. That's a definite disappointment, don't mind Solasta being a combatfag game but it would've been nice to have a large scattering of little skill checks for small goodies like that gate giving you a tablet you can hock back in town.- Choosing loremaster as a wizard kit was a very bad choice. All I get from it is a little of mediocre lore and a small xp bonus
Hold shift, scroll your mousewheel (All of this while holding down shift), then look at your compass in the lower right. There'll be arrows going up and/or down near the center of it now, go there and click those to change Z levels. I assume it's a bug or a glitch that isn't letting shift-mousewheel do it but at least it makes those buttons appear and then you can manually adjust where you fly. Few things to note, that also works for point-targeted AoE spells (Chuck a fireball and blow it up in the air so the sphere AoE gives you finer control) and it's INCREDIBLY easy to misclick when you're flying and send your dude moving back to the ground. I was fighting a vampire like 5-6 levels high, misclicked, then my dude flew down and gave the vampire AOO. Fortunately fly gives you so much movement speed I was able to fly back up and smack him silly.Anyway, guys, how I can control the fly in the game? I completed the game and have no clue about how to control the fly. IS not like Menzoberranzan where you control the fly altitude with a slider, nor like M&M VI~VIII where it is PGUP/PGDN keys