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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,749
I just checked the Nexus. Certainly looks better than it did before but... "Unity Mod Manager required" -> Fuck off.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,999
Location
Frostfell
After the DLC, I whink that I will re play with
  • MC : Human shock arcanist
  • High elf druidess
  • Barbarian
  • Barbarian
I don't play much with martial, but Barbarians >>>> Fighters.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,055
What's a paladin?
tumblr_inline_ot2b16CbOD1ta3jf9_400.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,899
Location
London, UK
Strap Yourselves In
I've trimmed away some of the mods, down to a mere 49 now. Stuff from before July sometimes doesn't work (e.g. there's a cool mod that's supposed to put your user-dungeon-savegames in different folders, but it's bust atm), or works jankily/screws up little things. Everything from the last update of the core modding mod (Solasta mod API by esquilo22) in July seems to work fine (that includes holic92s classes and the CJD stuff that comes after that, which is the bulk of the good mods).

Playing through the Silverquick dungeon sequences (slave lords series, several sets of several dungeons each) - very nice indeed. Because they can't do voices and that stuff, it's all done in "You hear goblins behind the door" plaque type stuff, which is fine by me. The aact of releasing prisoners is clicking a glowie, and then you get a text "After feeding the prisoners they tell you that the guy who captured them is a madman" etc., etc. So that side of it's a bit primitive. But the neat, tricksy little combat situations are the same as in the main game (minus the verticality) and the user-made dungeons look great. The classes are great, my BDWB (Barbarian Druid Warlock Bard) team is going great guns even just at level 1-2, lots of new tactical tricks to learn. (In lieu of that savegame mod not working, I've taken to the naming convention of acrostics for the classes plus numbesr - e.g. BDWB_001, then having a rolling sequence of 10 of those (which neatly fills the Load screen).

I'm finding that point buy stats is just the perfect experience on "authentic" difficulty. I made the mistake of re-rolling for moderately-uber-stats on the main playthrough I'm doing atm, and it's just a bit too easy. Point buy is the way to go, I think. Point buy also makes sense of the Human +1s - it means you can get a 16/16/16/9/9/9 type of fighter character, for example - very strong in one area, a bit weak for/against other things.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,360
Location
Kelethin
This game sucks cocks over and over while jerking off other cocks eagerly with both hands. I bet originally it was called Soy Ass Tearer and they were forced to change the name.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,360
Location
Kelethin
This could have been one the greatest games! The battles and character building is so good. Now it's off to Central Perk to cry about having no clitoruses.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,360
Location
Kelethin
Let us make something that would make TOEE players drool! But we'll make it mostly about The Hommlet.
:codexisforindividualswithgenderidentityissues:
 

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