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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,223
What's a paladin?
tumblr_inline_ot2b16CbOD1ta3jf9_400.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,034
Location
London, UK
Strap Yourselves In
I've trimmed away some of the mods, down to a mere 49 now. Stuff from before July sometimes doesn't work (e.g. there's a cool mod that's supposed to put your user-dungeon-savegames in different folders, but it's bust atm), or works jankily/screws up little things. Everything from the last update of the core modding mod (Solasta mod API by esquilo22) in July seems to work fine (that includes holic92s classes and the CJD stuff that comes after that, which is the bulk of the good mods).

Playing through the Silverquick dungeon sequences (slave lords series, several sets of several dungeons each) - very nice indeed. Because they can't do voices and that stuff, it's all done in "You hear goblins behind the door" plaque type stuff, which is fine by me. The aact of releasing prisoners is clicking a glowie, and then you get a text "After feeding the prisoners they tell you that the guy who captured them is a madman" etc., etc. So that side of it's a bit primitive. But the neat, tricksy little combat situations are the same as in the main game (minus the verticality) and the user-made dungeons look great. The classes are great, my BDWB (Barbarian Druid Warlock Bard) team is going great guns even just at level 1-2, lots of new tactical tricks to learn. (In lieu of that savegame mod not working, I've taken to the naming convention of acrostics for the classes plus numbesr - e.g. BDWB_001, then having a rolling sequence of 10 of those (which neatly fills the Load screen).

I'm finding that point buy stats is just the perfect experience on "authentic" difficulty. I made the mistake of re-rolling for moderately-uber-stats on the main playthrough I'm doing atm, and it's just a bit too easy. Point buy is the way to go, I think. Point buy also makes sense of the Human +1s - it means you can get a 16/16/16/9/9/9 type of fighter character, for example - very strong in one area, a bit weak for/against other things.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,463
Location
Kelethin
This game sucks cocks over and over while jerking off other cocks eagerly with both hands. I bet originally it was called Soy Ass Tearer and they were forced to change the name.
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,463
Location
Kelethin
This could have been one the greatest games! The battles and character building is so good. Now it's off to Central Perk to cry about having no clitoruses.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,463
Location
Kelethin
Let us make something that would make TOEE players drool! But we'll make it mostly about The Hommlet.
:codexisforindividualswithgenderidentityissues:
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
I'm glad they at the very least are continuing to support the game by adding new classes (classes that should have been there at launch, mind you) but I have a feeling that even just adding those won't help with the game's replayability.
I think it'd be more interesting to see what they decided to do a year or so down the line if they decide to make another game using their experiences from this game.
 

Acrux

Arcane
Joined
Jul 1, 2019
Messages
1,489
At this point I'd like them to put most effort into enhancing their dungeon/campaign manager to become really robust. Sell and market it on that idea and let modders take it from there. There are already some good mod dungeons. Doubt they will, though.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,463
Location
Kelethin
I really like the battles, it's so good. Kinda like TOEE but more 3d and more verticality, and a lot more refined. Looks nice too apart from the camera angles.
 

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